mafiesto4
1915aa3c06
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Content/Shaders/DepthOfField.flax
# Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
mafiesto4
1b954a1edc
Exclude more C# stdlib from Visual Script to reduce clobber
2026-06-30 09:59:09 +02:00
mafiesto4
4d86d9574d
Merge branch 'editor-window-persistency' of https://github.com/TyGrze/FlaxEngine into TyGrze-editor-window-persistency
2026-06-30 08:49:53 +02:00
mafiesto4
5cd6c98ff3
Fix auto-selecting newly imported or created assets in Editor
2026-06-30 08:48:24 +02:00
Tyler Gregorcyk
37905f1ccb
Adds option to use persistent settings over defualt viewport options
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-28 13:51:51 -05:00
Tyler Gregorcyk
5ead0d482b
Adds Brightness, ResolusionScale, DebugView, and LayerMask to viewport persistence
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Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-28 13:38:40 -05:00
Tyler Gregorcyk
51ffac25a3
Fixes focus entries list when opening import files dialog
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Closes #3567
Also fixes root node margin from -14 to -16 as mentioned in #3567
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com >
2026-06-25 21:35:09 -05:00
mafiesto4
a3694203a2
Optimize development-only shaders and rendering code to compile it out in Release game builds
2026-06-25 11:21:13 +02:00
mafiesto4
49b5a2e912
Add Light Overlap debug view mode
2026-06-24 23:26:38 +02:00
mafiesto4
96a78fe217
Add auto-fill to plugin project clone based on clipboard
2026-06-24 17:20:13 +02:00
mafiesto4
dfd583caca
Add new Lighting debug view mode for both diffuse and specular lighting preview without material colors
2026-06-18 13:57:59 +02:00
mafiesto4
3ccc167707
Fix error on drag&drop in Editor
2026-06-17 10:30:07 +02:00
mafiesto4
7fc1d525a5
Postmerge #4010
2026-06-16 12:06:26 +02:00
mafiesto4
490d316a8d
Merge branch 'ResizeInAllDirectionTwo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ResizeInAllDirectionTwo
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# Conflicts:
# Source/Editor/Surface/SurfaceComment.cs
2026-06-16 12:01:47 +02:00
mafiesto4
6f110ec6d1
Merge branch 'dev/PrefabScriptTrackIds' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/PrefabScriptTrackIds
2026-06-16 11:59:31 +02:00
mafiesto4
6c61ae4ed8
Merge branch 'master' of https://github.com/Alewinn-TerizKoming/FlaxEngine into Alewinn-TerizKoming-master
2026-06-16 11:58:25 +02:00
mafiesto4
39994764d1
Don't return matrix by value due to perf #4136
2026-06-16 11:57:44 +02:00
mafiesto4
b49b410d6b
Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix
2026-06-16 11:54:54 +02:00
mafiesto4
888dfbe014
Add api to draw Skinned Model from code with Animated Model pose
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https://forum.flaxengine.com/t/how-to-render-outline-for-an-animated-model/2598
2026-06-16 11:19:34 +02:00
Alewinn
1a47871212
Moving NodesCache desync after hotreload fix at the right place
2026-06-16 10:29:33 +02:00
mafiesto4
1da2c95647
Fixes for bc36168318
2026-06-16 09:32:29 +02:00
mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
Alewinn
8e8212db5b
Fix : Visject list types don't update after second hotreload
2026-06-14 23:34:28 +02:00
mafiesto4
33332bb372
Add engine extensions for PerfSDK integration
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https://github.com/FlaxEngine/PerfSDK
2026-06-11 12:10:28 +02:00
mafiesto4
85d3673f15
Fix using Tools menu without Game Settings asset
2026-06-10 19:22:42 +02:00
mafiesto4
080de40eac
Add debug preview to selected resource in GPU Memory tab
2026-06-10 15:13:59 +02:00
Andrei Gagua
0db92b473b
Fix prefab Script track remapping in scene animations
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Store prefab object IDs for Script tracks authored from prefab objects and mark those tracks as prefab object references so SceneAnimationPlayer can remap them for prefab instances.
