Commit Graph
2180 Commits
Author SHA1 Message Date
W2.Wizard bd18286fbd Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
mafiesto4 aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
mafiesto4 a226ff8762 Fix plane model incorrect rotation in material preview (#165) 2021-01-28 00:52:06 +01:00
mafiesto4 a1cee0f0bf Fix crash when applying changes to prefab 2021-01-28 00:38:08 +01:00
mafiesto4 bb84ad0f79 Add missing doc comment 2021-01-28 00:10:41 +01:00
mafiesto4 0de380ad3a Optimize Variant typename loading if length is zero 2021-01-28 00:02:37 +01:00
mafiesto4 4b11725226 Fix crash when creating Empty particle emitter
Fixes #174
2021-01-27 23:59:24 +01:00
mafiesto4 971ab7b8e7 Merge branch 'stefnotch-improve-first-time-setup' 2021-01-27 23:36:59 +01:00
mafiesto4 b57ce2bd56 Merge branch 'improve-first-time-setup' of git://github.com/stefnotch/FlaxEngine into stefnotch-improve-first-time-setup 2021-01-27 23:36:54 +01:00
mafiesto4 876a728b41 Fix scene animation rendering issue with game window is not selected tab
Fixes #170
2021-01-27 23:27:19 +01:00
mafiesto4 b411539717 Merge branch 'stefnotch-fix-disable-ctrl-w-ingame' 2021-01-27 22:41:28 +01:00
mafiesto4 4cb5574a2e Merge branch 'fix-disable-ctrl-w-ingame' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-disable-ctrl-w-ingame 2021-01-27 22:41:24 +01:00
mafiesto4 1aceab3783 Merge branch 'W2Wizard-DDX-DDY-Nodes' 2021-01-27 22:39:23 +01:00
mafiesto4 c583b6a1a7 Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes 2021-01-27 22:39:19 +01:00
mafiesto4 3c3b47f5b4 Fix Get Node Transform ndoe in anim graph 2021-01-27 22:37:25 +01:00
mafiesto4 36bd398136 Fix error when animated model skeleton has duplicated node name 2021-01-27 22:37:19 +01:00
stefnotch c820e87d4a Slightly tweak the key processing code 2021-01-27 22:08:17 +01:00
stefnotch f00ae7fb21 Disable CTRL+W during the game
Fix #96
2021-01-27 21:30:22 +01:00
stefnotch 18e3d51914 Check LFS using file size 2021-01-27 18:08:38 +01:00
mafiesto4 7c85ac61b8 Add new Spline actor initialization when spawning in editor 2021-01-27 15:39:38 +01:00
mafiesto4 9cdbbf590a Add spline points tangents gizmos and debug drawing 2021-01-27 15:29:33 +01:00
mafiesto4 bd93e46624 Tweaks for ActorChildNode 2021-01-27 15:29:14 +01:00
mafiesto4 f0c7fbb0cf Add more utilities for Spline 2021-01-27 15:28:26 +01:00
mafiesto4 560b6cf5da Fix error when animated model skeleton has duplicated node name 2021-01-27 15:12:29 +01:00
mafiesto4 c0e8b735ad Fix Get Node Transform ndoe in anim graph 2021-01-27 15:12:02 +01:00
mafiesto4 5a402df3ff Add Add/Subtract methods to Transform 2021-01-27 15:07:02 +01:00
stefnotch 691d9d9b88 Document the GitHub basics 2021-01-27 14:34:38 +01:00
stefnotch 81865bd97e Move Flax plugin up, since it's currently required 2021-01-27 14:32:25 +01:00
stefnotch 80e0b0b0e5 Document the "set as startup project" 2021-01-27 14:32:10 +01:00
stefnotch da3a54d184 Pause on error
On Windows, because people using Windows will double click on the file
2021-01-27 14:06:36 +01:00
mafiesto4 3dc6afef62 Improve selecting spline gizmos and add highlight sphere 2021-01-27 12:38:03 +01:00
mafiesto4 590fcebaec Fix drawing spline when spline point gizmo is selected 2021-01-27 12:33:46 +01:00
mafiesto4 37e3a85080 Optimize splines debug rendering performance 2021-01-27 12:33:32 +01:00
mafiesto4 fd96957819 Add gizmo handles for spline points 2021-01-27 12:13:00 +01:00
mafiesto4 d0c0259ee2 Add setter methods for spline points 2021-01-27 12:12:40 +01:00
mafiesto4 53601d8a85 Optimize and improve ActorChildNodes handling 2021-01-27 12:11:59 +01:00
mafiesto4 1d19d38c38 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Editor/Surface/SurfaceNode.cs
2021-01-27 10:39:44 +01:00
mafiesto4 cd2ae08da0 Fixes and tweaks to the networking impl 2021-01-27 10:37:15 +01:00
mafiesto4 a876e56339 Merge branch 'jb-perrier-network' into 1.1 2021-01-27 09:49:44 +01:00
W2.Wizard 1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
Richard c8b0773661 Fixed a bug 2021-01-27 11:07:36 +11:00
mafiesto4 f1763840c9 Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows 2021-01-27 00:28:38 +01:00
mafiesto4 bbeab83b29 Merge branch 'GoaLitiuM-folder_dialog' 2021-01-27 00:27:41 +01:00
mafiesto4 cb8ba2d757 Fix WindowsFileSystem::ShowBrowseFolderDialog path length 2021-01-27 00:27:32 +01:00
mafiesto4 1679458094 Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog 2021-01-27 00:05:57 +01:00
mafiesto4 c9992ef7d0 Merge branch 'GoaLitiuM-faster_dev_builds' 2021-01-26 23:47:10 +01:00
mafiesto4 02dde50071 Merge branch 'faster_dev_builds' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-faster_dev_builds 2021-01-26 23:02:59 +01:00
mafiesto4 854d0147dd Fix Visject Node layout when adding boxes from code 2021-01-26 22:52:35 +01:00
mafiesto4 59858ecb27 Fix Visual Script invoke method node signature check for output params passed via reference 2021-01-26 22:52:08 +01:00
mafiesto4 269f1fc8c1 Fix ResizeAuto in SurfaceNode to include custom controls 2021-01-26 22:16:19 +01:00