Add new DDGI Reflections rendering mode for fully dynamic indirect specular
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@@ -36,6 +36,7 @@ void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, fl
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BLEND_FLOAT(IndirectShadowsStrength);
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BLEND_COL(FallbackIrradiance);
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BLEND_ENUM(IndirectResolution);
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BLEND_ENUM(Reflections);
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}
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void BloomSettings::BlendWith(BloomSettings& other, float weight)
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