Fix engine ticking to catch up faster when falling behind

This commit is contained in:
GoaLitiuM
2021-12-05 16:39:59 +02:00
parent 066207e925
commit d7d8eca9c8
+8 -2
View File
@@ -103,7 +103,10 @@ bool Time::TickData::OnTickBegin(float targetFps, float maxDeltaTime)
}
if (targetFps > ZeroTolerance)
NextBegin += (1.0 / targetFps);
{
int skip = (int)(1 + (time - NextBegin) / (1.0 / targetFps));
NextBegin += (1.0 / targetFps) * skip;
}
}
// Update data
@@ -156,7 +159,10 @@ bool Time::FixedStepTickData::OnTickBegin(float targetFps, float maxDeltaTime)
}
if (targetFps > ZeroTolerance)
NextBegin += (1.0 / targetFps);
{
int skip = (int)(1 + (time - NextBegin) / (1.0 / targetFps));
NextBegin += (1.0 / targetFps) * skip;
}
}
Samples.Add(deltaTime);