New: Add interface-filtered object references
Add native hard and soft reference types for scene objects that implement a scripting interface: - ScriptingObjectInterfaceReference<T> - SoftObjectInterfaceReference<T>
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// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/SoftObjectReference.h"
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#include "Engine/Scripting/ScriptingObjectInterfaceReferenceUtils.h"
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/// <summary>
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/// The scene object soft interface reference. Objects gets referenced on use (ID reference is resolving it).
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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template<typename T>
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API_CLASS(InBuild) class SoftObjectInterfaceReference : public SoftObjectReferenceBase
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{
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typedef ScriptingObjectInterfaceReferenceHelper<T> Helper;
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public:
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typedef SoftObjectInterfaceReference<T> Type;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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SoftObjectInterfaceReference()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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SoftObjectInterfaceReference(SceneObject* obj)
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{
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OnSet(Helper::IsValidObject(obj) ? obj : nullptr);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="interfaceObj">The interface object to link.</param>
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SoftObjectInterfaceReference(T* interfaceObj)
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{
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OnSet(Helper::GetSceneObject(interfaceObj));
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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SoftObjectInterfaceReference(const SoftObjectInterfaceReference& other)
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{
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OnSet(other.GetID());
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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SoftObjectInterfaceReference(SoftObjectInterfaceReference&& other)
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{
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OnSet(other.GetID());
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other.OnSet(nullptr);
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="SoftObjectInterfaceReference"/> class.
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/// </summary>
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~SoftObjectInterfaceReference()
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{
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}
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public:
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FORCE_INLINE bool operator==(SceneObject* other)
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{
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return GetObject() == other;
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}
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FORCE_INLINE bool operator!=(SceneObject* other)
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{
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return GetObject() != other;
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}
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FORCE_INLINE bool operator==(T* other)
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{
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return Get() == other;
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}
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FORCE_INLINE bool operator!=(T* other)
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{
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return Get() != other;
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}
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FORCE_INLINE bool operator==(const SoftObjectInterfaceReference& other)
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{
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return GetID() == other.GetID();
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}
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FORCE_INLINE bool operator!=(const SoftObjectInterfaceReference& other)
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{
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return GetID() != other.GetID();
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}
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SoftObjectInterfaceReference& operator=(const SoftObjectInterfaceReference& other)
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{
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if (this != &other)
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OnSet(other.GetID());
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return *this;
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}
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SoftObjectInterfaceReference& operator=(SoftObjectInterfaceReference&& other)
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{
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if (this != &other)
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{
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OnSet(other.GetID());
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other.OnSet(nullptr);
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}
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return *this;
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}
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FORCE_INLINE SoftObjectInterfaceReference& operator=(SceneObject* other)
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{
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OnSet(Helper::IsValidObject(other) ? other : nullptr);
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return *this;
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}
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FORCE_INLINE SoftObjectInterfaceReference& operator=(T* other)
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{
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OnSet(Helper::GetSceneObject(other));
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return *this;
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}
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FORCE_INLINE SoftObjectInterfaceReference& operator=(const Guid& id)
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{
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OnSet(id);
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return *this;
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}
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/// <summary>
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/// Implicit conversion to the interface.
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/// </summary>
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FORCE_INLINE operator T*() const
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{
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return Get();
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}
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/// <summary>
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/// Implicit conversion to boolean value.
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/// </summary>
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FORCE_INLINE operator bool() const
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{
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return Get() != nullptr;
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}
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/// <summary>
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/// Interface accessor.
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/// </summary>
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FORCE_INLINE T* operator->() const
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{
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return Get();
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}
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/// <summary>
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/// Gets the object as a given type (static cast).
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/// </summary>
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template<typename U>
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FORCE_INLINE U* As() const
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{
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return static_cast<U*>(GetObject());
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}
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public:
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/// <summary>
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/// Gets the interface pointer.
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/// </summary>
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FORCE_INLINE T* Get() const
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{
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return ScriptingObject::ToInterface<T>(GetObject());
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}
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/// <summary>
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/// Gets the referenced object.
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/// </summary>
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SceneObject* GetObject() const
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{
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if (!_object)
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const_cast<SoftObjectInterfaceReference*>(this)->OnResolve(SceneObject::GetStaticClass());
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return Helper::IsValidObject(static_cast<SceneObject*>(_object)) ? static_cast<SceneObject*>(_object) : nullptr;
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}
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/// <summary>
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/// Gets managed instance object (or null if no object linked).
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/// </summary>
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MObject* GetManagedInstance() const
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{
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auto object = GetObject();
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return object ? object->GetOrCreateManagedInstance() : nullptr;
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}
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/// <summary>
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/// Determines whether object is assigned and managed instance of the object is alive.
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/// </summary>
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bool HasManagedInstance() const
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{
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auto object = GetObject();
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return object && object->HasManagedInstance();
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}
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/// <summary>
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/// Gets the managed instance object or creates it if missing or null if not assigned.
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/// </summary>
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MObject* GetOrCreateManagedInstance() const
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{
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auto object = GetObject();
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return object ? object->GetOrCreateManagedInstance() : nullptr;
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}
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/// <summary>
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/// Copies the object ID into the raw storage.
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/// </summary>
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FORCE_INLINE void CopyID(uint32 id[4]) const
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{
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const Guid value = GetID();
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memcpy(id, &value, sizeof(uint32) * 4);
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}
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="id">The object ID. Uses Scripting to find the registered object of the given ID.</param>
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FORCE_INLINE void Set(const Guid& id)
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{
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OnSet(id);
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}
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="object">The object.</param>
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FORCE_INLINE void Set(SceneObject* object)
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{
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OnSet(Helper::IsValidObject(object) ? object : nullptr);
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}
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="interfaceObj">The interface object.</param>
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FORCE_INLINE void Set(T* interfaceObj)
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{
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OnSet(Helper::GetSceneObject(interfaceObj));
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}
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};
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template<typename T>
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uint32 GetHash(const SoftObjectInterfaceReference<T>& key)
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{
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return GetHash(key.GetID());
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}
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