Commit Graph

4855 Commits

Author SHA1 Message Date
mafiesto4 1915aa3c06 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/DepthOfField.flax
#	Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
mafiesto4 1b954a1edc Exclude more C# stdlib from Visual Script to reduce clobber 2026-06-30 09:59:09 +02:00
mafiesto4 4d86d9574d Merge branch 'editor-window-persistency' of https://github.com/TyGrze/FlaxEngine into TyGrze-editor-window-persistency 2026-06-30 08:49:53 +02:00
mafiesto4 5cd6c98ff3 Fix auto-selecting newly imported or created assets in Editor 2026-06-30 08:48:24 +02:00
Tyler Gregorcyk 37905f1ccb Adds option to use persistent settings over defualt viewport options
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-28 13:51:51 -05:00
Tyler Gregorcyk 5ead0d482b Adds Brightness, ResolusionScale, DebugView, and LayerMask to viewport persistence
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-28 13:38:40 -05:00
Tyler Gregorcyk 51ffac25a3 Fixes focus entries list when opening import files dialog
Closes #3567
Also fixes root node margin from -14 to -16 as mentioned in #3567

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-25 21:35:09 -05:00
mafiesto4 a3694203a2 Optimize development-only shaders and rendering code to compile it out in Release game builds 2026-06-25 11:21:13 +02:00
mafiesto4 49b5a2e912 Add Light Overlap debug view mode 2026-06-24 23:26:38 +02:00
mafiesto4 96a78fe217 Add auto-fill to plugin project clone based on clipboard 2026-06-24 17:20:13 +02:00
mafiesto4 dfd583caca Add new Lighting debug view mode for both diffuse and specular lighting preview without material colors 2026-06-18 13:57:59 +02:00
mafiesto4 3ccc167707 Fix error on drag&drop in Editor 2026-06-17 10:30:07 +02:00
mafiesto4 7fc1d525a5 Postmerge #4010 2026-06-16 12:06:26 +02:00
mafiesto4 490d316a8d Merge branch 'ResizeInAllDirectionTwo' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ResizeInAllDirectionTwo
# Conflicts:
#	Source/Editor/Surface/SurfaceComment.cs
2026-06-16 12:01:47 +02:00
mafiesto4 6f110ec6d1 Merge branch 'dev/PrefabScriptTrackIds' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/PrefabScriptTrackIds 2026-06-16 11:59:31 +02:00
mafiesto4 6c61ae4ed8 Merge branch 'master' of https://github.com/Alewinn-TerizKoming/FlaxEngine into Alewinn-TerizKoming-master 2026-06-16 11:58:25 +02:00
mafiesto4 39994764d1 Don't return matrix by value due to perf #4136 2026-06-16 11:57:44 +02:00
mafiesto4 b49b410d6b Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix 2026-06-16 11:54:54 +02:00
mafiesto4 888dfbe014 Add api to draw Skinned Model from code with Animated Model pose
https://forum.flaxengine.com/t/how-to-render-outline-for-an-animated-model/2598
2026-06-16 11:19:34 +02:00
Alewinn 1a47871212 Moving NodesCache desync after hotreload fix at the right place 2026-06-16 10:29:33 +02:00
mafiesto4 1da2c95647 Fixes for bc36168318 2026-06-16 09:32:29 +02:00
mafiesto4 bc36168318 Optimize Animated Model rendering with hardware instancing
All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
Alewinn 8e8212db5b Fix : Visject list types don't update after second hotreload 2026-06-14 23:34:28 +02:00
mafiesto4 33332bb372 Add engine extensions for PerfSDK integration
https://github.com/FlaxEngine/PerfSDK
2026-06-11 12:10:28 +02:00
mafiesto4 85d3673f15 Fix using Tools menu without Game Settings asset 2026-06-10 19:22:42 +02:00
mafiesto4 080de40eac Add debug preview to selected resource in GPU Memory tab 2026-06-10 15:13:59 +02:00
