add todo in BoundingFrustrum
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@@ -46,6 +46,7 @@ void BoundingFrustum::SetMatrix(const Matrix& matrix)
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_pBottom.D = matrix.M44 + matrix.M42;
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_pBottom.Normalize();
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// TODO: Fix this for reverse Z
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// Near plane
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_pNear.Normal.X = matrix.M13;
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_pNear.Normal.Y = matrix.M23;
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