mafiesto4
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078a45c4b7
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Add half-res DDGI reflections resolving to optimzie rendering on low-end devices
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2026-07-20 12:06:13 +02:00 |
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mafiesto4
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ac357fd2b9
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Add option to have custom managed assembly extension on specific platforms
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2026-07-20 08:54:45 +02:00 |
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mafiesto4
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da81d7251c
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Fix Mono AOT Dynamic to place AOT images side by side original assembly
This eliminates unnecessary duplicate of game and engine managed binaries inside `Dotnet` folder
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2026-07-19 23:07:44 +02:00 |
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mafiesto4
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bc4a1c76ee
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Add GDK manifest localization to fix packaging issue
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2026-07-17 18:47:59 +02:00 |
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mafiesto4
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c7ec9d738f
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Add EditorUtilities::GetSDK to query SDKs via Flax.Build from editor
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2026-07-17 18:02:51 +02:00 |
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mafiesto4
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8c081928bb
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Fix Windows SDKs and Toolsets log from build tool to be sorted descending by version
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2026-07-17 17:44:19 +02:00 |
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mafiesto4
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a8f35d2412
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Add missing serialization and empty ctor to CultureInfo
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2026-07-17 17:27:44 +02:00 |
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mafiesto4
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c3e9edc42f
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Fix editing array of CultureInfo values
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2026-07-17 15:49:27 +02:00 |
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mafiesto4
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c95ea4a503
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Fix crash when calling DebugCommands from async threads
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2026-07-17 10:17:12 +02:00 |
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mafiesto4
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7e59fb1e01
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Fix various shader warnings
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2026-07-17 10:15:00 +02:00 |
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mafiesto4
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bc7146f822
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Add todo comment for future
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2026-07-15 23:42:57 +02:00 |
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mafiesto4
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9b89501293
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Fix opening native code projects with VS2022 for compatibility with console-plugins
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2026-07-15 23:24:30 +02:00 |
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mafiesto4
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75e11b4323
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Fix binary modules platform name check issue
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2026-07-15 23:22:02 +02:00 |
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mafiesto4
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b5d33f1d59
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Get rid of deprecated warnings spam on ps4
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2026-07-15 23:19:39 +02:00 |
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mafiesto4
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5f906c2353
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More shader warnign fixes
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2026-07-15 23:00:27 +02:00 |
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mafiesto4
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f89e74c3de
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Fix build for blue platform four
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2026-07-15 23:00:08 +02:00 |
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mafiesto4
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0b5dcbb533
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Fix Array::ClearDelete on Clang
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2026-07-15 22:58:54 +02:00 |
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mafiesto4
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da19395f98
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Fix native libs deploy for Xbox
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2026-07-15 22:57:41 +02:00 |
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mafiesto4
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8257d0a981
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Fix shader warnings
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2026-07-15 14:11:36 +02:00 |
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mafiesto4
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d76f3795ea
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Change nethost native libs to be shared on Xbox
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2026-07-15 14:11:21 +02:00 |
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mafiesto4
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6272de184c
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Add debug prints for logs init for console issues troubleshooting
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2026-07-15 12:18:35 +02:00 |
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mafiesto4
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3dbca8f338
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Fix crash StringUtils::Copy on Win32 when length is zero
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2026-07-15 12:17:57 +02:00 |
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mafiesto4
