Fix typos
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@@ -797,7 +797,7 @@ namespace FlaxEditor.CustomEditors
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}
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/// <summary>
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/// Called when custom editor sets the value to the object and resets the dirty state. Can be sued to perform custom work after editing the target object.
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/// Called when custom editor sets the value to the object and resets the dirty state. Can be used to perform custom work after editing the target object.
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/// </summary>
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protected virtual void OnUnDirty()
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{
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@@ -789,7 +789,7 @@ namespace FlaxEditor
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/// <param name="type">The collision data type.</param>
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/// <param name="model">The source model.</param>
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/// <param name="modelLodIndex">The source model LOD index.</param>
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/// <param name="materialSlotsMask">The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.</param>
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/// <param name="materialSlotsMask">The source model material slots mask. One bit per-slot. Can be used to exclude particular material slots from collision cooking.</param>
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/// <param name="convexFlags">The convex mesh generation flags.</param>
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/// <param name="convexVertexLimit">The convex mesh vertex limit. Use values in range [8;255]</param>
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/// <returns>True if failed, otherwise false.</returns>
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@@ -102,7 +102,7 @@ namespace FlaxEditor.GUI
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public abstract Type ValueType { get; }
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/// <summary>
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/// The amount of frames per second of the curve animation (optional). Can be sued to restrict the keyframes time values to the given time quantization rate.
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/// The amount of frames per second of the curve animation (optional). Can be used to restrict the keyframes time values to the given time quantization rate.
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/// </summary>
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public abstract float? FPS { get; set; }
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@@ -592,7 +592,7 @@ namespace FlaxEditor.GUI
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public object DefaultValue;
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/// <summary>
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/// The amount of frames per second of the keyframes animation (optional). Can be sued to restrict the keyframes time values to the given time quantization rate.
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/// The amount of frames per second of the keyframes animation (optional). Can be used to restrict the keyframes time values to the given time quantization rate.
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/// </summary>
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public float? FPS
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{
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@@ -584,7 +584,7 @@ namespace FlaxEditor.GUI.Timeline
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}
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/// <summary>
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/// Gets or sets a value indicating whether user can sue Play/Pause/Stop buttons, otherwise those should be disabled.
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/// Gets or sets a value indicating whether user can use Play/Pause/Stop buttons, otherwise those should be disabled.
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/// </summary>
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public bool CanPlayPauseStop
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{
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@@ -1024,12 +1024,12 @@ namespace FlaxEditor.GUI.Timeline
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}
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/// <summary>
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/// Occurs when timeline shows the View context menu. Can be sued to add custom options.
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/// Occurs when timeline shows the View context menu. Can be used to add custom options.
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/// </summary>
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public event Action<ContextMenu.ContextMenu> ShowViewContextMenu;
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/// <summary>
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/// Called when timeline shows the View context menu. Can be sued to add custom options.
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/// Called when timeline shows the View context menu. Can be used to add custom options.
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/// </summary>
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/// <param name="menu">The menu.</param>
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protected virtual void OnShowViewContextMenu(ContextMenu.ContextMenu menu)
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@@ -50,7 +50,7 @@ namespace FlaxEditor.Windows.Assets
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[EditorOrder(20), Limit(0, 5), EditorDisplay("General", "Model LOD Index"), Tooltip("Source model LOD index to use for collision data generation (will be clamped to the actual model LODs collection size)")]
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public int ModelLodIndex;
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[EditorOrder(30), EditorDisplay("General"), Tooltip("The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.")]
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[EditorOrder(30), EditorDisplay("General"), Tooltip("The source model material slots mask. One bit per-slot. Can be used to exclude particular material slots from collision cooking.")]
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public MaterialSlotsMask MaterialSlotsMask = MaterialSlotsMask.All;
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[EditorOrder(100), EditorDisplay("Convex Mesh", "Convex Flags"), Tooltip("Convex mesh generation flags")]
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@@ -67,7 +67,7 @@ namespace FlaxEngine.GUI
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public float Brightness { get; set; } = 1.0f;
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/// <summary>
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/// Gets or sets the rendering resolution scale. Can be sued to upscale image or to downscale the rendering to save the performance.
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/// Gets or sets the rendering resolution scale. Can be used to upscale image or to downscale the rendering to save the performance.
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/// </summary>
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public float ResolutionScale { get; set; } = 1.0f;
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