Merge remote-tracking branch 'origin/master' into 1.13

# Conflicts:
#	Content/Shaders/Editor/Grid.flax
#	Content/Shaders/GBuffer.flax
#	Content/Shaders/GlobalSignDistanceField.flax
#	Content/Shaders/ProbesFilter.flax
#	Content/Shaders/SSR.flax
#	Content/Shaders/VolumetricFog.flax
#	Development/Documentation/mono.md
#	Source/Editor/Modules/ContentDatabaseModule.cs
This commit is contained in:
2026-08-30 22:23:31 +02:00
34 changed files with 604 additions and 269 deletions
+80 -59
View File
@@ -748,21 +748,27 @@ namespace FlaxEditor.Modules
if (item.Path.Contains(".Build.cs", StringComparison.Ordinal) && item.ItemType == ContentItemType.Script)
Editor.Instance.CodeEditing.RemoveModule(item.Path);
// Check if it's an asset
if (item.IsAsset)
{
// Delete asset by using content pool
FlaxEngine.Content.DeleteAsset(path);
}
else if (item is ScriptItem)
{
FlaxEngine.Content.DeleteScript(path);
}
else if (deletedByUser)
{
// Delete file
if (File.Exists(path))
File.Delete(path);
// Delete asset file only if it was explicitly deleted by the user.
// Some applications might modify the file by deleting the original and replacing
// it with a new file which sometimes is caught in the middle of these operations.
if (deletedByUser)
{
// Check if it's an asset
if (item.IsAsset)
{
// Delete asset by using content pool
FlaxEngine.Content.DeleteAsset(path);
}
else if (item is ScriptItem)
{
FlaxEngine.Content.DeleteScript(path);
}
else
{
// Delete file
if (File.Exists(path))
File.Delete(path);
}
}
// Unlink from the parent
@@ -826,23 +832,29 @@ namespace FlaxEditor.Modules
var startTime = Platform.TimeSeconds;
_rebuildFlag = false;
_rebuildInitFlag = false;
_enableEvents = false;
// Load all folders
// TODO: we should create async task for gathering content and whole workspace contents if it takes too long
// TODO: create progress bar in content window and after end we should enable events and update it
_enableEvents = false;
_isDuringFastSetup = true;
var startItems = _itemsCreated;
foreach (var project in Projects)
try
{
if (project.Content != null)
LoadFolder(project.Content, true);
if (project.Source != null)
LoadFolder(project.Source, true);
// Load all folders
// TODO: we should create async task for gathering content and whole workspace contents if it takes too long
// TODO: create progress bar in content window and after end we should enable events and update it
foreach (var project in Projects)
{
if (project.Content != null)
LoadFolder(project.Content, true);
if (project.Source != null)
LoadFolder(project.Source, true);
}
}
_isDuringFastSetup = false;
_enableEvents = enableEvents;
finally
{
_isDuringFastSetup = false;
_enableEvents = enableEvents;
}
var endTime = Platform.TimeSeconds;
Editor.Log(string.Format("Project database created in {0} ms. Items count: {1}", (int)((endTime - startTime) * 1000.0), _itemsCreated - startItems));
Profiler.EndEvent();
@@ -1340,39 +1352,44 @@ namespace FlaxEditor.Modules
_enableEvents = false;
_isDuringFastSetup = true;
var startItems = _itemsCreated;
foreach (var project in Projects)
try
{
if (project.Content != null)
foreach (var project in Projects)
{
//Dispose(project.Content.Folder);
for (int i = 0; i < project.Content.Folder.Children.Count; i++)
if (project.Content != null)
{
Dispose(project.Content.Folder.Children[i]);
i--;
//Dispose(project.Content.Folder);
for (int i = 0; i < project.Content.Folder.Children.Count; i++)
{
Dispose(project.Content.Folder.Children[i]);
i--;
}
}
if (project.Source != null)
{
//Dispose(project.Source.Folder);
for (int i = 0; i < project.Source.Folder.Children.Count; i++)
{
Dispose(project.Source.Folder.Children[i]);
i--;
}
}
}
if (project.Source != null)
List<ContentProxy> removeProxies = new List<ContentProxy>();
foreach (var proxy in Editor.Instance.ContentDatabase.Proxy)
{
//Dispose(project.Source.Folder);
for (int i = 0; i < project.Source.Folder.Children.Count; i++)
{
Dispose(project.Source.Folder.Children[i]);
i--;
}
if (proxy.GetType().IsCollectible)
removeProxies.Add(proxy);
}
foreach (var proxy in removeProxies)
RemoveProxy(proxy, false);
}
List<ContentProxy> removeProxies = new List<ContentProxy>();
foreach (var proxy in Editor.Instance.ContentDatabase.Proxy)
finally
{
if (proxy.GetType().IsCollectible)
removeProxies.Add(proxy);
_isDuringFastSetup = false;
_enableEvents = enabledEvents;
}
foreach (var proxy in removeProxies)
RemoveProxy(proxy, false);
_isDuringFastSetup = false;
_enableEvents = enabledEvents;
}
private void OnScriptsReloadEnd()
@@ -1383,18 +1400,22 @@ namespace FlaxEditor.Modules
/// <inheritdoc />
public override void OnUpdate()
{
// Update all dirty content tree nodes
lock (_dirtyNodes)
// Check for updates only when the editor is focused to only check once for all changes done in background.
if (FlaxEngine.Engine.HasFocus)
{
Profiler.BeginEvent("ContentDatabase.Refresh");
foreach (var node in _dirtyNodes)
// Update all dirty content tree nodes
lock (_dirtyNodes)
{
LoadFolder(node, true);
Profiler.BeginEvent("ContentDatabase.Refresh");
foreach (var node in _dirtyNodes)
{
LoadFolder(node, true);
}
if (_enableEvents && _dirtyNodes.Count != 0)
WorkspaceModified?.Invoke();
_dirtyNodes.Clear();
Profiler.EndEvent();
}
if (_enableEvents && _dirtyNodes.Count != 0)
WorkspaceModified?.Invoke();
_dirtyNodes.Clear();
Profiler.EndEvent();
}
// Lazy-rebuilds