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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_VEC_MATH_AOS_SCALAR_H
#define PX_VEC_MATH_AOS_SCALAR_H

#if COMPILE_VECTOR_INTRINSICS
#error Scalar version should not be included when using vector intrinsics.
#endif

#if !PX_DOXYGEN
namespace physx
{
#endif
namespace aos
{

struct VecI16V;
struct VecU16V;
struct VecI32V;
struct VecU32V;
struct Vec4V;
typedef Vec4V QuatV;

PX_ALIGN_PREFIX(16)
struct FloatV
{
	PxF32 x;
	PxF32 pad[3];
	FloatV()
	{
	}
	FloatV(const PxF32 _x) : x(_x)
	{
	}
} PX_ALIGN_SUFFIX(16);

PX_ALIGN_PREFIX(16)
struct Vec4V
{
	PxF32 x, y, z, w;
	Vec4V()
	{
	}
	Vec4V(const PxF32 _x, const PxF32 _y, const PxF32 _z, const PxF32 _w) : x(_x), y(_y), z(_z), w(_w)
	{
	}
} PX_ALIGN_SUFFIX(16);

PX_ALIGN_PREFIX(16)
struct Vec3V
{
	PxF32 x, y, z;
	PxF32 pad;
	Vec3V()
	{
	}
	Vec3V(const PxF32 _x, const PxF32 _y, const PxF32 _z) : x(_x), y(_y), z(_z), pad(0.0f)
	{
	}
} PX_ALIGN_SUFFIX(16);

PX_ALIGN_PREFIX(16)
struct BoolV
{
	PxU32 ux, uy, uz, uw;
	BoolV()
	{
	}
	BoolV(const PxU32 _x, const PxU32 _y, const PxU32 _z, const PxU32 _w) : ux(_x), uy(_y), uz(_z), uw(_w)
	{
	}
} PX_ALIGN_SUFFIX(16);

struct Mat33V
{
	Mat33V()
	{
	}
	Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2)
	{
	}
	Vec3V col0;
	Vec3V col1;
	Vec3V col2;
};

struct Mat34V
{
	Mat34V()
	{
	}
	Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
	{
	}
	Vec3V col0;
	Vec3V col1;
	Vec3V col2;
	Vec3V col3;
};

struct Mat43V
{
	Mat43V()
	{
	}
	Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2)
	{
	}
	Vec4V col0;
	Vec4V col1;
	Vec4V col2;
};

struct Mat44V
{
	Mat44V()
	{
	}
	Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
	{
	}
	Vec4V col0;
	Vec4V col1;
	Vec4V col2;
	Vec4V col3;
};

PX_ALIGN_PREFIX(16)
struct VecU32V
{
	PxU32 u32[4];
	PX_FORCE_INLINE VecU32V()
	{
	}
	PX_FORCE_INLINE VecU32V(PxU32 a, PxU32 b, PxU32 c, PxU32 d)
	{
		u32[0] = a;
		u32[1] = b;
		u32[2] = c;
		u32[3] = d;
	}
} PX_ALIGN_SUFFIX(16);

PX_ALIGN_PREFIX(16)
struct VecI32V
{
	PxI32 i32[4];
	PX_FORCE_INLINE VecI32V()
	{
	}
	PX_FORCE_INLINE VecI32V(PxI32 a, PxI32 b, PxI32 c, PxI32 d)
	{
		i32[0] = a;
		i32[1] = b;
		i32[2] = c;
		i32[3] = d;
	}
} PX_ALIGN_SUFFIX(16);

PX_ALIGN_PREFIX(16)
struct VecI16V
{
	PxI16 i16[8];
	PX_FORCE_INLINE VecI16V()
	{
	}
	PX_FORCE_INLINE VecI16V(PxI16 a, PxI16 b, PxI16 c, PxI16 d, PxI16 e, PxI16 f, PxI16 g, PxI16 h)
	{
		i16[0] = a;
		i16[1] = b;
		i16[2] = c;
		i16[3] = d;
		i16[4] = e;
		i16[5] = f;
		i16[6] = g;
		i16[7] = h;
	}
} PX_ALIGN_SUFFIX(16);

PX_ALIGN_PREFIX(16)
struct VecU16V
{
	union
	{
		PxU16 u16[8];
		PxI16 i16[8];
	};
	PX_FORCE_INLINE VecU16V()
	{
	}
	PX_FORCE_INLINE VecU16V(PxU16 a, PxU16 b, PxU16 c, PxU16 d, PxU16 e, PxU16 f, PxU16 g, PxU16 h)
	{
		u16[0] = a;
		u16[1] = b;
		u16[2] = c;
		u16[3] = d;
		u16[4] = e;
		u16[5] = f;
		u16[6] = g;
		u16[7] = h;
	}
} PX_ALIGN_SUFFIX(16);

#define FloatVArg FloatV &
#define Vec3VArg Vec3V &
#define Vec4VArg Vec4V &
#define BoolVArg BoolV &
#define VecU32VArg VecU32V &
#define VecI32VArg VecI32V &
#define VecU16VArg VecU16V &
#define VecI16VArg VecI16V &
#define QuatVArg QuatV &

#define VecCrossV Vec3V

typedef VecI32V VecShiftV;
#define VecShiftVArg VecShiftV &

} // namespace aos
#if !PX_DOXYGEN
} // namespace physx
#endif

#endif

