New: Add interface-filtered object references
Add native hard and soft reference types for scene objects that implement a scripting interface: - ScriptingObjectInterfaceReference<T> - SoftObjectInterfaceReference<T>
This commit is contained in:
+14
@@ -0,0 +1,14 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Marks a generated interface property as a native scripting object interface reference.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class ScriptingObjectInterfaceReferenceAttribute : Attribute
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{
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}
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}
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@@ -0,0 +1,14 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Marks a generated interface property as a native soft object interface reference.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class SoftObjectInterfaceReferenceAttribute : Attribute
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{
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}
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}
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@@ -37,7 +37,7 @@ struct FLAXENGINE_API VTableFunctionInjector
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#if USE_NETCORE
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#define ADD_INTERNAL_CALL(fullName, method)
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#define DEFINE_INTERNAL_CALL(returnType) extern "C" DLLEXPORT returnType
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#define DEFINE_INTERNAL_CALL(returnType) extern "C" DLLEXPORT USED returnType
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#else
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extern "C" FLAXENGINE_API void mono_add_internal_call(const char* name, const void* method);
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#define ADD_INTERNAL_CALL(fullName, method) mono_add_internal_call(fullName, (const void*)method)
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@@ -278,6 +278,10 @@ struct MConverter<T, typename TEnableIf<TIsBaseOf<class ScriptingObject, T>::Val
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// Converter for ScriptingObject References.
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template<typename T>
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class ScriptingObjectReference;
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template<typename T>
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class ScriptingObjectInterfaceReference;
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template<typename T>
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class SoftObjectInterfaceReference;
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template<typename T>
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struct MConverter<ScriptingObjectReference<T>>
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@@ -311,6 +315,50 @@ struct MConverter<ScriptingObjectReference<T>>
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}
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};
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template<typename TReference, typename TInterface>
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struct MInterfaceReferenceConverter
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{
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MObject* Box(const TReference& data, const MClass* klass)
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{
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return data.GetManagedInstance();
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}
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void Unbox(TReference& result, MObject* data)
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{
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result = ScriptingObject::ToInterface<TInterface>(ScriptingObject::ToNative(data));
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}
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void ToManagedArray(MArray* result, const Span<TReference>& data)
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{
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if (data.Length() == 0)
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return;
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MObject** objects = (MObject**)Allocator::Allocate(data.Length() * sizeof(MObject*));
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for (int32 i = 0; i < data.Length(); i++)
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objects[i] = data[i].GetManagedInstance();
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MCore::GC::WriteArrayRef(result, Span<MObject*>(objects, data.Length()));
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Allocator::Free(objects);
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}
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void ToNativeArray(Span<TReference>& result, const MArray* data)
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{
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MObject** dataPtr = MCore::Array::GetAddress<MObject*>(data);
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for (int32 i = 0; i < result.Length(); i++)
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result.Get()[i] = ScriptingObject::ToInterface<TInterface>(ScriptingObject::ToNative(dataPtr[i]));
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}
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};
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// Converter for Scripting Interface References.
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template<typename T>
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struct MConverter<ScriptingObjectInterfaceReference<T>> : MInterfaceReferenceConverter<ScriptingObjectInterfaceReference<T>, T>
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{
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};
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// Converter for Soft Object Interface References.
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template<typename T>
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struct MConverter<SoftObjectInterfaceReference<T>> : MInterfaceReferenceConverter<SoftObjectInterfaceReference<T>, T>
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{
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};
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// Converter for Asset References.
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template<typename T>
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class AssetReference;
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@@ -0,0 +1,195 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/ScriptingObjectInterfaceReferenceUtils.h"
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/// <summary>
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/// The scene object interface reference.
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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template<typename T>
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API_CLASS(InBuild) class ScriptingObjectInterfaceReference : public ScriptingObjectReferenceBase
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{
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typedef ScriptingObjectInterfaceReferenceHelper<T> Helper;
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public:
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typedef ScriptingObjectInterfaceReference<T> Type;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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ScriptingObjectInterfaceReference()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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ScriptingObjectInterfaceReference(SceneObject* obj)
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: ScriptingObjectReferenceBase(Helper::IsValidObject(obj) ? obj : nullptr)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="interfaceObj">The interface object to link.</param>
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ScriptingObjectInterfaceReference(T* interfaceObj)
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: ScriptingObjectReferenceBase(Helper::GetSceneObject(interfaceObj))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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ScriptingObjectInterfaceReference(const ScriptingObjectInterfaceReference& other)
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: ScriptingObjectReferenceBase(other._object)
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{
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}
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ScriptingObjectInterfaceReference(ScriptingObjectInterfaceReference&& other) noexcept
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: ScriptingObjectReferenceBase(MoveTemp(other))
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{
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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~ScriptingObjectInterfaceReference()
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{
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}
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public:
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FORCE_INLINE bool operator==(SceneObject* other) const
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{
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return _object == other;
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}
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FORCE_INLINE bool operator!=(SceneObject* other) const
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{
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return _object != other;
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}
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FORCE_INLINE bool operator==(T* other) const
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{
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return Get() == other;
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}
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FORCE_INLINE bool operator!=(T* other) const
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{
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return Get() != other;
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}
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FORCE_INLINE bool operator==(const ScriptingObjectInterfaceReference& other) const
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{
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return _object == other._object;
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}
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FORCE_INLINE bool operator!=(const ScriptingObjectInterfaceReference& other) const
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{
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return _object != other._object;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(SceneObject* other)
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{
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OnSet(Helper::IsValidObject(other) ? other : nullptr);
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return *this;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(T* other)
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{
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OnSet(Helper::GetSceneObject(other));
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return *this;
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}
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ScriptingObjectInterfaceReference& operator=(const ScriptingObjectInterfaceReference& other)
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{
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OnSet(other._object);
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return *this;
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}
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ScriptingObjectInterfaceReference& operator=(ScriptingObjectInterfaceReference&& other) noexcept
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{
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ScriptingObjectReferenceBase::operator=(MoveTemp(other));
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return *this;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(const Guid& id)
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{
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OnSet(Helper::FindSceneObject(id));
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return *this;
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}
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/// <summary>
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/// Implicit conversion to the interface.
