Refactor #2746 to use ScriptingObjectInterfaceReference for C# too instead of attribute
Use `MarshalAs=ScriptingObject*` for more universal way of marshaling data between C++ and C#
This commit is contained in:
-14
@@ -1,14 +0,0 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Marks a generated interface property as a native scripting object interface reference.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class ScriptingObjectInterfaceReferenceAttribute : Attribute
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{
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}
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}
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@@ -1,14 +0,0 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Marks a generated interface property as a native soft object interface reference.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class SoftObjectInterfaceReferenceAttribute : Attribute
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{
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}
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}
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@@ -281,102 +281,22 @@ class ScriptingObjectReference;
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template<typename T>
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class ScriptingObjectInterfaceReference;
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template<typename T>
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class SoftObjectInterfaceReference;
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template<typename T>
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struct MConverter<ScriptingObjectReference<T>>
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{
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MObject* Box(const ScriptingObjectReference<T>& data, const MClass* klass)
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{
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return data.GetManagedInstance();
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}
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void Unbox(ScriptingObjectReference<T>& result, MObject* data)
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{
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result = (T*)ScriptingObject::ToNative(data);
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}
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void ToManagedArray(MArray* result, const Span<ScriptingObjectReference<T>>& data)
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{
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if (data.Length() == 0)
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return;
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MObject** objects = (MObject**)Allocator::Allocate(data.Length() * sizeof(MObject*));
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for (int32 i = 0; i < data.Length(); i++)
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objects[i] = data[i].GetManagedInstance();
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MCore::GC::WriteArrayRef(result, Span<MObject*>(objects, data.Length()));
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Allocator::Free(objects);
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}
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void ToNativeArray(Span<ScriptingObjectReference<T>>& result, const MArray* data)
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{
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MObject** dataPtr = MCore::Array::GetAddress<MObject*>(data);
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for (int32 i = 0; i < result.Length(); i++)
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result.Get()[i] = (T*)ScriptingObject::ToNative(dataPtr[i]);
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}
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};
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template<typename TReference, typename TInterface>
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struct MInterfaceReferenceConverter
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{
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MObject* Box(const TReference& data, const MClass* klass)
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{
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return data.GetManagedInstance();
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}
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void Unbox(TReference& result, MObject* data)
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{
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result = ScriptingObject::ToInterface<TInterface>(ScriptingObject::ToNative(data));
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}
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void ToManagedArray(MArray* result, const Span<TReference>& data)
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{
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if (data.Length() == 0)
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return;
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MObject** objects = (MObject**)Allocator::Allocate(data.Length() * sizeof(MObject*));
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for (int32 i = 0; i < data.Length(); i++)
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objects[i] = data[i].GetManagedInstance();
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MCore::GC::WriteArrayRef(result, Span<MObject*>(objects, data.Length()));
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Allocator::Free(objects);
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}
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void ToNativeArray(Span<TReference>& result, const MArray* data)
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{
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MObject** dataPtr = MCore::Array::GetAddress<MObject*>(data);
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for (int32 i = 0; i < result.Length(); i++)
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result.Get()[i] = ScriptingObject::ToInterface<TInterface>(ScriptingObject::ToNative(dataPtr[i]));
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}
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};
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// Converter for Scripting Interface References.
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template<typename T>
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struct MConverter<ScriptingObjectInterfaceReference<T>> : MInterfaceReferenceConverter<ScriptingObjectInterfaceReference<T>, T>
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{
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};
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// Converter for Soft Object Interface References.
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template<typename T>
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struct MConverter<SoftObjectInterfaceReference<T>> : MInterfaceReferenceConverter<SoftObjectInterfaceReference<T>, T>
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{
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};
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// Converter for Asset References.
