Refactor engine shaders folder to have better organization

This commit is contained in:
2026-08-26 12:59:23 +02:00
parent 70155516c3
commit 14df537817
231 changed files with 409 additions and 407 deletions
+1 -1
View File
@@ -675,7 +675,7 @@ void DebugDrawService::Update()
// Lazy-init resources
if (DebugDrawShader == nullptr)
{
DebugDrawShader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/DebugDraw"));
DebugDrawShader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Utils/DebugDraw"));
if (DebugDrawShader == nullptr)
{
LOG(Fatal, "Cannot load DebugDraw shader");