// Copyright (c) Wojciech Figat. All rights reserved.

#pragma once

// Include common engine headers
#include "Engine/Platform/Platform.h"
#include "Engine/Platform/StringUtils.h"
#include "Engine/Platform/CriticalSection.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Types/Guid.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/StringView.h"
#include "Engine/Core/Types/Variant.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Core/Math/BoundingBox.h"
#include "Engine/Core/Math/BoundingSphere.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Core/Log.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Serialization/SerializationFwd.h"