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template<typename T>
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class AssetReference;
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template<typename T>
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struct MConverter<AssetReference<T>>
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template<typename Reference, typename Object>
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struct MObjectReferenceConverter
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{
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MObject* Box(const AssetReference<T>& data, const MClass* klass)
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MObject* Box(const Reference& data, const MClass* klass)
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{
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return data.GetManagedInstance();
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}
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void Unbox(AssetReference<T>& result, MObject* data)
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void Unbox(Reference& result, MObject* data)
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{
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result = (T*)ScriptingObject::ToNative(data);
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result = (Object*)ScriptingObject::ToNative(data);
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}
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void ToManagedArray(MArray* result, const Span<AssetReference<T>>& data)
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void ToManagedArray(MArray* result, const Span<Reference>& data)
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{
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if (data.Length() == 0)
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return;
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@@ -387,14 +307,29 @@ struct MConverter<AssetReference<T>>
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Allocator::Free(objects);
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}
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void ToNativeArray(Span<AssetReference<T>>& result, const MArray* data)
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void ToNativeArray(Span<Reference>& result, const MArray* data)
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{
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MObject** dataPtr = MCore::Array::GetAddress<MObject*>(data);
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for (int32 i = 0; i < result.Length(); i++)
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result.Get()[i] = (T*)ScriptingObject::ToNative(dataPtr[i]);
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result.Get()[i] = (Object*)ScriptingObject::ToNative(dataPtr[i]);
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}
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};
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template<typename T>
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struct MConverter<ScriptingObjectReference<T>> : MObjectReferenceConverter<ScriptingObjectReference<T>, T>
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{
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};
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template<typename T>
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struct MConverter<ScriptingObjectInterfaceReference<T>> : MObjectReferenceConverter<ScriptingObjectInterfaceReference<T>, ScriptingObject>
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{
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};
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template<typename T>
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struct MConverter<AssetReference<T>> : MObjectReferenceConverter<AssetReference<T>, T>
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{
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};
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// TODO: use MarshalAs=Guid on SoftAssetReference to pass guid over bindings and not load asset in glue code
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template<typename T>
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class SoftAssetReference;
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@@ -0,0 +1,188 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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#if FLAX_EDITOR
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using System.Globalization;
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using System.ComponentModel;
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#endif
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namespace FlaxEngine
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{
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/// <summary>
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/// The scripting object reference with interface.
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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#if FLAX_EDITOR
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[CustomEditor(typeof(FlaxEditor.CustomEditors.Editors.ScriptingObjectInterfaceReferenceEditor))]
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[TypeConverter(typeof(TypeConverters.ScriptingObjectInterfaceReferenceConverter))]
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#endif
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public struct ScriptingObjectInterfaceReference<T> : IComparable, IComparable<ScriptingObjectInterfaceReference<T>> where T : class
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{
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private Object _object;
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/// <summary>
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/// Gets or sets the referenced object that implements the interface.
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/// </summary>
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public Object Object
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{
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get => _object;
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set => _object = value != null && value is T ? value : null;
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}
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/// <summary>
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/// Gets or sets the referenced object that implements the interface.
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/// </summary>
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[NoSerialize]
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public T Interface
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{
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get => _object as T;
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set
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{
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var obj = value as Object;
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if (value == null || obj != null)
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_object = obj;
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else
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throw new InvalidCastException($"Cannot use object of type {value.GetType().FullName} for ScriptingObjectInterfaceReference<{typeof(T).FullName}>. It needs to inherit from {typeof(Object).FullName}.");
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference{T}"/> structure.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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public ScriptingObjectInterfaceReference(Object obj)
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{
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Object = obj;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference{T}"/> structure.
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/// </summary>
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/// <param name="interfaceObj">The interface object to link.</param>
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public ScriptingObjectInterfaceReference(T interfaceObj)
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{
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Interface = interfaceObj;
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}
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/// <summary>
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/// Implicit cast operator to typed interface.
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/// </summary>
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/// <param name="value">Reference</param>
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/// <returns>Interface</returns>
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public static explicit operator T(ScriptingObjectInterfaceReference<T> value)
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{
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return value._object as T;
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}
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/// <summary>
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/// Implicit cast operator from object to reference.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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/// <returns>Reference</returns>
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public static explicit operator ScriptingObjectInterfaceReference<T>(T obj)
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{
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return new ScriptingObjectInterfaceReference<T>(obj);
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}
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/// <summary>
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/// Implicit cast operator to object.
