diff --git a/Source/Shaders/GI/DDGI.shader b/Source/Shaders/GI/DDGI.shader index 52a2974a4..79a395104 100644 --- a/Source/Shaders/GI/DDGI.shader +++ b/Source/Shaders/GI/DDGI.shader @@ -11,7 +11,7 @@ // Use point sampling in software raytracing #define GLOBAL_SURFACE_ATLAS_SAMPLER SamplerPointClamp -#define GLOBAL_SDF_SAMPLER SamplerPointClamp +//#define GLOBAL_SDF_SAMPLER SamplerPointClamp #include "./Flax/Common.hlsl" #include "./Flax/Math.hlsl"