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#ifndef PX_RIGID_STATIC_H
#define PX_RIGID_STATIC_H
/** \addtogroup physics
@{
*/

#include "PxPhysXConfig.h"
#include "PxRigidActor.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

/**
\brief PxRigidStatic represents a static rigid body simulation object in the physics SDK.

PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world.

<h3>Creation</h3>
Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release().

<h3>Visualizations</h3>
\li #PxVisualizationParameter::eACTOR_AXES

@see PxRigidActor  PxPhysics.createRigidStatic()  release()
*/

class PxRigidStatic : public PxRigidActor
{
public:
	virtual		const char*		getConcreteTypeName() const { return "PxRigidStatic"; }

protected:
	PX_INLINE					PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
	PX_INLINE					PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags){}
	virtual						~PxRigidStatic() {}
	virtual		bool			isKindOf(const char* name)	const { return !::strcmp("PxRigidStatic", name) || PxRigidActor::isKindOf(name); }

};

#if !PX_DOXYGEN
} // namespace physx
#endif

/** @} */
#endif
