Merge remote-tracking branch 'origin/master'

This commit is contained in:
2022-01-26 19:12:59 +01:00
18 changed files with 485 additions and 65 deletions
+1
View File
@@ -294,6 +294,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=mipmaps/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Mordor/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=MSAA/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=multiplayer/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Multisample/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=multisampled/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=multisampling/@EntryIndexedValue">True</s:Boolean>
+2
View File
@@ -86,6 +86,8 @@ struct BoundingFrustum;
struct Color;
struct Color32;
struct Variant;
template<typename T>
class Span;
class HeapAllocation;
template<int Capacity>
class FixedAllocation;
+15
View File
@@ -773,6 +773,21 @@ Variant::Variant(const Dictionary<Variant, Variant>& v)
AsDictionary = New<Dictionary<Variant, Variant>>(v);
}
Variant::Variant(const Span<byte>& v)
: Type(VariantType::Blob)
{
AsBlob.Length = v.Length();
if (AsBlob.Length > 0)
{
AsBlob.Data = Allocator::Allocate(AsBlob.Length);
Platform::MemoryCopy(AsBlob.Data, v.Get(), AsBlob.Length);
}
else
{
AsBlob.Data = nullptr;
}
}
Variant::Variant(const CommonValue& value)
: Variant()
{
+1
View File
@@ -229,6 +229,7 @@ public:
Variant(Array<Variant, HeapAllocation>&& v);
Variant(const Array<Variant, HeapAllocation>& v);
explicit Variant(const Dictionary<Variant, Variant, HeapAllocation>& v);
explicit Variant(const Span<byte>& v);
explicit Variant(const CommonValue& v);
~Variant();
+3 -4
View File
@@ -52,17 +52,15 @@ int32 GameBase::LoadProduct()
// Load build game header file
{
int32 tmp;
Array<byte> data;
FileReadStream* stream = nullptr;
#if 1
// Open file
FileReadStream* stream = nullptr;
stream = FileReadStream::Open(Globals::ProjectFolder / TEXT("Content/head"));
if (stream == nullptr)
goto LOAD_GAME_HEAD_FAILED;
// Check header
int32 tmp;
stream->ReadInt32(&tmp);
if (tmp != ('x' + 'D') * 131)
goto LOAD_GAME_HEAD_FAILED;
@@ -73,6 +71,7 @@ int32 GameBase::LoadProduct()
goto LOAD_GAME_HEAD_FAILED;
// Load game primary data
Array<byte> data;
stream->ReadArray(&data);
if (data.Count() != 808 + sizeof(Guid))
goto LOAD_GAME_HEAD_FAILED;
+1
View File
@@ -37,6 +37,7 @@ public class Engine : EngineModule
options.PublicDependencies.Add("Utilities");
options.PublicDependencies.Add("Visject");
options.PublicDependencies.Add("Localization");
options.PublicDependencies.Add("Online");
// Use source folder per platform group
switch (options.Platform.Target)
@@ -251,8 +251,8 @@ bool GPUDeviceDX12::Init()
updateFrameEvents();
#if PLATFORM_GDK
GDKPlatform::OnSuspend.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnSuspend>(this);
GDKPlatform::OnResume.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnResume>(this);
GDKPlatform::Suspended.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnSuspended>(this);
GDKPlatform::Resumed.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnResumed>(this);
#endif
#else
// Get DXGI adapter
@@ -838,12 +838,12 @@ void GPUDeviceDX12::updateRes2Dispose()
#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
void GPUDeviceDX12::OnSuspend()
void GPUDeviceDX12::OnSuspended()
{
_commandQueue->GetCommandQueue()->SuspendX(0);
}
void GPUDeviceDX12::OnResume()
void GPUDeviceDX12::OnResumed()
{
_commandQueue->GetCommandQueue()->ResumeX();
@@ -158,8 +158,8 @@ public:
}
#if PLATFORM_XBOX_SCARLETT ||PLATFORM_XBOX_ONE
void OnSuspend();
void OnResume();
void OnSuspended();
void OnResumed();
#endif
private:
+237
View File
@@ -0,0 +1,237 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Online.h"
#include "Engine/Core/Types/Span.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/DateTime.h"
/// <summary>
/// Online platform user presence common states.
