Add HSVToRGB

This commit is contained in:
W2.Wizard
2021-02-19 18:23:23 +01:00
parent 115d6e46a8
commit da24a474ea
2 changed files with 33 additions and 0 deletions
@@ -815,6 +815,23 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(Vector3), 1),
}
},
new NodeArchetype
{
TypeID = 36,
Title = "HSVToRGB",
Description = "Converts a HSV value to linear RGB",
Flags = NodeFlags.MaterialGraph,
Size = new Vector2(160, 25),
DefaultValues = new object[]
{
new Vector3(240, 1, 1),
},
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "HSV", true, typeof(Vector3), 0, 0),
NodeElementArchetype.Factory.Output(0, "RGB", typeof(Vector3), 1),
}
}
};
}
}
@@ -458,6 +458,22 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
value = writeLocal(ValueType::Vector3, String::Format(TEXT("{1} < 1000.0f ? {0} * {1}/1000.0f : {0}"), color.Value, temperature.Value), node);
break;
}
// HSVToRGB
case 36:
{
const auto hsv = tryGetValue(node->GetBox(0), node->Values[0]).AsVector3();
// Normalize
auto color = writeLocal(ValueType::Vector3, String::Format(TEXT("float3({0}.x / 360, {0}.y, {0}.z)"), hsv.Value), node);
auto x1 = writeLocal(ValueType::Vector3, String::Format(TEXT("clamp(abs(fmod({0}.x * 6.0 + float3(0.0f, 4.0f, 2.0f), 6.0f) - 3.0f) - 1.0f, 0.0f, 1.0f)"), color.Value), node);
// Smooth out
auto x2 = writeLocal(ValueType::Vector3, String::Format(TEXT("{0} * {0} * (3.0 - 2.0 * {0})"), x1.Value), node);
value = writeLocal(ValueType::Vector3, String::Format(TEXT("{1}.z * lerp(float3(1.0, 1.0, 1.0), {0}, {1}.y)"), x2.Value, color.Value), node);
break;
}
default:
break;
}