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/// </summary>
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/// <param name="value">Reference</param>
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/// <returns>Object</returns>
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public static implicit operator Object(ScriptingObjectInterfaceReference<T> value)
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{
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return value._object;
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}
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/// <summary>
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/// Implicit cast operator from object to reference.
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/// </summary>
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/// <param name="obj">Object</param>
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/// <returns>Reference</returns>
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public static implicit operator ScriptingObjectInterfaceReference<T>(Object obj)
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{
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return new ScriptingObjectInterfaceReference<T>(obj);
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return _object?.ToString() ?? "<null>";
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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return Object.GetUnmanagedPtr(_object).GetHashCode();
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}
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/// <inheritdoc />
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public int CompareTo(object obj)
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{
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if (obj is ScriptingObjectInterfaceReference<T> other)
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return CompareTo(other);
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return 0;
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}
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/// <inheritdoc />
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public int CompareTo(ScriptingObjectInterfaceReference<T> other)
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{
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return Object.GetUnmanagedPtr(_object).CompareTo(Object.GetUnmanagedPtr(other._object));
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}
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}
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}
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#if FLAX_EDITOR
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namespace FlaxEngine.TypeConverters
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{
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internal class ScriptingObjectInterfaceReferenceConverter : TypeConverter
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{
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/// <inheritdoc />
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public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
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{
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if (sourceType == typeof(string))
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return true;
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return base.CanConvertFrom(context, sourceType);
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}
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/// <inheritdoc />
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public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
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{
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if (destinationType == typeof(string))
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return false;
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return base.CanConvertTo(context, destinationType);
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}
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/// <inheritdoc />
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public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
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{
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if (value is string str && context is DummyTypeDescriptorContext internalContext)
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{
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var type = internalContext.CurrentType;
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Json.JsonSerializer.ParseID(str, out var id);
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var obj = Object.Find(ref id, type.GetGenericArguments()[0]);
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var objectField = type.GetField("_object", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic);
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value = Activator.CreateInstance(type);
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objectField.SetValue(value, obj);
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return value;
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}
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return base.ConvertFrom(context, culture, value);
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}
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/// <inheritdoc />
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public override unsafe object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
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{
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if (destinationType == typeof(string))
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{
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var objectField = value.GetType().GetField("_object", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic);
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var obj = objectField.GetValue(value) as Object;
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if (obj == null)
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return string.Empty;
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var id = obj.ID;
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return Json.JsonSerializer.GetStringID(&id);
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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}
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}
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#endif
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@@ -2,17 +2,15 @@
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#pragma once
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#include "Engine/Scripting/ScriptingObjectInterfaceReferenceUtils.h"
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#include "ScriptingObjectReference.h"
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/// <summary>
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/// The scene object interface reference.
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/// The scripting object reference with interface.
