Fix potential crash in ribbon particles update
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@@ -580,7 +580,7 @@ void ParticleEmitterGraphCPUExecutor::Update(ParticleEmitter* emitter, ParticleE
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ribbonOrderData[j] = j;
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}
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if (sortKeyData.IsValid())
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if (sortKeyData.IsValid() && data.Buffer->CPU.Count == cpu.Count)
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{
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Sorting::SortArray(ribbonOrderData, cpu.Count, SortRibbonParticles, &sortKeyData);
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}
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