// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.

#pragma once

#include "Engine/Scripting/ScriptingType.h"
#include "Engine/Core/Collections/Array.h"

/// <summary>
/// Game and Editor plugins management service.
/// </summary>
API_CLASS(Static) class PluginManager
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(PluginManager);
};
