Add IndirectShadowsStrength to GI settings for artist-controlled light leaking

This commit is contained in:
2026-06-23 12:33:11 +02:00
parent 1c5197f3a8
commit 0477d37aeb
5 changed files with 19 additions and 4 deletions
@@ -33,6 +33,7 @@ void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, fl
BLEND_FLOAT(BounceIntensity);
BLEND_FLOAT(TemporalResponse);
BLEND_FLOAT(Distance);
BLEND_FLOAT(IndirectShadowsStrength);
BLEND_COL(FallbackIrradiance);
}