Add IndirectShadowsStrength to GI settings for artist-controlled light leaking
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@@ -33,6 +33,7 @@ void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, fl
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BLEND_FLOAT(BounceIntensity);
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BLEND_FLOAT(TemporalResponse);
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BLEND_FLOAT(Distance);
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BLEND_FLOAT(IndirectShadowsStrength);
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BLEND_COL(FallbackIrradiance);
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}
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