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6d342b44a1
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Fix crash when reading process output on Windows with an empty data
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2026-07-15 11:03:58 +02:00 |
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mafiesto4
|
10c2c5c59b
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Fix GDK redistribute deploy when using multiple MSVCs
|
2026-07-15 10:44:13 +02:00 |
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mafiesto4
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759d96ae30
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Fix locale setup on ps4/ps5
|
2026-07-15 10:07:35 +02:00 |
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mafiesto4
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9f5aeb6c76
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Add volume debug draw highlight to the selected env probe
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2026-07-14 23:14:03 +02:00 |
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mafiesto4
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846be3c329
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Add noise to DDGI specular to hide low-res probes pixelization
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2026-07-14 23:10:50 +02:00 |
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mafiesto4
|
401bfbd52d
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Add new DDGI Reflections rendering mode for fully dynamic indirect specular
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2026-07-14 23:09:34 +02:00 |
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mafiesto4
|
7d387a11c7
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Simplify binding depth buffer as read-only
|
2026-06-30 15:18:43 +02:00 |
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mafiesto4
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1915aa3c06
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Content/Shaders/DepthOfField.flax
# Source/Engine/Content/Asset.cpp
|
2026-06-30 10:06:55 +02:00 |
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mafiesto4
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1b954a1edc
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Exclude more C# stdlib from Visual Script to reduce clobber
|
2026-06-30 09:59:09 +02:00 |
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mafiesto4
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4d86d9574d
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Merge branch 'editor-window-persistency' of https://github.com/TyGrze/FlaxEngine into TyGrze-editor-window-persistency
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2026-06-30 08:49:53 +02:00 |
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mafiesto4
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96819d2dcd
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Fix scene texture node with WorldPosition
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2026-06-30 08:49:37 +02:00 |
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mafiesto4
|
768beebd00
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Fix reloading assets that failed to load
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2026-06-30 08:48:56 +02:00 |
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mafiesto4
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5cd6c98ff3
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Fix auto-selecting newly imported or created assets in Editor
|
2026-06-30 08:48:24 +02:00 |
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mafiesto4
|
db24203b8a
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Minor adjustment to #4165
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2026-06-30 08:42:47 +02:00 |
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mafiesto4
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0cffaceecf
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Merge branch 'draw-debug-point' of https://github.com/TyGrze/FlaxEngine into TyGrze-draw-debug-point
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2026-06-29 15:43:13 +02:00 |
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mafiesto4
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c55a7b8c9d
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Merge branch 'fix/import-dialog-select-all-focus' of https://github.com/TyGrze/FlaxEngine into TyGrze-fix/import-dialog-select-all-focus
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2026-06-29 15:29:50 +02:00 |
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mafiesto4
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593b989958
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Fix procedural Skinned Mesh creation from code
https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
|
2026-06-29 15:18:21 +02:00 |
|
Tyler Gregorcyk
|
37905f1ccb
|
Adds option to use persistent settings over defualt viewport options
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
|
2026-06-28 13:51:51 -05:00 |
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Tyler Gregorcyk
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5ead0d482b
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Adds Brightness, ResolusionScale, DebugView, and LayerMask to viewport persistence
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
|
2026-06-28 13:38:40 -05:00 |
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mafiesto4
|
049e13202b
|
Optimize DDGI indirect lighting resolving to use depth bounds test
|
2026-06-27 00:57:54 +02:00 |
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mafiesto4
|
7f403658df
|
Add option to render DDGI indirect lighting in half-res with bilateral upscaling
Cuts irradiance resolving time in half at cost of some aliasing. Ideal for low-quality settings or when rendering at high native res.
|
2026-06-27 00:44:20 +02:00 |
|
Tyler Gregorcyk
|
b23f4571ab
|
Halved DrawPoints traingle count by skipping degenerate wedges
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
|
2026-06-26 13:39:12 -05:00 |
|
Tyler Gregorcyk
|
ff10fa64e2
|
Corrected comment in DebugDraw::DrawPoint
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
|
2026-06-26 13:06:52 -05:00 |
|
Tyler Gregorcyk
|
b9c93970d0
|
Adds camera facing point to debug draw
closes #4133
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
|
2026-06-26 13:01:45 -05:00 |
|
mafiesto4
|
1a2d86826d
|
Minor DDGI changes
|
2026-06-26 14:51:59 +02:00 |
|
mafiesto4
|
42241410d4
|
Get rid of ddgi probe distance scaling
|
2026-06-26 11:26:22 +02:00 |
|
Tyler Gregorcyk
|
51ffac25a3
|
Fixes focus entries list when opening import files dialog
Closes #3567
Also fixes root node margin from -14 to -16 as mentioned in #3567
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
|
2026-06-25 21:35:09 -05:00 |
|
mafiesto4
|
df2794c798
|
Optimize rendering when using TAA to draw PostFX directly to backbuffer
|
2026-06-25 23:04:23 +02:00 |
|