/// </summary>
API_ENUM(Namespace="FlaxEngine.Online") enum class OnlinePresenceStates
{
/// <summary>
/// User is offline.
/// </summary>
Offline = 0,
/// <summary>
/// User is online.
/// </summary>
Online,
/// <summary>
/// User is online but busy.
/// </summary>
Busy,
/// <summary>
/// User is online but away (no activity for some time).
/// </summary>
Away,
};
/// <summary>
/// Online platform user description.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Online") struct FLAXENGINE_API OnlineUser
{
DECLARE_SCRIPTING_TYPE_MINIMAL(OnlineUser);
/// <summary>
/// Unique player identifier. Specific for a certain online platform.
/// </summary>
API_FIELD() Guid Id;
/// <summary>
/// The player name.
/// </summary>
API_FIELD() String Name;
/// <summary>
/// The current player presence state.
/// </summary>
API_FIELD() OnlinePresenceStates PresenceState;
};
/// <summary>
/// Online platform achievement description.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Online") struct FLAXENGINE_API OnlineAchievement
{
DECLARE_SCRIPTING_TYPE_MINIMAL(OnlineAchievement);
/// <summary>
/// Unique achievement identifier. Specific for a certain online platform.
/// </summary>
API_FIELD() String Identifier;
/// <summary>
/// Achievement name. Specific for a game.
/// </summary>
API_FIELD() String Name;
/// <summary>
/// The achievement title text.
/// </summary>
API_FIELD() String Title;
/// <summary>
/// The achievement description text.
/// </summary>
API_FIELD() String Description;
/// <summary>
/// True if achievement is hidden from user (eg. can see it once it's unlocked).
/// </summary>
API_FIELD() bool IsHidden = false;
/// <summary>
/// Achievement unlock percentage progress (normalized to 0-100 range).
/// </summary>
API_FIELD() float Progress = 0.0f;
/// <summary>
/// Date and time at which player unlocked the achievement.
/// </summary>
API_FIELD() DateTime UnlockTime = DateTime::MinValue();
};
/// <summary>
/// Interface for online platform providers for communicating with various multiplayer services such as player info, achievements, game lobby or in-game store.
/// </summary>
API_INTERFACE(Namespace="FlaxEngine.Online") class FLAXENGINE_API IOnlinePlatform
{
DECLARE_SCRIPTING_TYPE_MINIMAL(IOnlinePlatform);
/// <summary>
/// Finalizes an instance of the <see cref="IOnlinePlatform"/> class.
/// </summary>
virtual ~IOnlinePlatform() = default;
/// <summary>
/// Initializes the online platform services.
/// </summary>
/// <remarks>Called only by Online system.</remarks>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool Initialize() = 0;
/// <summary>
/// Shutdowns the online platform services.
/// </summary>
/// <remarks>Called only by Online system. Can be used to destroy the object.</remarks>
API_FUNCTION() virtual void Deinitialize() = 0;
public:
/// <summary>
/// Logins the local user into the online platform.
/// </summary>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool UserLogin(User* localUser = nullptr) = 0;
/// <summary>
/// Logout the local user from the online platform.
/// </summary>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool UserLogout(User* localUser = nullptr) = 0;
/// <summary>
/// Checks if the local user is logged in.
/// </summary>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if user is logged, otherwise false.</returns>
API_FUNCTION() virtual bool GetUserLoggedIn(User* localUser = nullptr) = 0;
/// <summary>
/// Gets the player from the online platform.
/// </summary>
/// <param name="user">The local player user info.</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool GetUser(API_PARAM(Out) OnlineUser& user, User* localUser = nullptr) = 0;
/// <summary>
/// Gets the list of friends of the user from the online platform.
/// </summary>
/// <param name="friends">The result local player friends user infos.</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool GetFriends(API_PARAM(Out) Array<OnlineUser, HeapAllocation>& friends, User* localUser = nullptr) = 0;
public:
/// <summary>
/// Gets the list of all achievements for this game.
/// </summary>
/// <param name="achievements">The result achievements list</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool GetAchievements(API_PARAM(Out) Array<OnlineAchievement, HeapAllocation>& achievements, User* localUser = nullptr) = 0;
/// <summary>
/// Unlocks the achievement.