2026-06-09 23:06:58 +03:00
mafiesto4
057e5684e9
Add Texture and Cube Texture support to Gameplay Globals
2026-06-09 13:49:00 +02:00
mafiesto4
c18178e045
Add improvements to Gameplay Globals editing
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#3972
2026-06-09 10:42:10 +02:00
mafiesto4
050de578a9
Add MacWindow logo loading and use correct one for Editor
2026-06-08 22:04:09 +02:00
mafiesto4
c2da5a363d
Fix missing default interface style on macOS #4116
2026-06-08 21:09:31 +02:00
mafiesto4
2242fd483b
Merge branch 'dev/MacOSUIImprovement' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOSUIImprovement
2026-06-08 20:57:02 +02:00
mafiesto4
7a0ba92808
Remove deprecated UWP platform from Game Cooker window
2026-06-08 18:08:21 +02:00
mafiesto4
be5e13301e
Fix displaying 'No Camera' overlay in editor viewport for game when using custom rendering
2026-06-07 23:16:23 +02:00
mafiesto4
b84ccc2cbc
**Update to .NET 10**
2026-06-04 11:37:53 +02:00
Andrei Gagua
7326cf65d8
Fix: Editor - use non-jittered projection for post-TAA overlay grid
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Add a managed `RenderView.GetOverlayProjection()` helper that returns the non-jittered projection once TAA has been resolved, and use it for editor overlay rendering paths.
2026-06-03 18:49:42 +03:00
mafiesto4
775e978fed
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Flax.flaxproj
# Source/Engine/Level/Actors/StaticModel.cpp
# Source/Engine/Level/Prefabs/Prefab.cpp
# Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4
e450658834
Remove deprecated mono runtime backend
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Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
1a8827ba76
Fix Web build when python is installed in folder with whitespaces in path
2026-06-03 14:21:38 +02:00
mafiesto4
eed227aa79
Add distance-scale to vertex paint vertices
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Add vertex paint brush size changing with shift+scroll
Fix vertex paint brush size to match the highlight sphere
2026-06-03 14:15:40 +02:00
mafiesto4
fd8ae9bc2b
Rename SceneRenderTask::RenderingPercentage to RenderScale
2026-06-03 13:01:11 +02:00
Murry Lancashire
84ccb9df0c
Add more LOD Generation options to model import settings (eg. borders lock, preserve UVs)
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https://github.com/LOOPDISK/FlaxEngine/commit/1cfd4634727055c2a7249dff447528877332beab
2026-06-02 16:42:30 +02:00
mafiesto4
2531a4b918
Fix asset 'Reload' option to be available when asset failed to load for manual load
2026-06-02 15:51:46 +02:00
mafiesto4
1badeda31c
Fix error when drawing animated model thumbnail
2026-06-01 19:20:00 +02:00
mafiesto4
f55ac81fe4
Update to the latest Vulkan SDK 1.4.350
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Update Vulkan API to `1.2` on Windows
Update Vulkan API to `1.1` on Android
2026-06-01 14:19:09 +02:00
mafiesto4
0b47e63ba3
Fix regression from 0a39d88221 to display selected enum properly
2026-05-30 13:36:48 +02:00
mafiesto4
a0663666bb
Disable recurring editor build verbose log to be used once
2026-05-30 13:35:49 +02:00
mafiesto4
c36c39df37
Add auto focus on model when changing Base Model in Anim Graph
2026-05-28 11:38:34 +02:00
mafiesto4
6fa38b75d5
Add material instance creation out of other instance
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#4063
2026-05-28 10:40:51 +02:00
mafiesto4
b7185bfe72
Merge branch 'SkeletonAndSkeletonDebugDrawImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SkeletonAndSkeletonDebugDrawImprovements
2026-05-28 10:10:19 +02:00