Fix compilation regressions on Clang
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@@ -32,7 +32,7 @@ public:
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/// Gets the GPU shader object.
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/// [Deprecated in v1.10]
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/// </summary>
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FORCE_INLINE DEPRECATED("Use GPU field directly.") GPUShader* GetShader() const
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DEPRECATED("Use GPU field directly.") FORCE_INLINE GPUShader* GetShader() const
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{
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return GPU;
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}
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@@ -3,7 +3,7 @@
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#pragma once
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#include "RendererPass.h"
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#if USE_EDITOR
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#if GPU_ENABLE_DEVELOPMENT
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#include "Engine/Core/Collections/Dictionary.h"
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#endif
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