/// </summary>
/// <param name="name">The achievement name. Specific for a game.</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool UnlockAchievement(const StringView& name, User* localUser = nullptr) = 0;
/// <summary>
/// Updates the achievement unlocking progress (in range 0-100).
/// </summary>
/// <param name="name">The achievement name. Specific for a game.</param>
/// <param name="progress">The achievement unlock progress (in range 0-100).</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool UnlockAchievementProgress(const StringView& name, float progress, User* localUser = nullptr) = 0;
#if !BUILD_RELEASE
/// <summary>
/// Resets the all achievements progress for this game.
/// </summary>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool ResetAchievements(User* localUser = nullptr) = 0;
#endif
public:
/// <summary>
/// Gets the online statistical value.
/// </summary>
/// <param name="name">The stat name.</param>
/// <param name="value">The result value.</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool GetStat(const StringView& name, API_PARAM(Out) float& value, User* localUser = nullptr) = 0;
/// <summary>
/// Sets the online statistical value.
/// </summary>
/// <param name="name">The stat name.</param>
/// <param name="value">The value.</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool SetStat(const StringView& name, float value, User* localUser = nullptr) = 0;
public:
/// <summary>
/// Gets the online savegame data. Returns empty if savegame slot is unused.
/// </summary>
/// <param name="name">The savegame slot name.</param>
/// <param name="data">The result data. Empty or null for unused slot name.</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool GetSaveGame(const StringView& name, API_PARAM(Out) Array<byte, HeapAllocation>& data, User* localUser = nullptr) = 0;
/// <summary>
/// Sets the online savegame data.
/// </summary>
/// <param name="name">The savegame slot name.</param>
/// <param name="data">The data. Empty or null to delete slot (or mark as unused).</param>
/// <param name="localUser">The local user (null if use default one).</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() virtual bool SetSaveGame(const StringView& name, const Span<byte>& data, User* localUser = nullptr) = 0;
};
+10
View File
@@ -0,0 +1,10 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using Flax.Build;
/// <summary>
/// Online services base module.
/// </summary>
public class Online : EngineModule
{
}
+51
View File
@@ -0,0 +1,51 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "Online.h"
#include "IOnlinePlatform.h"
#include "Engine/Core/Log.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Scripting/ScriptingObject.h"
class OnlineService : public EngineService
{
public:
OnlineService()
: EngineService(TEXT("Online"), 100)
{
}
void Dispose() override
{
// Cleanup current online platform
Online::Initialize(nullptr);
}
};
IOnlinePlatform* Online::Platform = nullptr;
Action Online::PlatformChanged;
OnlineService OnlineServiceInstance;
bool Online::Initialize(IOnlinePlatform* platform)
{
if (Platform == platform)
return false;
const auto object = ScriptingObject::FromInterface(platform, IOnlinePlatform::TypeInitializer);
LOG(Info, "Changing online platform to {0}", object ? object->ToString() : (platform ? TEXT("?") : TEXT("none")));
if (Platform)
{
Platform->Deinitialize();
}
Platform = platform;
if (Platform)
{
if (Platform->Initialize())
{
Platform = nullptr;
LOG(Error, "Failed to initialize online platform.");
return true;
}
}
return false;
}
+35
View File
@@ -0,0 +1,35 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Delegate.h"
#include "Engine/Scripting/ScriptingType.h"
class IOnlinePlatform;
/// <summary>
/// The online system for communicating with various multiplayer services such as player info, achievements, game lobby or in-game store.
/// </summary>
API_CLASS(Static, Namespace="FlaxEngine.Online") class FLAXENGINE_API Online
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Online);
public:
/// <summary>
/// The current online platform.
/// </summary>
API_FIELD(ReadOnly) static IOnlinePlatform* Platform;
/// <summary>
/// Event called when current online platform gets changed.
/// </summary>
API_EVENT() static Action PlatformChanged;
public:
/// <summary>
/// Initializes the online system with a given online platform implementation.
