New: Add interface-filtered object references

Add native hard and soft reference types for scene objects that implement
a scripting interface:

- ScriptingObjectInterfaceReference<T>
- SoftObjectInterfaceReference<T>
This commit is contained in:
Andrei Gagua
2026-05-24 10:12:31 +03:00
parent 00e4b09e7e
commit f8d436ca75
19 changed files with 876 additions and 16 deletions
@@ -0,0 +1,30 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingObjectReference.h"
#include "Engine/Level/SceneObject.h"
/// <summary>
/// Utility methods for scene object interface references.
/// </summary>
/// <typeparam name="T">The type of the scripting interface.</typeparam>
template<typename T>
struct ScriptingObjectInterfaceReferenceHelper
{
FORCE_INLINE static bool IsValidObject(const SceneObject* obj)
{
return !obj || obj->GetType().GetInterface(T::TypeInitializer) != nullptr;
}
FORCE_INLINE static SceneObject* GetSceneObject(T* interfaceObj)
{
return ScriptingObject::Cast<SceneObject>(ScriptingObject::FromInterface<T>(interfaceObj));
}
FORCE_INLINE static SceneObject* FindSceneObject(const Guid& id)
{
SceneObject* obj = static_cast<SceneObject*>(FindObject(id, SceneObject::GetStaticClass()));
return IsValidObject(obj) ? obj : nullptr;
}
};