Minor adjustments to code #4186

This commit is contained in:
2026-10-01 10:13:41 +02:00
parent d158730014
commit f3ce2efdf2
4 changed files with 8 additions and 15 deletions
+2 -12
View File
@@ -5,7 +5,6 @@
#include "Config.h"
#include "Types.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "AudioSource.h"
/// <summary>
/// The helper class for that handles active audio backend operations.
@@ -103,17 +102,8 @@ public:
class Source
{
public:
FORCE_INLINE static void SetState(AudioSource* source, AudioSource::States state)
{
if (source)
source->_state = state;
}
FORCE_INLINE static void SetStreamingFirstChunk(AudioSource* source, int32 chunkIndex)
{
if (source)
source->_streamingFirstChunk = chunkIndex;
}
// Helper accessors for Audio Source playback restoring after audio device change
static void SetStreamingFirstChunk(AudioSource* source, int32 chunkIndex);
FORCE_INLINE static uint32 Add(const AudioDataInfo& format, const Vector3& position, const Quaternion& orientation, float volume, float pitch, float pan, bool loop, bool spatial, float attenuation, float minDistance, float doppler)
{
+5
View File
@@ -12,6 +12,11 @@
#include "AudioBackend.h"
#include "Audio.h"
void AudioBackend::Source::SetStreamingFirstChunk(AudioSource* source, int32 chunkIndex)
{
source->_streamingFirstChunk = chunkIndex;
}
AudioSource::AudioSource(const SpawnParams& params)
: Actor(params)
, _velocity(Vector3::Zero)
-2
View File
@@ -6,8 +6,6 @@
#include "Engine/Content/AssetReference.h"
#include "AudioClip.h"
class AudioBackend;
/// <summary>
/// Represents a source for emitting audio. Audio can be played spatially (gun shot), or normally (music). Each audio source must have an AudioClip to play - back, and it can also have a position in the case of spatial (3D) audio.
/// </summary>
@@ -9,9 +9,9 @@
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Tools/AudioTool/AudioTool.h"
#include "Engine/Engine/Units.h"
#include "Engine/Engine/Time.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Engine/Time.h"
#include "Engine/Audio/Audio.h"
#include "Engine/Audio/AudioListener.h"
#include "Engine/Audio/AudioSource.h"