diff --git a/Source/Engine/Core/Math/Mathf.cs b/Source/Engine/Core/Math/Mathf.cs index b2635f2a4..b3822ac00 100644 --- a/Source/Engine/Core/Math/Mathf.cs +++ b/Source/Engine/Core/Math/Mathf.cs @@ -74,7 +74,7 @@ namespace FlaxEngine /// public static float Acos(float f) { - return (float)Math.Acos(f); + return MathF.Acos(f); } /// @@ -93,7 +93,7 @@ namespace FlaxEngine /// public static float Asin(float f) { - return (float)Math.Asin(f); + return MathF.Asin(f); } /// @@ -102,7 +102,7 @@ namespace FlaxEngine /// public static float Atan(float f) { - return (float)Math.Atan(f); + return MathF.Atan(f); } /// @@ -112,7 +112,7 @@ namespace FlaxEngine /// public static float Atan2(float y, float x) { - return (float)Math.Atan2(y, x); + return MathF.Atan2(y, x); } /// @@ -121,7 +121,7 @@ namespace FlaxEngine /// public static float Ceil(float f) { - return (float)Math.Ceiling(f); + return MathF.Ceiling(f); } /// @@ -163,7 +163,7 @@ namespace FlaxEngine /// public static float Cos(float f) { - return (float)Math.Cos(f); + return MathF.Cos(f); } /// @@ -185,7 +185,7 @@ namespace FlaxEngine /// public static float Exp(float power) { - return (float)Math.Exp(power); + return MathF.Exp(power); } /// @@ -194,7 +194,7 @@ namespace FlaxEngine /// public static float Floor(float f) { - return (float)Math.Floor(f); + return MathF.Floor(f); } /// @@ -254,7 +254,7 @@ namespace FlaxEngine /// public static float Log(float f, float p) { - return (float)Math.Log(f, p); + return MathF.Log(f, p); } /// @@ -263,7 +263,7 @@ namespace FlaxEngine /// public static float Log(float f) { - return (float)Math.Log(f); + return MathF.Log(f); } /// @@ -272,7 +272,7 @@ namespace FlaxEngine /// public static float Log10(float f) { - return (float)Math.Log10(f); + return MathF.Log10(f); } /// @@ -511,7 +511,7 @@ namespace FlaxEngine /// public static float Pow(float f, float p) { - return (float)Math.Pow(f, p); + return MathF.Pow(f, p); } /// @@ -530,7 +530,7 @@ namespace FlaxEngine /// public static float Round(float f) { - return (float)Math.Round(f); + return MathF.Round(f); } /// @@ -557,7 +557,7 @@ namespace FlaxEngine /// public static float Sin(float f) { - return (float)Math.Sin(f); + return MathF.Sin(f); } /// @@ -840,7 +840,7 @@ namespace FlaxEngine /// System.Int32. public static int NextPowerOfTwo(int size) { - return 1 << (int)Math.Ceiling(Math.Log(size, 2)); + return 1 << (int)MathF.Ceiling(MathF.Log(size, 2)); } /// @@ -850,7 +850,7 @@ namespace FlaxEngine /// System.Int32. public static float NextPowerOfTwo(float size) { - return (float)Math.Pow(2, Math.Ceiling(Math.Log(size, 2))); + return MathF.Pow(2, MathF.Ceiling(MathF.Log(size, 2))); } /// @@ -862,7 +862,7 @@ namespace FlaxEngine { if (sRgbValue < 0.04045f) return sRgbValue / 12.92f; - return (float)Math.Pow((sRgbValue + 0.055) / 1.055, 2.4); + return Mathf.Pow((sRgbValue + 0.055f) / 1.055f, 2.4f); } /// @@ -874,7 +874,7 @@ namespace FlaxEngine { if (linearValue < 0.0031308f) return linearValue * 12.92f; - return (float)(1.055 * Math.Pow(linearValue, 1 / 2.4) - 0.055); + return (float)(1.055 * MathF.Pow(linearValue, 1.0f / 2.4f) - 0.055); } /// @@ -883,7 +883,7 @@ namespace FlaxEngine /// public static float Sqrt(float f) { - return (float)Math.Sqrt(f); + return MathF.Sqrt(f); } /// @@ -931,7 +931,7 @@ namespace FlaxEngine /// public static float Tan(float f) { - return (float)Math.Tan(f); + return MathF.Tan(f); } /// @@ -1181,7 +1181,7 @@ namespace FlaxEngine /// Valid angle in radians. public static float UnwindRadians(float angle) { - var a = angle - (float)Math.Floor(angle / TwoPi) * TwoPi; // Loop function between 0 and TwoPi + var a = angle - (float)MathF.Floor(angle / TwoPi) * TwoPi; // Loop function between 0 and TwoPi return a > Pi ? a - TwoPi : a; // Change range so it become Pi and -Pi } @@ -1208,7 +1208,7 @@ namespace FlaxEngine /// Valid angle in degrees. public static float UnwindDegrees(float angle) { - var a = angle - (float)Math.Floor(angle / 360.0f) * 360.0f; // Loop function between 0 and 360 + var a = angle - MathF.Floor(angle / 360.0f) * 360.0f; // Loop function between 0 and 360 return a > 180 ? a - 360.0f : a; // Change range so it become 180 and -180 }