Add Optimization sub-group in view modes list
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@@ -2089,9 +2089,9 @@ namespace FlaxEditor.Viewport
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new ViewModeOptions(ViewMode.Wireframe, "Wireframe", Editor.Instance.Options.Options.Input.Wireframe),
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new ViewModeOptions(ViewMode.LightBuffer, "Light Buffer", Editor.Instance.Options.Options.Input.LightBuffer),
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new ViewModeOptions(ViewMode.Reflections, "Reflections Buffer", Editor.Instance.Options.Options.Input.ReflectionsBuffer),
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new ViewModeOptions(ViewMode.Depth, "Depth Buffer", Editor.Instance.Options.Options.Input.DepthBuffer),
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new ViewModeOptions("GBuffer", new[]
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{
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new ViewModeOptions(ViewMode.Depth, "Depth Buffer", Editor.Instance.Options.Options.Input.DepthBuffer),
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new ViewModeOptions(ViewMode.Diffuse, "Diffuse"),
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new ViewModeOptions(ViewMode.Metalness, "Metalness"),
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new ViewModeOptions(ViewMode.Roughness, "Roughness"),
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@@ -2107,9 +2107,12 @@ namespace FlaxEditor.Viewport
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new ViewModeOptions(ViewMode.LightmapUVsDensity, "Lightmap UVs Density", Editor.Instance.Options.Options.Input.LightmapUVDensity),
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new ViewModeOptions(ViewMode.VertexColors, "Vertex Colors", Editor.Instance.Options.Options.Input.VertexColors),
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new ViewModeOptions(ViewMode.PhysicsColliders, "Physics Colliders", Editor.Instance.Options.Options.Input.PhysicsColliders),
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new ViewModeOptions(ViewMode.LODPreview, "LOD Preview", Editor.Instance.Options.Options.Input.LODPreview),
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new ViewModeOptions(ViewMode.MaterialComplexity, "Material Complexity", Editor.Instance.Options.Options.Input.MaterialComplexity),
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new ViewModeOptions(ViewMode.QuadOverdraw, "Quad Overdraw", Editor.Instance.Options.Options.Input.QuadOverdraw),
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new ViewModeOptions("Optimization", new[]
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{
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new ViewModeOptions(ViewMode.LODPreview, "LOD Preview", Editor.Instance.Options.Options.Input.LODPreview),
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new ViewModeOptions(ViewMode.MaterialComplexity, "Material Complexity", Editor.Instance.Options.Options.Input.MaterialComplexity),
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new ViewModeOptions(ViewMode.QuadOverdraw, "Quad Overdraw", Editor.Instance.Options.Options.Input.QuadOverdraw),
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}),
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new ViewModeOptions(ViewMode.GlobalSDF, "Global SDF", Editor.Instance.Options.Options.Input.GloablSDF),
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new ViewModeOptions(ViewMode.GlobalSurfaceAtlas, "Global Surface Atlas", Editor.Instance.Options.Options.Input.GlobalSurfaceAtlas),
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new ViewModeOptions(ViewMode.GlobalIllumination, "Global Illumination", Editor.Instance.Options.Options.Input.GlobalIllumination),
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