diff --git a/Source/Engine/Core/Math/BoundingFrustum.cpp b/Source/Engine/Core/Math/BoundingFrustum.cpp index 3c9ea04d8..6b8854859 100644 --- a/Source/Engine/Core/Math/BoundingFrustum.cpp +++ b/Source/Engine/Core/Math/BoundingFrustum.cpp @@ -46,6 +46,7 @@ void BoundingFrustum::SetMatrix(const Matrix& matrix) _pBottom.D = matrix.M44 + matrix.M42; _pBottom.Normalize(); + // TODO: Fix this for reverse Z // Near plane _pNear.Normal.X = matrix.M13; _pNear.Normal.Y = matrix.M23;