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Flax/FlaxEngine
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Code Issues Pull Requests Releases Activity
3,569 Commits 16 Branches 23 Tags
1dab45f4075e0d10c027d2709f4b274109a3beb2
Commit Graph
14 Commits
Author SHA1 Message Date
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
mafiesto4 3ded5326a2 Add more utilities for using Matrix3x3 2022-04-04 17:09:47 +02:00
mafiesto4 8082f5f909 Minor fixes and changes 2022-02-21 20:14:46 +01:00
mafiesto4 5d4c168e1e Add Vector3::Clamp for easier inline in optimized builds 2022-02-15 12:14:31 +01:00
mafiesto4 9dc49f7165 Optimize Vector3 method to be inlined more often 2022-02-14 11:46:48 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
intolerantape 9ee0773ab1 Moved the various Vector::Angle functions into their respective CPP files.
They didn't seem like prime candidates for inlining.
2021-09-30 13:30:55 -07:00
Jean-Baptiste Perrier c8ceb4f86b Add DoubleX constructors for VectorX 2021-08-18 12:49:38 +02:00
jb-perrier a746e0c995 Add Vector3 constructor for IntX. 2021-04-08 18:41:38 +02:00
mafiesto4 a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00
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