/// </summary>
/// <remarks>Destroys the current platform (in any already in-use).</remarks>
/// <param name="platform">The online platform object.</param>
/// <returns>True if failed, otherwise false.</returns>
API_FUNCTION() static bool Initialize(IOnlinePlatform* platform);
};
@@ -406,6 +406,12 @@ bool StringUtils::Parse(const Char* str, float* result)
return false;
}
bool StringUtils::Parse(const char* str, float* result)
{
*result = (float)atof(str);
return false;
}
String StringUtils::ToString(int32 value)
{
char buf[STRING_UTILS_ITOSTR_BUFFER_SIZE];
+62 -20
View File
@@ -21,6 +21,10 @@
#include <XGameRuntime.h>
#include <appnotify.h>
#define GDK_LOG(result, method) \
if (FAILED(result)) \
LOG(Error, "GDK method {0} failed with result 0x{1:x}", TEXT(method), (uint32)result)
inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID& r)
{
return Platform::MemoryCompare(&l, &r, sizeof(APP_LOCAL_DEVICE_ID)) == 0;
@@ -28,8 +32,8 @@ inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID&
const Char* GDKPlatform::ApplicationWindowClass = TEXT("FlaxWindow");
void* GDKPlatform::Instance = nullptr;
Delegate<> GDKPlatform::OnSuspend;
Delegate<> GDKPlatform::OnResume;
Delegate<> GDKPlatform::Suspended;
Delegate<> GDKPlatform::Resumed;
namespace
{
@@ -51,7 +55,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
LOG(Info, "Suspending application");
IsSuspended = true;
GDKPlatform::OnSuspend();
GDKPlatform::Suspended();
// Complete deferral
SetEvent(PlmSuspendComplete);
@@ -60,7 +64,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
IsSuspended = false;
LOG(Info, "Resuming application");
GDKPlatform::OnResume();
GDKPlatform::Resumed();
return DefWindowProc(hWnd, msg, wParam, lParam);
}
}
@@ -93,6 +97,7 @@ void CALLBACK UserChangeEventCallback(_In_opt_ void* context, _In_ XUserLocalId
if (user)
{
// Logout
LOG(Info, "GDK user '{0}' logged out", user->GetName());
OnPlatformUserRemove(user);
}
break;
@@ -161,8 +166,9 @@ void OnMainWindowCreated(HWND hWnd)
void CALLBACK AddUserComplete(_In_ XAsyncBlock* ab)
{
XUserHandle userHandle;
HRESULT hr = XUserAddResult(ab, &userHandle);
if (SUCCEEDED(hr))
HRESULT result = XUserAddResult(ab, &userHandle);
delete ab;
if (SUCCEEDED(result))
{
XUserLocalId userLocalId;
XUserGetLocalId(userHandle, &userLocalId);
@@ -173,12 +179,24 @@ void CALLBACK AddUserComplete(_In_ XAsyncBlock* ab)
if (Platform::FindUser(localId) == nullptr)
{
// Login
auto user = New<User>(userHandle, userLocalId, String::Empty);
char gamerTag[XUserGamertagComponentModernMaxBytes];
size_t gamerTagSize;
XUserGetGamertag(userHandle, XUserGamertagComponent::Modern, ARRAY_COUNT(gamerTag), gamerTag, &gamerTagSize);
String name;
name.SetUTF8(gamerTag, StringUtils::Length(gamerTag));
LOG(Info, "GDK user '{0}' logged in", name);
auto user = New<User>(userHandle, userLocalId, name);
OnPlatformUserAdd(user);
}
}
delete ab;
else if (result == E_GAMEUSER_NO_DEFAULT_USER || result == E_GAMEUSER_RESOLVE_USER_ISSUE_REQUIRED || result == 0x8015DC12)
{
Platform::SignInWithUI();
}
else
{
GDK_LOG(result, "XUserAddResult");
}
}
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
@@ -312,6 +330,32 @@ bool GDKPlatform::IsRunningOnDevKit()
return deviceType == XSystemDeviceType::XboxOneXDevkit || deviceType == XSystemDeviceType::XboxScarlettDevkit;
