mafiesto4
0251f906ee
Merge branch 'ifromstone-dev/GridJitterFix'
2026-06-16 11:57:50 +02:00
mafiesto4
39994764d1
Don't return matrix by value due to perf #4136
2026-06-16 11:57:44 +02:00
mafiesto4
b49b410d6b
Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix
2026-06-16 11:54:54 +02:00
mafiesto4
057e5684e9
Add Texture and Cube Texture support to Gameplay Globals
2026-06-09 13:49:00 +02:00
mafiesto4
c18178e045
Add improvements to Gameplay Globals editing
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#3972
2026-06-09 10:42:10 +02:00
mafiesto4
43776d297b
Fix iterator include in fmt lib customization
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#4094 #4093
2026-06-09 08:24:52 +02:00
mafiesto4
dd3437d94c
Fix deprecated warnings on the latest MSVC toolchain
2026-06-09 08:24:33 +02:00
mafiesto4
2d793f685f
Add Volume to audio clip import options
2026-06-08 22:39:14 +02:00
mafiesto4
050de578a9
Add MacWindow logo loading and use correct one for Editor
2026-06-08 22:04:09 +02:00
mafiesto4
0e46c238aa
Merge branch 'ifromstone-dev/MacOSUIImprovement'
2026-06-08 21:10:25 +02:00
mafiesto4
cc79a39f71
Fix Variant warning regression
2026-06-08 21:09:45 +02:00
mafiesto4
c2da5a363d
Fix missing default interface style on macOS #4116
2026-06-08 21:09:31 +02:00
mafiesto4
2242fd483b
Merge branch 'dev/MacOSUIImprovement' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOSUIImprovement
2026-06-08 20:57:02 +02:00
mafiesto4
11f48e42c5
Merge branch 'xxSeys1-InRadiansPls'
2026-06-08 20:55:23 +02:00
mafiesto4
a6fa3196f7
Merge branch 'InRadiansPls' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-InRadiansPls
2026-06-08 20:55:15 +02:00
mafiesto4
ce666053a7
Merge branch 'jb-perrier-Add_AGENTS_file'
2026-06-08 20:54:18 +02:00
mafiesto4
35272d1c34
Merge branch 'Add_AGENTS_file' of https://github.com/jb-perrier/FlaxEngine into jb-perrier-Add_AGENTS_file
2026-06-08 20:54:11 +02:00
mafiesto4
be5e13301e
Fix displaying 'No Camera' overlay in editor viewport for game when using custom rendering
2026-06-07 23:16:23 +02:00
mafiesto4
f41e32683a
Fix building deps for Windows ARM64
2026-06-07 22:50:03 +02:00
Saas
78254afd98
more doc comment improvements for BoundingFrustrum cs
2026-06-03 22:00:23 +02:00
Saas
fc9e24e6fe
include hint that fov needs to be in radians in doc comments
2026-06-03 21:43:02 +02:00
Andrei Gagua
7326cf65d8
Fix: Editor - use non-jittered projection for post-TAA overlay grid
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Add a managed `RenderView.GetOverlayProjection()` helper that returns the non-jittered projection once TAA has been resolved, and use it for editor overlay rendering paths.
2026-06-03 18:49:42 +03:00
mafiesto4
1a8827ba76
Fix Web build when python is installed in folder with whitespaces in path
2026-06-03 14:21:38 +02:00
mafiesto4
eed227aa79
Add distance-scale to vertex paint vertices
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Add vertex paint brush size changing with shift+scroll
Fix vertex paint brush size to match the highlight sphere
2026-06-03 14:15:40 +02:00
mafiesto4
27ee42b0a1
Bump up build number
2026-06-03 13:01:26 +02:00
mafiesto4
fd8ae9bc2b
Rename SceneRenderTask::RenderingPercentage to RenderScale
2026-06-03 13:01:11 +02:00
mafiesto4
e0f234c667
Add enum serialization as string via EnumString attribute
2026-06-03 13:00:43 +02:00
mafiesto4
bdeb89538c
Optimize auto generated Variant Types in bindings to reduce dynamic memory allocs in game builds
2026-06-03 11:05:17 +02:00
mafiesto4
0f86537099
Add simpler Variant::Enum that auto-setups variant type from enum scripting info
2026-06-03 11:01:14 +02:00
mafiesto4
f6f7bbb3d0
Fix Variant static typenames caching bug in Editor
2026-06-03 10:58:17 +02:00
mafiesto4
422300adbd
Add VariantType::GetScriptingType for easier type information access
2026-06-03 10:57:51 +02:00
mafiesto4
89a1f00c57
Fix Guid diff serialization and loading invalid values
2026-06-03 05:11:53 +02:00
mafiesto4
f4be035f04
Add Physics::DeleteScene
2026-06-03 05:03:32 +02:00
mafiesto4
c2ec3fe2cb
Simplify async render flushing code
2026-06-03 05:03:22 +02:00
mafiesto4
fca6ed43cc
Fix compilation regression
2026-06-02 19:17:40 +02:00
Murry Lancashire
84ccb9df0c
Add more LOD Generation options to model import settings (eg. borders lock, preserve UVs)
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https://github.com/LOOPDISK/FlaxEngine/commit/1cfd4634727055c2a7249dff447528877332beab
2026-06-02 16:42:30 +02:00
mafiesto4
777602fee6
Fix asset storage handling when file is locked
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https://github.com/LOOPDISK/FlaxEngine/pull/45
2026-06-02 15:54:36 +02:00
mafiesto4
24654e5b02
Add CHECK_NO_RETURN for checks in code that should continue function execution
2026-06-02 15:54:00 +02:00
Murry Lancashire
44117084c8
Fix asset cache eviction for locked files to retain cached info
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https://github.com/LOOPDISK/FlaxEngine/pull/45
2026-06-02 15:53:35 +02:00
mafiesto4
2531a4b918
Fix asset 'Reload' option to be available when asset failed to load for manual load
2026-06-02 15:51:46 +02:00
mafiesto4
9ce6026192
Optimize model actors entries serialization
2026-06-02 14:07:28 +02:00
mafiesto4
a12c5e2203
Add more profiler events to assets code
2026-06-02 13:24:10 +02:00
mafiesto4
ff526ecafb
Fix nested prefab stack overflow when adding new object to nested prefabs hierarchy
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https://github.com/LOOPDISK/FlaxEngine/pull/44
2026-06-02 13:23:21 +02:00
mafiesto4
1badeda31c
Fix error when drawing animated model thumbnail
2026-06-01 19:20:00 +02:00
mafiesto4
018c7cf33d
Update editor icons atlas with new folder color and add original .psd file
2026-06-01 19:19:50 +02:00
mafiesto4
6daec81db1
Fix crash when using curves inside Anim Graph
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https://forum.flaxengine.com/t/bug-report-v1-12-using-curves-in-the-animation-graph-causes-a-crash/2594
2026-05-28 13:30:40 +02:00
mafiesto4
c36c39df37
Add auto focus on model when changing Base Model in Anim Graph
2026-05-28 11:38:34 +02:00
mafiesto4
b7a59447a3
Fix Web build files location to properly exist in final package
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https://forum.flaxengine.com/t/web-build-issue-with-c-script/2590
2026-05-28 11:32:24 +02:00
mafiesto4
6fa38b75d5
Add material instance creation out of other instance
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#4063
2026-05-28 10:40:51 +02:00
mafiesto4
de1b515f1e
Merge branch 'xxSeys1-SkeletonAndSkeletonDebugDrawImprovements'
2026-05-28 10:32:22 +02:00