Fix displaying 'No Camera' overlay in editor viewport for game when using custom rendering
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@@ -821,7 +821,8 @@ namespace FlaxEditor.Windows
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{
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base.Draw();
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if (Camera.MainCamera == null)
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var mainRenderTask = MainRenderTask.Instance;
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if (Camera.MainCamera == null && (mainRenderTask == null || !mainRenderTask.IsCustomRendering))
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{
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var style = Style.Current;
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Render2D.DrawText(style.FontLarge, "No camera", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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