// Copyright (c) Wojciech Figat. All rights reserved.

using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;

namespace FlaxEditor.CustomEditors.Dedicated
{
    /// <summary>
    /// Custom editor for <see cref="Terrain"/>.
    /// </summary>
    /// <seealso cref="ActorEditor" />
    [CustomEditor(typeof(Terrain)), DefaultEditor]
    public class TerrainEditor : ActorEditor
    {
        /// <inheritdoc />
        public override void Initialize(LayoutElementsContainer layout)
        {
            base.Initialize(layout);

            // Add info box
            if (IsSingleObject && Values[0] is Terrain terrain)
            {
                var patchesCount = terrain.PatchesCount;
                var chunkSize = terrain.ChunkSize;
                var resolution = terrain.Scale;
                var totalSize = terrain.Box.Size;
                string text = string.Format("Patches: {0}\nTotal Chunks: {1}\nChunk Size: {2}\nResolution: {3}m x {4}m\nTotal size: {5}km x {6}km",
                                            patchesCount,
                                            patchesCount * 16,
                                            chunkSize,
                                            Mathf.Abs(resolution.X),
                                            Mathf.Abs(resolution.Z),
                                            totalSize.X / Units.Meters2Units * 0.001f,
                                            totalSize.Z / Units.Meters2Units * 0.001f
                );

                var group = layout.Group("Info");
                var label = group.Label(text);
                label.Label.AutoHeight = true;
                // Add a bit of padding to make it look nicer
                label.Label.Margin = new Margin(3);
            }
        }
    }
}
