Add Loaded event to Asset in scripting

Refactor `Asset` events naming to match engine scheme
This commit is contained in:
2026-07-28 22:32:36 +02:00
parent e043b18299
commit eb69dafb7c
44 changed files with 117 additions and 145 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ Sky::Sky(const SpawnParams& params)
return;
}
#if COMPILE_WITH_DEV_ENV
_shader.Get()->OnReloading.Bind<Sky, &Sky::OnShaderReloading>(this);
_shader.Get()->Reloading.Bind<Sky, &Sky::OnShaderReloading>(this);
#endif
}