From 7fc1d525a50119980521d8174a5e2c45fa2aeee8 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 16 Jun 2026 12:06:26 +0200 Subject: [PATCH] Postmerge #4010 --- Source/Editor/Surface/ResizableSurfaceNode.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Editor/Surface/ResizableSurfaceNode.cs b/Source/Editor/Surface/ResizableSurfaceNode.cs index 2bb30e0dd..e435e82bf 100644 --- a/Source/Editor/Surface/ResizableSurfaceNode.cs +++ b/Source/Editor/Surface/ResizableSurfaceNode.cs @@ -154,7 +154,7 @@ namespace FlaxEditor.Surface // This ensures that the node is not resized below min size, but also keeps the resize behavior like expected (which just Max() -ing the value does not) var emptySize = ResizableNode.CalculateNodeSize(0, 0); - var minSize = ResizableNode.sizeMin; + var minSize = ResizableNode._sizeMin; noClampedSize = noClampedSize + uiControlDelta * resizeAxisPos - uiControlDelta * resizeAxisNeg; if (noClampedSize.X < minSize.X && noClampedSize.X < ResizableNode.Size.X) resizeAxisAbs.X = resizeAxisPos.X = resizeAxisNeg.X = 0f; @@ -264,7 +264,7 @@ namespace FlaxEditor.Surface /// /// Minimum node size. /// - protected Float2 sizeMin = new Float2(240, 160); + protected Float2 _sizeMin = new Float2(240, 160); private Float2 SizeValue {