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/// </summary>
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FORCE_INLINE operator T*() const
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{
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return Get();
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}
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/// <summary>
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/// Implicit conversion to boolean value.
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/// </summary>
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FORCE_INLINE operator bool() const
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{
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return _object != nullptr;
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}
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/// <summary>
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/// Interface accessor.
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/// </summary>
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FORCE_INLINE T* operator->() const
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{
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return Get();
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}
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/// <summary>
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/// Gets the interface pointer.
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/// </summary>
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FORCE_INLINE T* Get() const
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{
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return ScriptingObject::ToInterface<T>(_object);
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}
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/// <summary>
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/// Gets the referenced object.
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/// </summary>
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FORCE_INLINE SceneObject* GetObject() const
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{
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return static_cast<SceneObject*>(_object);
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}
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/// <summary>
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/// Copies the object ID into the raw storage.
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/// </summary>
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FORCE_INLINE void CopyID(uint32 id[4]) const
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{
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memset(id, 0, sizeof(uint32) * 4);
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if (_object)
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{
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const Guid value = GetID();
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memcpy(id, &value, sizeof(uint32) * 4);
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}
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}
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/// <summary>
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/// Gets the object as a given type (static cast).
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/// </summary>
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template<typename U>
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FORCE_INLINE U* As() const
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{
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return static_cast<U*>(_object);
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}
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};
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template<typename T>
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uint32 GetHash(const ScriptingObjectInterfaceReference<T>& key)
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{
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return GetHash(key.GetID());
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}
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@@ -0,0 +1,30 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/ScriptingObjectReference.h"
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#include "Engine/Level/SceneObject.h"
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/// <summary>
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/// Utility methods for scene object interface references.
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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template<typename T>
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struct ScriptingObjectInterfaceReferenceHelper
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{
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FORCE_INLINE static bool IsValidObject(const SceneObject* obj)
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{
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return !obj || obj->GetType().GetInterface(T::TypeInitializer) != nullptr;
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}
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FORCE_INLINE static SceneObject* GetSceneObject(T* interfaceObj)
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{
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return ScriptingObject::Cast<SceneObject>(ScriptingObject::FromInterface<T>(interfaceObj));
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}
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FORCE_INLINE static SceneObject* FindSceneObject(const Guid& id)
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{
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SceneObject* obj = static_cast<SceneObject*>(FindObject(id, SceneObject::GetStaticClass()));
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return IsValidObject(obj) ? obj : nullptr;
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}
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};
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@@ -0,0 +1,258 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/SoftObjectReference.h"
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#include "Engine/Scripting/ScriptingObjectInterfaceReferenceUtils.h"
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/// <summary>
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/// The scene object soft interface reference. Objects gets referenced on use (ID reference is resolving it).