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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template<typename T>
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API_CLASS(InBuild) class ScriptingObjectInterfaceReference : public ScriptingObjectReferenceBase
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API_CLASS(Template, MarshalAs=ScriptingObject*) class ScriptingObjectInterfaceReference : public ScriptingObjectReferenceBase
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{
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typedef ScriptingObjectInterfaceReferenceHelper<T> Helper;
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public:
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typedef ScriptingObjectInterfaceReference<T> Type;
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@@ -28,8 +26,8 @@ public:
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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ScriptingObjectInterfaceReference(SceneObject* obj)
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: ScriptingObjectReferenceBase(Helper::IsValidObject(obj) ? obj : nullptr)
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ScriptingObjectInterfaceReference(ScriptingObject* obj)
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: ScriptingObjectReferenceBase(IsValid(obj) ? obj : nullptr)
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{
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}
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@@ -38,7 +36,7 @@ public:
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/// </summary>
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/// <param name="interfaceObj">The interface object to link.</param>
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ScriptingObjectInterfaceReference(T* interfaceObj)
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: ScriptingObjectReferenceBase(Helper::GetSceneObject(interfaceObj))
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: ScriptingObjectReferenceBase(ScriptingObject::FromInterface<T>(interfaceObj))
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{
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}
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@@ -64,12 +62,12 @@ public:
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}
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public:
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FORCE_INLINE bool operator==(SceneObject* other) const
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FORCE_INLINE bool operator==(ScriptingObject* other) const
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{
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return _object == other;
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}
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FORCE_INLINE bool operator!=(SceneObject* other) const
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FORCE_INLINE bool operator!=(ScriptingObject* other) const
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{
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return _object != other;
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}
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@@ -94,33 +92,34 @@ public:
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return _object != other._object;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(SceneObject* other)
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(ScriptingObject* other)
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{
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OnSet(Helper::IsValidObject(other) ? other : nullptr);
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OnSet(IsValid(other) ? other : nullptr);
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return *this;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(T* other)
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{
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OnSet(Helper::GetSceneObject(other));
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OnSet(ScriptingObject::FromInterface<T>(other));
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return *this;
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}
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ScriptingObjectInterfaceReference& operator=(const ScriptingObjectInterfaceReference& other)
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(const ScriptingObjectInterfaceReference& other)
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{
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OnSet(other._object);
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return *this;
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}
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ScriptingObjectInterfaceReference& operator=(ScriptingObjectInterfaceReference&& other) noexcept
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(ScriptingObjectInterfaceReference&& other) noexcept
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{
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ScriptingObjectReferenceBase::operator=(MoveTemp(other));
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return *this;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(const Guid& id)
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ScriptingObjectInterfaceReference& operator=(const Guid& id)
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{
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OnSet(Helper::FindSceneObject(id));
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ScriptingObject* obj = FindObject(id, ScriptingObject::GetStaticClass());
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OnSet(IsValid(obj) ? obj : nullptr);
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return *this;
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}
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@@ -132,6 +131,14 @@ public:
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return Get();
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}
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/// <summary>
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/// Implicit conversion to the object.
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/// </summary>
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FORCE_INLINE operator ScriptingObject*() const
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{
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return _object;
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}
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/// <summary>
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/// Implicit conversion to boolean value.
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/// </summary>
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@@ -159,33 +166,24 @@ public:
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/// <summary>
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/// Gets the referenced object.
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/// </summary>
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FORCE_INLINE SceneObject* GetObject() const
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FORCE_INLINE ScriptingObject* GetObject() const
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{
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return static_cast<SceneObject*>(_object);
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return _object;
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}
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/// <summary>
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/// Copies the object ID into the raw storage.
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/// Gets managed instance object.
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/// </summary>
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FORCE_INLINE void CopyID(uint32 id[4]) const
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FORCE_INLINE MObject* GetManagedInstance() const
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{
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memset(id, 0, sizeof(uint32) * 4);
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if (_object)
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||||
{
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const Guid value = GetID();
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memcpy(id, &value, sizeof(uint32) * 4);
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}
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return _object ? _object->GetOrCreateManagedInstance() : nullptr;
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}
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/// <summary>
|
||||
/// Gets the object as a given type (static cast).
|
||||
/// </summary>
|
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template<typename U>
|
||||
FORCE_INLINE U* As() const
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||||
private:
|
||||
FORCE_INLINE static bool IsValid(const ScriptingObject* obj)
|
||||
{
|
||||
return static_cast<U*>(_object);
|
||||
return !obj || obj->GetType().GetInterface(T::TypeInitializer);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/Scripting/ScriptingObjectReference.h"
|
||||
#include "Engine/Level/SceneObject.h"
|
||||
|
||||
/// <summary>
|
||||
/// Utility methods for scene object interface references.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the scripting interface.</typeparam>
|
||||
template<typename T>
|
||||
struct ScriptingObjectInterfaceReferenceHelper
|
||||
{
|
||||
FORCE_INLINE static bool IsValidObject(const SceneObject* obj)
|
||||
{
|
||||
return !obj || obj->GetType().GetInterface(T::TypeInitializer) != nullptr;
|
||||
}
|
||||
|
||||
FORCE_INLINE static SceneObject* GetSceneObject(T* interfaceObj)
|
||||
{
|
||||
return ScriptingObject::Cast<SceneObject>(ScriptingObject::FromInterface<T>(interfaceObj));
|
||||
}
|
||||
|
||||
FORCE_INLINE static SceneObject* FindSceneObject(const Guid& id)
|
||||
{
|
||||
SceneObject* obj = static_cast<SceneObject*>(FindObject(id, SceneObject::GetStaticClass()));
|
||||
return IsValidObject(obj) ? obj : nullptr;
|
||||
}
|
||||
};
|
||||
@@ -72,7 +72,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets managed instance object (or null if no object linked).