}
void GDKPlatform::SignInSilently()
{
auto asyncBlock = new XAsyncBlock();
asyncBlock->queue = TaskQueue;
asyncBlock->callback = AddUserComplete;
HRESULT result = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
if (FAILED(result))
{
GDK_LOG(result, "XUserAddAsync");
delete asyncBlock;
}
}
void GDKPlatform::SignInWithUI()
{
auto ab = new XAsyncBlock();
ab->queue = TaskQueue;
ab->callback = AddUserComplete;
HRESULT result = XUserAddAsync(XUserAddOptions::AllowGuests, ab);
if (FAILED(result))
{
GDK_LOG(result, "XUserAddAsync");
delete ab;
}
}
User* GDKPlatform::FindUser(const XUserLocalId& id)
{
User* result = nullptr;
@@ -366,29 +410,27 @@ bool GDKPlatform::Init()
&UserDeviceAssociationChangedCallbackToken
);
// Login the default user
{
auto asyncBlock = new XAsyncBlock();
asyncBlock->queue = TaskQueue;
asyncBlock->callback = AddUserComplete;
HRESULT hr = XUserAddAsync(XUserAddOptions::AddDefaultUserAllowingUI, asyncBlock);
if (FAILED(hr))
delete asyncBlock;
}
GDKInput::Init();
return false;
}
void GDKPlatform::BeforeRun()
void GDKPlatform::LogInfo()
{
Win32Platform::LogInfo();
// Log system info
const XSystemAnalyticsInfo analyticsInfo = XSystemGetAnalyticsInfo();
LOG(Info, "{0}, {1}", StringAsUTF16<64>(analyticsInfo.family).Get(), StringAsUTF16<64>(analyticsInfo.form).Get());
LOG(Info, "OS Version {0}.{1}.{2}.{3}", analyticsInfo.osVersion.major, analyticsInfo.osVersion.minor, analyticsInfo.osVersion.build, analyticsInfo.osVersion.revision);
}
void GDKPlatform::BeforeRun()
{
// Login the default user
SignInSilently();
}
void GDKPlatform::Tick()
{
PROFILE_CPU_NAMED("Application.Tick");
+5 -2
View File
@@ -23,8 +23,8 @@ public:
/// </summary>
static void* Instance;
static Delegate<> OnSuspend;
static Delegate<> OnResume;
static Delegate<> Suspended;
static Delegate<> Resumed;
public:
@@ -44,12 +44,15 @@ public:
static bool IsRunningOnDevKit();
static void SignInSilently();
static void SignInWithUI();
static User* FindUser(const struct XUserLocalId& id);
public:
// [Win32Platform]
static bool Init();
static void LogInfo();
static void BeforeRun();
static void Tick();
static void BeforeExit();
@@ -15,9 +15,8 @@ class Texture;
/// </summary>
API_CLASS(Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API GDKPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(GDKPlatformSettings);
DECLARE_SCRIPTING_TYPE_MINIMAL(GDKPlatformSettings);
public:
/// <summary>
/// Game identity name stored in game package manifest (for store). If empty the product name will be used from Game Settings.
/// </summary>
@@ -96,6 +95,12 @@ public:
API_FIELD(Attributes="EditorOrder(320), EditorDisplay(\"Xbox Live\")")
bool RequiresXboxLive = false;
/// <summary>
/// Service Configuration ID (see Xbox Live docs).
/// </summary>
API_FIELD(Attributes="EditorOrder(330), EditorDisplay(\"Xbox Live\")")
StringAnsi SCID;
/// <summary>
/// Specifies if the Game DVR system component is enabled or not.
/// </summary>
@@ -106,16 +111,15 @@ public:
/// Specifies if broadcasting the title should be blocked or allowed.
/// </summary>
API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Media Capture\")")
bool BlockBroadcast = false;
bool BlockBroadcast = false;
/// <summary>
/// Specifies if Game DVR of the title should be blocked or allowed.