Andrei Gagua 0db92b473b Fix prefab Script track remapping in scene animations
Store prefab object IDs for Script tracks authored from prefab objects and mark those tracks as prefab object references so SceneAnimationPlayer can remap them for prefab instances.
2026-06-09 23:06:58 +03:00
mafiesto4 057e5684e9 Add Texture and Cube Texture support to Gameplay Globals 2026-06-09 13:49:00 +02:00
mafiesto4 c18178e045 Add improvements to Gameplay Globals editing
#3972
2026-06-09 10:42:10 +02:00
mafiesto4 050de578a9 Add MacWindow logo loading and use correct one for Editor 2026-06-08 22:04:09 +02:00
mafiesto4 c2da5a363d Fix missing default interface style on macOS #4116 2026-06-08 21:09:31 +02:00
mafiesto4 2242fd483b Merge branch 'dev/MacOSUIImprovement' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOSUIImprovement 2026-06-08 20:57:02 +02:00
mafiesto4 7a0ba92808 Remove deprecated UWP platform from Game Cooker window 2026-06-08 18:08:21 +02:00
mafiesto4 be5e13301e Fix displaying 'No Camera' overlay in editor viewport for game when using custom rendering 2026-06-07 23:16:23 +02:00
mafiesto4 b84ccc2cbc **Update to .NET 10** 2026-06-04 11:37:53 +02:00
Andrei Gagua 7326cf65d8 Fix: Editor - use non-jittered projection for post-TAA overlay grid
Add a managed `RenderView.GetOverlayProjection()` helper that returns the non-jittered projection once TAA has been resolved, and use it for editor overlay rendering paths.
2026-06-03 18:49:42 +03:00
mafiesto4 775e978fed Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Level/Actors/StaticModel.cpp
#	Source/Engine/Level/Prefabs/Prefab.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4 e450658834 Remove deprecated mono runtime backend
Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4 1a8827ba76 Fix Web build when python is installed in folder with whitespaces in path 2026-06-03 14:21:38 +02:00
mafiesto4 eed227aa79 Add distance-scale to vertex paint vertices
Add vertex paint brush size changing with shift+scroll
Fix vertex paint brush size to match the highlight sphere
2026-06-03 14:15:40 +02:00
mafiesto4 fd8ae9bc2b Rename SceneRenderTask::RenderingPercentage to RenderScale 2026-06-03 13:01:11 +02:00
Murry Lancashire 84ccb9df0c Add more LOD Generation options to model import settings (eg. borders lock, preserve UVs)
https://github.com/LOOPDISK/FlaxEngine/commit/1cfd4634727055c2a7249dff447528877332beab
2026-06-02 16:42:30 +02:00
mafiesto4 2531a4b918 Fix asset 'Reload' option to be available when asset failed to load for manual load 2026-06-02 15:51:46 +02:00
mafiesto4 1badeda31c Fix error when drawing animated model thumbnail 2026-06-01 19:20:00 +02:00
mafiesto4 f55ac81fe4 Update to the latest Vulkan SDK 1.4.350
Update Vulkan API to `1.2` on Windows
Update Vulkan API to `1.1` on Android
2026-06-01 14:19:09 +02:00
mafiesto4 0b47e63ba3 Fix regression from 0a39d88221 to display selected enum properly 2026-05-30 13:36:48 +02:00
mafiesto4 a0663666bb Disable recurring editor build verbose log to be used once 2026-05-30 13:35:49 +02:00
mafiesto4 c36c39df37 Add auto focus on model when changing Base Model in Anim Graph 2026-05-28 11:38:34 +02:00
mafiesto4 6fa38b75d5 Add material instance creation out of other instance
#4063
2026-05-28 10:40:51 +02:00
mafiesto4 b7185bfe72 Merge branch 'SkeletonAndSkeletonDebugDrawImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SkeletonAndSkeletonDebugDrawImprovements 2026-05-28 10:10:19 +02:00