Add more scripting templates.

This commit is contained in:
2024-11-22 17:07:10 -06:00
parent d4b663cd1a
commit 0335086df8
9 changed files with 204 additions and 3 deletions
+71 -3
View File
@@ -73,10 +73,10 @@ namespace FlaxEditor.Content
}
/// <summary>
/// Context proxy object for C# script files.
/// Context proxy object for C# Script files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpProxy" />
[ContentContextMenu("New/C#/C# Script")]
[ContentContextMenu("New/C#/Scripting/C# Script")]
public class CSharpScriptProxy : CSharpProxy
{
/// <inheritdoc />
@@ -89,11 +89,28 @@ namespace FlaxEditor.Content
}
}
/// <summary>
/// Context proxy object for C# Actor files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpProxy" />
[ContentContextMenu("New/C#/Scripting/C# Actor")]
public class CSharpActorProxy : CSharpProxy
{
/// <inheritdoc />
public override string Name => "C# Actor";
/// <inheritdoc />
protected override void GetTemplatePath(out string path)
{
path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ActorTemplate.cs");
}
}
/// <summary>
/// Context proxy object for empty C# files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpProxy" />
[ContentContextMenu("New/C#/C# Empty File")]
[ContentContextMenu("New/C#/Generic/C# Empty File")]
public class CSharpEmptyProxy : CSharpProxy
{
/// <inheritdoc />
@@ -105,4 +122,55 @@ namespace FlaxEditor.Content
path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CSharpEmptyTemplate.cs");
}
}
/// <summary>
/// Context proxy object for empty C# class files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpProxy" />
[ContentContextMenu("New/C#/Generic/C# Class")]
public class CSharpEmptyClassProxy : CSharpProxy
{
/// <inheritdoc />
public override string Name => "C# Class";
/// <inheritdoc />
protected override void GetTemplatePath(out string path)
{
path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/EmptyClassTemplate.cs");
}
}
/// <summary>
/// Context proxy object for empty C# struct files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpProxy" />
[ContentContextMenu("New/C#/Generic/C# Struct")]
public class CSharpEmptyStructProxy : CSharpProxy
{
/// <inheritdoc />
public override string Name => "C# Struct";
/// <inheritdoc />
protected override void GetTemplatePath(out string path)
{
path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/EmptyStructTemplate.cs");
}
}
/// <summary>
/// Context proxy object for empty C# interface files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpProxy" />
[ContentContextMenu("New/C#/Generic/C# Interface")]
public class CSharpEmptyInterfaceProxy : CSharpProxy
{
/// <inheritdoc />
public override string Name => "C# Interface";
/// <inheritdoc />
protected override void GetTemplatePath(out string path)
{
path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/EmptyInterfaceTemplate.cs");
}
}
}
+18
View File
@@ -100,6 +100,24 @@ namespace FlaxEditor.Content
sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cpp");
}
}
/// <summary>
/// Context proxy object for C++ Actor files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CppProxy" />
[ContentContextMenu("New/C++/C++ Actor")]
public class CppActorProxy : CppProxy
{
/// <inheritdoc />
public override string Name => "C++ Actor";
/// <inheritdoc />
protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
{
headerTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ActorTemplate.h");
sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ActorTemplate.cpp");
}
}
/// <summary>
/// Context proxy object for C++ Json Asset files.
@@ -1136,9 +1136,14 @@ namespace FlaxEditor.Modules
Proxy.Add(new SceneAnimationProxy());
Proxy.Add(new CSharpScriptProxy());
Proxy.Add(new CSharpEmptyProxy());
Proxy.Add(new CSharpEmptyClassProxy());
Proxy.Add(new CSharpEmptyStructProxy());
Proxy.Add(new CSharpEmptyInterfaceProxy());
Proxy.Add(new CSharpActorProxy());
Proxy.Add(new CppAssetProxy());
Proxy.Add(new CppStaticClassProxy());
Proxy.Add(new CppScriptProxy());
Proxy.Add(new CppActorProxy());
Proxy.Add(new SceneProxy());
Proxy.Add(new PrefabProxy());
Proxy.Add(new IESProfileProxy());