From 9f5aeb6c765cf20df21beda62059c155df70966b Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 14 Jul 2026 23:14:03 +0200 Subject: [PATCH] Add volume debug draw highlight to the selected env probe --- Source/Engine/Level/Actors/EnvironmentProbe.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Source/Engine/Level/Actors/EnvironmentProbe.cpp b/Source/Engine/Level/Actors/EnvironmentProbe.cpp index 916b114e0..ee4242811 100644 --- a/Source/Engine/Level/Actors/EnvironmentProbe.cpp +++ b/Source/Engine/Level/Actors/EnvironmentProbe.cpp @@ -229,17 +229,19 @@ void EnvironmentProbe::OnDebugDrawSelected() { // Draw influence range auto rangeColor = Color::CornflowerBlue; - auto rangeColorAlpha = rangeColor.AlphaMultiplied(0.2f); + auto rangeColorAlpha = rangeColor.AlphaMultiplied(0.1f); if (BoxProjection) { OrientedBoundingBox box(_radius, _transform); DEBUG_DRAW_WIRE_BOX(box, rangeColorAlpha, 0, false); DEBUG_DRAW_WIRE_BOX(box, rangeColor, 0, true); + DEBUG_DRAW_BOX(box, rangeColorAlpha, 0, true); } else { DEBUG_DRAW_WIRE_SPHERE(_sphere, rangeColorAlpha, 0, false); DEBUG_DRAW_WIRE_SPHERE(_sphere, rangeColor, 0, true); + DEBUG_DRAW_SPHERE(_sphere, rangeColorAlpha, 0, true); } // Draw capture point (if offset)