Optimize development-only shaders and rendering code to compile it out in Release game builds
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@@ -402,7 +402,7 @@ void StaticModel::Draw(RenderContext& renderContext)
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draw.SortOrder = _sortOrder;
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draw.VertexColors = _vertexColorsCount ? _vertexColorsBuffer : nullptr;
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draw.SetStencilValue(_layer);
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#if USE_EDITOR
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#if GPU_ENABLE_DEVELOPMENT
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if (HasStaticFlag(StaticFlags::Lightmap))
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draw.LightmapScale = _scaleInLightmap;
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#endif
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@@ -439,7 +439,7 @@ void StaticModel::Draw(RenderContextBatch& renderContextBatch)
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draw.SortOrder = _sortOrder;
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draw.VertexColors = _vertexColorsCount ? _vertexColorsBuffer : nullptr;
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draw.SetStencilValue(_layer);
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#if USE_EDITOR
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#if GPU_ENABLE_DEVELOPMENT
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if (HasStaticFlag(StaticFlags::Lightmap))
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draw.LightmapScale = _scaleInLightmap;
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#endif
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