|
||||
/// Gets managed instance object.
|
||||
/// </summary>
|
||||
FORCE_INLINE MObject* GetManagedInstance() const
|
||||
{
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/Scripting/SoftObjectReference.h"
|
||||
#include "Engine/Scripting/ScriptingObjectInterfaceReferenceUtils.h"
|
||||
|
||||
/// <summary>
|
||||
/// The scene object soft interface reference. Objects gets referenced on use (ID reference is resolving it).
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of the scripting interface.</typeparam>
|
||||
template<typename T>
|
||||
API_CLASS(InBuild) class SoftObjectInterfaceReference : public SoftObjectReferenceBase
|
||||
{
|
||||
typedef ScriptingObjectInterfaceReferenceHelper<T> Helper;
|
||||
|
||||
public:
|
||||
typedef SoftObjectInterfaceReference<T> Type;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
|
||||
/// </summary>
|
||||
SoftObjectInterfaceReference()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to link.</param>
|
||||
SoftObjectInterfaceReference(SceneObject* obj)
|
||||
{
|
||||
OnSet(Helper::IsValidObject(obj) ? obj : nullptr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
|
||||
/// </summary>
|
||||
/// <param name="interfaceObj">The interface object to link.</param>
|
||||
SoftObjectInterfaceReference(T* interfaceObj)
|
||||
{
|
||||
OnSet(Helper::GetSceneObject(interfaceObj));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
|
||||
/// </summary>
|
||||
/// <param name="other">The other property.</param>
|
||||
SoftObjectInterfaceReference(const SoftObjectInterfaceReference& other)
|
||||
{
|
||||
OnSet(other.GetID());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
|
||||
/// </summary>
|
||||
/// <param name="other">The other property.</param>
|
||||
SoftObjectInterfaceReference(SoftObjectInterfaceReference&& other)
|
||||
{
|
||||
OnSet(other.GetID());
|
||||
other.OnSet(nullptr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finalizes an instance of the <see cref="SoftObjectInterfaceReference"/> class.
|
||||
/// </summary>
|
||||
~SoftObjectInterfaceReference()
|
||||
{
|
||||
}
|
||||
|
||||
public:
|
||||
FORCE_INLINE bool operator==(SceneObject* other)
|
||||
{
|
||||
return GetObject() == other;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator!=(SceneObject* other)
|
||||
{
|
||||
return GetObject() != other;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator==(T* other)
|
||||
{
|
||||
return Get() == other;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator!=(T* other)
|
||||
{
|
||||
return Get() != other;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator==(const SoftObjectInterfaceReference& other)
|
||||
{
|
||||
return GetID() == other.GetID();
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator!=(const SoftObjectInterfaceReference& other)
|
||||
{
|
||||
return GetID() != other.GetID();
|
||||
}
|
||||
|
||||
SoftObjectInterfaceReference& operator=(const SoftObjectInterfaceReference& other)
|
||||
{
|
||||
if (this != &other)
|
||||
OnSet(other.GetID());
|
||||
return *this;
|
||||
}
|
||||
|
||||
SoftObjectInterfaceReference& operator=(SoftObjectInterfaceReference&& other)
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
OnSet(other.GetID());
|
||||
other.OnSet(nullptr);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
FORCE_INLINE SoftObjectInterfaceReference& operator=(SceneObject* other)
|
||||
{
|
||||
OnSet(Helper::IsValidObject(other) ? other : nullptr);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FORCE_INLINE SoftObjectInterfaceReference& operator=(T* other)
|
||||
{
|
||||
OnSet(Helper::GetSceneObject(other));
|
||||
return *this;
|
||||
}
|
||||
|
||||
FORCE_INLINE SoftObjectInterfaceReference& operator=(const Guid& id)
|
||||
{
|
||||
OnSet(id);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implicit conversion to the interface.
