Add Loaded event to Asset in scripting
Refactor `Asset` events naming to match engine scheme
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@@ -43,7 +43,7 @@ Sky::Sky(const SpawnParams& params)
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return;
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}
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#if COMPILE_WITH_DEV_ENV
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_shader.Get()->OnReloading.Bind<Sky, &Sky::OnShaderReloading>(this);
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_shader.Get()->Reloading.Bind<Sky, &Sky::OnShaderReloading>(this);
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#endif
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}
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