/// </summary>
API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Media Capture\")")
bool BlockGameDVR = false;
bool BlockGameDVR = false;
public:
// [SettingsBase]
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override
{
@@ -131,6 +135,7 @@ public:
DESERIALIZE(TitleId);
DESERIALIZE(StoreId);
DESERIALIZE(RequiresXboxLive);
DESERIALIZE(SCID);
DESERIALIZE(GameDVRSystemComponent);
DESERIALIZE(BlockBroadcast);
DESERIALIZE(BlockGameDVR);
+1
View File
@@ -428,6 +428,7 @@ public:
// @return Result value
// @returns True if cannot convert data, otherwise false
static bool Parse(const Char* str, float* result);
static bool Parse(const char* str, float* result);
public:
@@ -411,8 +411,7 @@ namespace Flax.Build.Bindings
if ((typeInfo.Type == "Array" || typeInfo.Type == "Span") && typeInfo.GenericArgs != null)
{
type = "MonoArray*";
var valueClass = GenerateCppGetNativeClass(buildData, typeInfo.GenericArgs[0], caller, functionInfo);
return "MUtils::ToArray({0}, " + valueClass + ")";
return "MUtils::ToArray({0}, " + GenerateCppGetNativeClass(buildData, typeInfo.GenericArgs[0], caller, functionInfo) + ")";
}
// BytesContainer
@@ -735,6 +734,43 @@ namespace Flax.Build.Bindings
}
}
private static string GenerateCppWrapperNativeToBox(BuildData buildData, TypeInfo typeInfo, ApiTypeInfo caller, string value)
{
// Optimize passing scripting objects
var apiType = FindApiTypeInfo(buildData, typeInfo, caller);
if (apiType != null && apiType.IsScriptingObject)
return $"ScriptingObject::ToManaged((ScriptingObject*){value})";
// Array or Span
if ((typeInfo.Type == "Array" || typeInfo.Type == "Span") && typeInfo.GenericArgs != null && typeInfo.GenericArgs.Count >= 1)
return $"MUtils::ToArray({value}, {GenerateCppGetNativeClass(buildData, typeInfo.GenericArgs[0], caller, null)})";
// BytesContainer
if (typeInfo.Type == "BytesContainer" && typeInfo.GenericArgs == null)
return "MUtils::ToArray({0})";
// Construct native typename for MUtils template argument
var nativeType = new StringBuilder(64);
nativeType.Append(typeInfo.Type);
if (typeInfo.GenericArgs != null)
{
nativeType.Append('<');
for (var j = 0; j < typeInfo.GenericArgs.Count; j++)
{
if (j != 0)
nativeType.Append(", ");
nativeType.Append(typeInfo.GenericArgs[j]);
}
nativeType.Append('>');
}
if (typeInfo.IsPtr)
nativeType.Append('*');
// Use MUtils to box the value
return $"MUtils::Box<{nativeType}>({value}, {GenerateCppGetNativeClass(buildData, typeInfo, caller, null)})";
}
private static void GenerateCppWrapperFunction(BuildData buildData, StringBuilder contents, ApiTypeInfo caller, FunctionInfo functionInfo, string callFormat = "{0}({1})")
{
// Setup function binding glue to ensure that wrapper method signature matches for C++ and C#
@@ -1127,33 +1163,8 @@ namespace Flax.Build.Bindings
separator = true;
thunkParams += "void*";
// Optimize passing scripting objects
var apiType = FindApiTypeInfo(buildData, parameterInfo.Type, classInfo);
if (apiType != null && apiType.IsScriptingObject)
{
thunkCall += $"ScriptingObject::ToManaged((ScriptingObject*){parameterInfo.Name})";
continue;
}
var nativeType = new StringBuilder(64);
nativeType.Append(parameterInfo.Type.Type);
if (parameterInfo.Type.GenericArgs != null)
{
nativeType.Append('<');
for (var j = 0; j < parameterInfo.Type.GenericArgs.Count; j++)
{
if (j != 0)
nativeType.Append(", ");
nativeType.Append(parameterInfo.Type.GenericArgs[j]);
}
nativeType.Append('>');
}
if (parameterInfo.Type.IsPtr)
nativeType.Append('*');
// Mono thunk call uses boxed values as objects
thunkCall += $"MUtils::Box<{nativeType}>({parameterInfo.Name}, {GenerateCppGetNativeClass(buildData, parameterInfo.Type, classInfo, null)})";
thunkCall += GenerateCppWrapperNativeToBox(buildData, parameterInfo.Type, classInfo, parameterInfo.Name);
}
if (functionInfo.ReturnType.IsVoid)