New: Add interface-filtered object references
Add native hard and soft reference types for scene objects that implement a scripting interface: - ScriptingObjectInterfaceReference<T> - SoftObjectInterfaceReference<T>
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/ScriptingObjectReference.h"
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#include "Engine/Level/SceneObject.h"
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/// <summary>
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/// Utility methods for scene object interface references.
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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template<typename T>
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struct ScriptingObjectInterfaceReferenceHelper
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{
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FORCE_INLINE static bool IsValidObject(const SceneObject* obj)
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{
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return !obj || obj->GetType().GetInterface(T::TypeInitializer) != nullptr;
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}
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FORCE_INLINE static SceneObject* GetSceneObject(T* interfaceObj)
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{
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return ScriptingObject::Cast<SceneObject>(ScriptingObject::FromInterface<T>(interfaceObj));
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}
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FORCE_INLINE static SceneObject* FindSceneObject(const Guid& id)
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{
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SceneObject* obj = static_cast<SceneObject*>(FindObject(id, SceneObject::GetStaticClass()));
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return IsValidObject(obj) ? obj : nullptr;
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}
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};
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