Commit Graph

7009 Commits

Author SHA1 Message Date
mafiesto4 71ff0c6362 Fix root linkage for prefab instances copy pasted in Editor
#3945
2026-03-30 10:13:25 +02:00
mafiesto4 b3aeab777f Fix invalid CanRenderer when canvas actor is gone
#3945
2026-03-30 00:13:49 +02:00
mafiesto4 b8110e9db3 Add = to text box separators 2026-03-30 00:13:24 +02:00
mafiesto4 f500fcd6fd Optimize actors copy/paste data to use a single JSON for all objects
#3945
2026-03-28 23:39:43 +01:00
mafiesto4 095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
mafiesto4 c12948c6cc Fix crash when applying prefab changes using default instance (invalid)
#3754
2026-03-28 00:04:03 +01:00
mafiesto4 258ba233d5 Attempt to fix time precision issue in long game run
#3865
2026-03-27 23:52:11 +01:00
mafiesto4 bb2ee7260f Optimize code in draw calls batching for shadow 2026-03-27 17:59:25 +01:00
mafiesto4 54202eeb8a Merge remote-tracking branch 'origin/1.12' into 1.12 2026-03-27 11:22:32 +01:00
mafiesto4 8f50d9faec Fix terrain collision geometry order to match heights buffer
#3844
2026-03-27 11:06:11 +01:00
mafiesto4 5773dc47f4 Restore no cursor clipping in Locked mode on non-SDL input to avoid issues 2026-03-26 23:52:24 +01:00
mafiesto4 c30c56e8eb Restore windows lock during input events processing in non-SDL verison for now 2026-03-26 23:49:30 +01:00
mafiesto4 eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
mafiesto4 78052fbaec Refactor engine configuration to support platform-specific namespaces in config files 2026-03-26 23:27:51 +01:00
mafiesto4 6d433d4ef7 Add normalization to Reflections debug view to be usable in HDR scenes 2026-03-26 19:16:16 +01:00
mafiesto4 7531b1fdbd Fix rendering crash when D24_8Stencil format is not supported (lol) 2026-03-26 19:12:58 +01:00
mafiesto4 58586ca4f0 Add small improvement to terrain normals 2026-03-26 17:17:13 +01:00
mafiesto4 09a0573932 Fix MeshAccessor.Stream count for items not aligned to buffer start 2026-03-26 17:14:14 +01:00
mafiesto4 b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
mafiesto4 f1b6c13ba9 Fix PixelFormatSampler.Write` in C# to actually work 2026-03-26 15:33:55 +01:00
mafiesto4 ccc8d209da Fix MeshAccessor to validate buffer existence in C# API 2026-03-26 15:33:14 +01:00
mafiesto4 e624e1ba69 Fix missing Custom Global Code code generation in Defines stage 2026-03-26 14:14:15 +01:00
mafiesto4 a48ce78733 Fix crash when loading CollisionData before physics init
#3971
2026-03-26 12:28:31 +01:00
mafiesto4 d1f6440a76 Fix stack overflow on mac when cooking game with too small stack size 2026-03-26 10:55:11 +01:00
mafiesto4 f92ec30e1b Fix crash when using convex mesh collider with negative scale
#3853
2026-03-26 09:26:42 +01:00
mafiesto4 c12553812c Update Terrain scripting API 2026-03-25 22:31:36 +01:00
mafiesto4 a84109df2c Add UnusedStorageLifetime for asset file TTL
#3931
2026-03-25 21:30:07 +01:00
mafiesto4 2c742bee41 Fix typo from #3914 2026-03-25 17:22:38 +01:00
mafiesto4 0f332e331d Merge branch 'RadialMenuImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RadialMenuImprovements 2026-03-25 17:21:20 +01:00
mafiesto4 5e6723aa22 Fix missing init and serialization #2977 2026-03-25 17:16:01 +01:00
mafiesto4 c7449c8f95 Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
# Conflicts:
#	Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
mafiesto4 0fe297c390 Minor fixes to #3669
Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
mafiesto4 b10303cd8d Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned 2026-03-25 16:22:05 +01:00
mafiesto4 d06be3d1d6 Fix crash on invalid prefab data size
#3979
2026-03-25 13:45:21 +01:00
mafiesto4 7c5b1942e6 Fix MaterialBase::GetParameterValue when parameter is not overridden
#3965
2026-03-25 12:44:42 +01:00
mafiesto4 9850761b5c Fix crash when cloth sim is still active 2026-03-25 12:27:50 +01:00
mafiesto4 35fb320ff0 Merge remote-tracking branch 'origin/master' into 1.12 2026-03-24 23:59:41 +01:00
mafiesto4 e000a6727e Fix format support on Vulkan 2026-03-24 23:58:01 +01:00
mafiesto4 3a3b997e97 Fix compilation regression 2026-03-24 23:46:21 +01:00
mafiesto4 f3c957481c Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
mafiesto4 e8134803c4 Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
2026-03-24 23:13:50 +01:00
mafiesto4 7b3cfd989f Add memory profiler category for Cloth 2026-03-24 23:01:09 +01:00
mafiesto4 13f5222ec7 Fix MeshAccessor to properly reference model asset data during the usage 2026-03-24 23:00:51 +01:00
mafiesto4 29abfbcdc9 Fix Cloth with models that use compressed vertex buffer
#4017
2026-03-24 22:59:21 +01:00
mafiesto4 d2ef0671e3 Fix incorrect terrain debug buffers disposing 2026-03-24 19:32:17 +01:00
mafiesto4 956a9b8fab Merge branch 'PhysicsSphereCullFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PhysicsSphereCullFix 2026-03-24 18:34:30 +01:00
mafiesto4 601b40dd86 Merge branch 'Fix-Dropdown' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Fix-Dropdown 2026-03-24 18:33:56 +01:00
mafiesto4 7f1add4bdd Fix missing Length in Vector4 2026-03-24 18:26:45 +01:00
mafiesto4 99d3da467e Fix deadlock when hot-reloading scripts in Editor while Animation asset gets auto-saved
#3942
2026-03-24 17:45:06 +01:00
mafiesto4 ce5dd6bc16 Fix render image output flags when UAV is not supported 2026-03-24 17:00:26 +01:00