Add new DDGI Reflections rendering mode for fully dynamic indirect specular

This commit is contained in:
2026-07-14 23:09:34 +02:00
parent 7d387a11c7
commit 401bfbd52d
10 changed files with 507 additions and 205 deletions
@@ -36,6 +36,7 @@ void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, fl
BLEND_FLOAT(IndirectShadowsStrength);
BLEND_COL(FallbackIrradiance);
BLEND_ENUM(IndirectResolution);
BLEND_ENUM(Reflections);
}
void BloomSettings::BlendWith(BloomSettings& other, float weight)