diff --git a/Source/Editor/GUI/Docking/DockWindow.cs b/Source/Editor/GUI/Docking/DockWindow.cs index d6b86c833..a6c98a1f6 100644 --- a/Source/Editor/GUI/Docking/DockWindow.cs +++ b/Source/Editor/GUI/Docking/DockWindow.cs @@ -50,7 +50,7 @@ namespace FlaxEditor.GUI.Docking /// /// Gets a value indicating whether this window is docked. /// - public bool IsDocked => _dockedTo != null; + public bool IsDocked => _dockedTo != null && _dockedTo.TabsCount > 1; /// /// Gets a value indicating whether this window is selected. diff --git a/Source/Editor/Windows/GameWindow.cs b/Source/Editor/Windows/GameWindow.cs index e0c56b18b..d351147cb 100644 --- a/Source/Editor/Windows/GameWindow.cs +++ b/Source/Editor/Windows/GameWindow.cs @@ -913,7 +913,7 @@ namespace FlaxEditor.Windows /// public void FocusGameViewport() { - if (!IsDocked) + if (ParentDockPanel == null) { ShowFloating(); } @@ -1018,7 +1018,7 @@ namespace FlaxEditor.Windows Screen.CursorVisible = true; Screen.CursorLock = CursorLockMode.None; - if (Editor.IsPlayMode && IsDocked && IsSelected && RootWindow.FocusedControl == null) + if (Editor.IsPlayMode && ParentDockPanel != null && IsSelected && RootWindow.FocusedControl == null) { // Game UI cleared focus so regain it to maintain UI navigation just like game window does FlaxEngine.Scripting.InvokeOnUpdate(Focus);