Add option to render DDGI indirect lighting in half-res with bilateral upscaling
Cuts irradiance resolving time in half at cost of some aliasing. Ideal for low-quality settings or when rendering at high native res.
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@@ -35,6 +35,7 @@ void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, fl
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BLEND_FLOAT(Distance);
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BLEND_FLOAT(IndirectShadowsStrength);
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BLEND_COL(FallbackIrradiance);
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BLEND_ENUM(IndirectResolution);
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}
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void BloomSettings::BlendWith(BloomSettings& other, float weight)
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