Add option to render DDGI indirect lighting in half-res with bilateral upscaling

Cuts irradiance resolving time in half at cost of some aliasing. Ideal for low-quality settings or when rendering at high native res.
This commit is contained in:
2026-06-27 00:44:20 +02:00
parent 1a2d86826d
commit 7f403658df
8 changed files with 176 additions and 24 deletions
@@ -35,6 +35,7 @@ void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, fl
BLEND_FLOAT(Distance);
BLEND_FLOAT(IndirectShadowsStrength);
BLEND_COL(FallbackIrradiance);
BLEND_ENUM(IndirectResolution);
}
void BloomSettings::BlendWith(BloomSettings& other, float weight)