Fix spawning actors in viewport to have better origin placement

Empty Actor is a building block of hierarchies so don't include dummy bounds there.
Wait for dragged asset to be loaded for proper bounds.
Use mesh bounds for non-active Animated Model for accurate placement.
This commit is contained in:
2026-09-26 23:01:15 +02:00
parent 5592351253
commit 330df10902
6 changed files with 17 additions and 20 deletions
+13 -1
View File
@@ -1250,7 +1250,19 @@ BoundingBox AnimatedModel::GetEditorBoundingBox() const
{
if (SkinnedModel)
SkinnedModel->WaitForLoaded(100);
return BoundingBox::MakeScaled(_box, 1.0f / BoundsScale);
BoundingBox box = _box;
if (CustomBounds.GetSize().LengthSquared() <= 0.01f)
{
if (!IsDuringPlay())
{
Matrix world;
GetLocalToWorldMatrix(world);
box = SkinnedModel->GetBox(world);
}
else
box = BoundingBox::MakeScaled(box, 1.0f / BoundsScale);
}
return box;
}
#endif