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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template<typename T>
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API_CLASS(InBuild) class SoftObjectInterfaceReference : public SoftObjectReferenceBase
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{
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typedef ScriptingObjectInterfaceReferenceHelper<T> Helper;
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public:
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typedef SoftObjectInterfaceReference<T> Type;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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SoftObjectInterfaceReference()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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SoftObjectInterfaceReference(SceneObject* obj)
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{
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OnSet(Helper::IsValidObject(obj) ? obj : nullptr);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="interfaceObj">The interface object to link.</param>
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SoftObjectInterfaceReference(T* interfaceObj)
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{
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OnSet(Helper::GetSceneObject(interfaceObj));
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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SoftObjectInterfaceReference(const SoftObjectInterfaceReference& other)
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{
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OnSet(other.GetID());
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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SoftObjectInterfaceReference(SoftObjectInterfaceReference&& other)
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{
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OnSet(other.GetID());
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other.OnSet(nullptr);
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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~SoftObjectInterfaceReference()
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{
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}
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public:
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FORCE_INLINE bool operator==(SceneObject* other)
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{
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return GetObject() == other;
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}
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FORCE_INLINE bool operator!=(SceneObject* other)
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{
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return GetObject() != other;
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}
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FORCE_INLINE bool operator==(T* other)
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{
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return Get() == other;
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}
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FORCE_INLINE bool operator!=(T* other)
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{
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return Get() != other;
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}
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FORCE_INLINE bool operator==(const SoftObjectInterfaceReference& other)
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{
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return GetID() == other.GetID();
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}
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FORCE_INLINE bool operator!=(const SoftObjectInterfaceReference& other)
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{
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return GetID() != other.GetID();
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}
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SoftObjectInterfaceReference& operator=(const SoftObjectInterfaceReference& other)
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{
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if (this != &other)
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OnSet(other.GetID());
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return *this;
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}
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SoftObjectInterfaceReference& operator=(SoftObjectInterfaceReference&& other)
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{
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if (this != &other)
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{
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OnSet(other.GetID());
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other.OnSet(nullptr);
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}
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return *this;
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}
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FORCE_INLINE SoftObjectInterfaceReference& operator=(SceneObject* other)
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{
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OnSet(Helper::IsValidObject(other) ? other : nullptr);
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return *this;
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}
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FORCE_INLINE SoftObjectInterfaceReference& operator=(T* other)
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{
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OnSet(Helper::GetSceneObject(other));
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return *this;
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}
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FORCE_INLINE SoftObjectInterfaceReference& operator=(const Guid& id)
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{
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OnSet(id);
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return *this;
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}
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/// <summary>
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/// Implicit conversion to the interface.
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/// </summary>
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FORCE_INLINE operator T*() const
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{
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return Get();
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}
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/// <summary>
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/// Implicit conversion to boolean value.
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/// </summary>
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FORCE_INLINE operator bool() const
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{
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return Get() != nullptr;
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}
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/// <summary>
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/// Interface accessor.
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/// </summary>
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FORCE_INLINE T* operator->() const
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{
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return Get();
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}
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/// <summary>
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/// Gets the object as a given type (static cast).
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/// </summary>
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template<typename U>
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FORCE_INLINE U* As() const
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{
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return static_cast<U*>(GetObject());
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}
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public:
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/// <summary>
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/// Gets the interface pointer.
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/// </summary>
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FORCE_INLINE T* Get() const
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{
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return ScriptingObject::ToInterface<T>(GetObject());
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}
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/// <summary>
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/// Gets the referenced object.
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/// </summary>
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SceneObject* GetObject() const
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{
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if (!_object)
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const_cast<SoftObjectInterfaceReference*>(this)->OnResolve(SceneObject::GetStaticClass());
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return Helper::IsValidObject(static_cast<SceneObject*>(_object)) ? static_cast<SceneObject*>(_object) : nullptr;
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}
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/// <summary>
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/// Gets managed instance object (or null if no object linked).
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/// </summary>
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MObject* GetManagedInstance() const
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{
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auto object = GetObject();
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return object ? object->GetOrCreateManagedInstance() : nullptr;
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||||
}
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||||
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/// <summary>
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||||
/// Determines whether object is assigned and managed instance of the object is alive.
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||||
/// </summary>
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||||
bool HasManagedInstance() const
|
||||
{
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auto object = GetObject();
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||||
return object && object->HasManagedInstance();
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||||
}
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||||
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||||
/// <summary>
|
||||
/// Gets the managed instance object or creates it if missing or null if not assigned.
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||||
/// </summary>
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||||
MObject* GetOrCreateManagedInstance() const
|
||||
{
|
||||
auto object = GetObject();
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||||
return object ? object->GetOrCreateManagedInstance() : nullptr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the object ID into the raw storage.
|
||||
/// </summary>
|
||||
FORCE_INLINE void CopyID(uint32 id[4]) const
|
||||
{
|
||||
const Guid value = GetID();
|
||||
memcpy(id, &value, sizeof(uint32) * 4);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the object.
|
||||
/// </summary>
|
||||
/// <param name="id">The object ID. Uses Scripting to find the registered object of the given ID.</param>
|
||||
FORCE_INLINE void Set(const Guid& id)
|
||||
{
|
||||
OnSet(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the object.
|
||||
/// </summary>
|
||||
/// <param name="object">The object.</param>
|
||||
FORCE_INLINE void Set(SceneObject* object)
|
||||
{
|
||||
OnSet(Helper::IsValidObject(object) ? object : nullptr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the object.
|
||||
/// </summary>
|
||||
/// <param name="interfaceObj">The interface object.</param>
|
||||
FORCE_INLINE void Set(T* interfaceObj)
|
||||
{
|
||||
OnSet(Helper::GetSceneObject(interfaceObj));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
uint32 GetHash(const SoftObjectInterfaceReference<T>& key)
|
||||
{
|
||||
return GetHash(key.GetID());
|
||||
}
|
||||
Reference in New Issue
Block a user