Update old copyright headers

This commit is contained in:
2023-03-03 17:14:35 +01:00
parent a26d0d03eb
commit 60f21d1a92
36 changed files with 36 additions and 36 deletions
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Deferred Shading: Defines
@1// Deferred Shading: Includes
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Distortion: Defines
@1// Distortion: Includes
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Forward Shading: Defines
#define MAX_LOCAL_LIGHTS 4
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Global Illumination: Defines
#define USE_GI 1
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Lightmap: Defines
#define CAN_USE_LIGHTMAP 1
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Motion Vectors: Defines
@1// Motion Vectors: Includes
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Tessellation: Defines
#define TessalationProjectOntoPlane(planeNormal, planePosition, pointToProject) pointToProject - dot(pointToProject - planePosition, planeNormal) * planeNormal
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_LINUX
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_MAC
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_UWP
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_WINDOWS
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Runtime.CompilerServices;
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Runtime.CompilerServices;
+1 -1
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_ANDROID
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_MAC
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
namespace Flax.Build
{
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
#define USE_STD
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System.Collections.Generic;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.IO;
+1 -1
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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.IO;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.Collections.Generic;
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
namespace Flax.Build.Projects.VisualStudio
{
@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System;
using System.IO;