Refactor engine shaders folder to have better organization
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@@ -675,7 +675,7 @@ void DebugDrawService::Update()
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// Lazy-init resources
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if (DebugDrawShader == nullptr)
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{
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DebugDrawShader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/DebugDraw"));
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DebugDrawShader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Utils/DebugDraw"));
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if (DebugDrawShader == nullptr)
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{
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LOG(Fatal, "Cannot load DebugDraw shader");
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