|
||||
/// </summary>
|
||||
FORCE_INLINE operator T*() const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implicit conversion to boolean value.
|
||||
/// </summary>
|
||||
FORCE_INLINE operator bool() const
|
||||
{
|
||||
return Get() != nullptr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface accessor.
|
||||
/// </summary>
|
||||
FORCE_INLINE T* operator->() const
|
||||
{
|
||||
return Get();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the object as a given type (static cast).
|
||||
/// </summary>
|
||||
template<typename U>
|
||||
FORCE_INLINE U* As() const
|
||||
{
|
||||
return static_cast<U*>(GetObject());
|
||||
}
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Gets the interface pointer.
|
||||
/// </summary>
|
||||
FORCE_INLINE T* Get() const
|
||||
{
|
||||
return ScriptingObject::ToInterface<T>(GetObject());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the referenced object.
|
||||
/// </summary>
|
||||
SceneObject* GetObject() const
|
||||
{
|
||||
if (!_object)
|
||||
const_cast<SoftObjectInterfaceReference*>(this)->OnResolve(SceneObject::GetStaticClass());
|
||||
return Helper::IsValidObject(static_cast<SceneObject*>(_object)) ? static_cast<SceneObject*>(_object) : nullptr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets managed instance object (or null if no object linked).
|
||||
/// </summary>
|
||||
MObject* GetManagedInstance() const
|
||||
{
|
||||
auto object = GetObject();
|
||||
return object ? object->GetOrCreateManagedInstance() : nullptr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether object is assigned and managed instance of the object is alive.
|
||||
/// </summary>
|
||||
bool HasManagedInstance() const
|
||||
{
|
||||
auto object = GetObject();
|
||||
return object && object->HasManagedInstance();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the managed instance object or creates it if missing or null if not assigned.
|
||||
/// </summary>
|
||||
MObject* GetOrCreateManagedInstance() const
|
||||
{
|
||||
auto object = GetObject();
|
||||
return object ? object->GetOrCreateManagedInstance() : nullptr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the object ID into the raw storage.
|
||||
/// </summary>
|
||||
FORCE_INLINE void CopyID(uint32 id[4]) const
|
||||
{
|
||||
const Guid value = GetID();
|
||||
memcpy(id, &value, sizeof(uint32) * 4);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the object.
|
||||
/// </summary>
|
||||
/// <param name="id">The object ID. Uses Scripting to find the registered object of the given ID.</param>
|
||||
FORCE_INLINE void Set(const Guid& id)
|
||||
{
|
||||
OnSet(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the object.
|
||||
/// </summary>
|
||||
/// <param name="object">The object.</param>
|
||||
FORCE_INLINE void Set(SceneObject* object)
|
||||
{
|
||||
OnSet(Helper::IsValidObject(object) ? object : nullptr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the object.
|
||||
/// </summary>
|
||||
/// <param name="interfaceObj">The interface object.</param>
|
||||
FORCE_INLINE void Set(T* interfaceObj)
|
||||
{
|
||||
OnSet(Helper::GetSceneObject(interfaceObj));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
uint32 GetHash(const SoftObjectInterfaceReference<T>& key)
|
||||
{
|
||||
return GetHash(key.GetID());
|
||||
}
|
||||
@@ -233,7 +233,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets managed instance object (or null if no object linked).
|
||||
/// Gets managed instance object.
|
||||
/// </summary>
|
||||
MObject* GetManagedInstance() const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user