Commit Graph

917 Commits

Author SHA1 Message Date
mafiesto4 313f0e5478 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/Editor/Grid.flax
#	Content/Shaders/GBuffer.flax
#	Content/Shaders/GlobalSignDistanceField.flax
#	Content/Shaders/ProbesFilter.flax
#	Content/Shaders/SSR.flax
#	Content/Shaders/VolumetricFog.flax
#	Development/Documentation/mono.md
#	Source/Editor/Modules/ContentDatabaseModule.cs
2026-08-30 22:23:31 +02:00
mafiesto4 97186f1970 Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows 2026-08-28 19:53:10 +02:00
mafiesto4 4123e6f638 Various fixes to graphics 2026-08-28 19:32:12 +02:00
mafiesto4 07cd529958 Fix rendering transparent material on WebGPU without shadows 2026-08-28 19:30:24 +02:00
mafiesto4 14df537817 Refactor engine shaders folder to have better organization 2026-08-26 12:59:23 +02:00
mafiesto4 1ce4c0f16e Add GPUQueryType::BinaryOcclusion for simpler visibility checks 2026-08-23 00:01:11 +02:00
mafiesto4 dfb0db0b70 Refactor Actor::Draw to use only variant with RenderContextBatch to simplify rendering code 2026-08-20 22:50:32 +02:00
mafiesto4 58edc4c897 Refactor Wireframe view mode to draw wireframe on top of lit view 2026-08-18 12:01:03 +02:00
mafiesto4 cef6838b68 Fix mesh index buffer when using 32-bit indices
#4217
2026-08-16 14:39:47 +02:00
mafiesto4 708bdc7bcb Add MaterialTextureMipBias to control texture mip bias in materials for better frame upscaling 2026-08-16 14:30:53 +02:00
mafiesto4 926d9a0a0d Refactor rendering code by moving RenderContext to a separate harder file 2026-08-16 12:45:54 +02:00
mafiesto4 1f9f2b6a39 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
2026-08-13 11:46:40 +02:00
mafiesto4 05ebbe7448 Add new temporal upsampling option (TAAU) when using location DuringAntiAliasing
Refactor `RenderingUpscaleLocation` enum item names.
2026-08-13 11:26:27 +02:00
Jake Young 3f43c9622b Disable eye adaptation and motion blur by default 2026-08-13 02:45:04 -04:00
mafiesto4 3f393b9429 Merge branch 'build_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_fix 2026-08-12 14:35:29 +02:00
Ari Vuollet 7d945d47e8 Fix build regression 2026-08-10 20:34:06 +03:00
mafiesto4 a7baf9ca37 Add FromMemory and LoadMemory to Texture for loading images from memory 2026-08-10 14:58:09 +02:00
mafiesto4 fff611e7d2 Fix delay on virtual GPU texture upload 2026-08-09 07:18:21 +02:00
mafiesto4 59227bbc8b Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Engine/Graphics/Materials/DeformableMaterialShader.h
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.h
2026-08-08 06:40:11 +02:00
David Svez caa670949b Clarify DDGI settings guidance 2026-08-08 05:58:30 +02:00
mafiesto4 de0bf0d552 Fix missing distortion rendering on Deformable materials
#4045
2026-08-07 06:16:30 +02:00
mafiesto4 8632890068 Missing change for fix e8c63066e3 2026-08-03 07:47:30 +02:00
mafiesto4 d845eb54ce Refactor GeometryDrawStateData storage into RenderBufers for correct split-screen rendering
Refactor `ISceneRenderingListener` events to contain more data
2026-08-03 07:08:27 +02:00
mafiesto4 e8c63066e3 Fix LOD Dither Factor regression from bc36168318 on negative values 2026-08-03 07:04:49 +02:00
mafiesto4 b66a5f1f27 Add ViewportRect to Camera and rendering for split-screen drawing 2026-07-23 13:15:09 +02:00
mafiesto4 c306781eb3 Add InputLatencyMs stat to ProfilingTools 2026-07-22 09:59:36 +02:00
mafiesto4 b6204ceb76 Add DDGI reflections to transparent materials 2026-07-21 13:25:09 +02:00
mafiesto4 078a45c4b7 Add half-res DDGI reflections resolving to optimzie rendering on low-end devices 2026-07-20 12:06:13 +02:00
mafiesto4 bc7146f822 Add todo comment for future 2026-07-15 23:42:57 +02:00
mafiesto4 401bfbd52d Add new DDGI Reflections rendering mode for fully dynamic indirect specular 2026-07-14 23:09:34 +02:00
mafiesto4 7d387a11c7 Simplify binding depth buffer as read-only 2026-06-30 15:18:43 +02:00
mafiesto4 1915aa3c06 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/DepthOfField.flax
#	Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
mafiesto4 593b989958 Fix procedural Skinned Mesh creation from code
https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
2026-06-29 15:18:21 +02:00
mafiesto4 7f403658df Add option to render DDGI indirect lighting in half-res with bilateral upscaling
Cuts irradiance resolving time in half at cost of some aliasing. Ideal for low-quality settings or when rendering at high native res.
2026-06-27 00:44:20 +02:00
mafiesto4 a45dec5170 Add Graphics.GI.Dump command for profiling DDGI/GlobalSDF 2026-06-25 22:49:32 +02:00
mafiesto4 1385d5282f Add Graphics.Shadows.Dump command for profiling shadow mapping 2026-06-25 19:02:35 +02:00
mafiesto4 a3694203a2 Optimize development-only shaders and rendering code to compile it out in Release game builds 2026-06-25 11:21:13 +02:00
mafiesto4 11a226952c Update graphics API 2026-06-24 23:32:16 +02:00
mafiesto4 49b5a2e912 Add Light Overlap debug view mode 2026-06-24 23:26:38 +02:00
mafiesto4 91268116b0 Fix self-shadowing artifacts in DDGI on fast moving objects 2026-06-24 16:54:43 +02:00
mafiesto4 2486fecca5 Add RealtimeSkybox mode to SkyLight for dynamic skylight 2026-06-23 13:42:46 +02:00
mafiesto4 0477d37aeb Add IndirectShadowsStrength to GI settings for artist-controlled light leaking 2026-06-23 12:33:11 +02:00
mafiesto4 5636c9d85b Add GPU Texture binding as Gameplay Global texture for runtime-textures 2026-06-23 08:42:55 +02:00
mafiesto4 3db688e5fd Add GIProbesSpacing and GlobalSurfaceAtlasResolution to global Graphics for runtime editing
#4001
2026-06-21 23:07:17 +02:00
mafiesto4 cc99d537d9 Add Graphics.GI.GetConvergence to use GI bounce progress for game loading screens/fades 2026-06-21 22:56:47 +02:00
mafiesto4 dfd583caca Add new Lighting debug view mode for both diffuse and specular lighting preview without material colors 2026-06-18 13:57:59 +02:00
mafiesto4 e40ce90370 Update DirectXShaderCompiler to 1.9.2602 2026-06-17 12:09:01 +02:00
mafiesto4 39994764d1 Don't return matrix by value due to perf #4136 2026-06-16 11:57:44 +02:00
mafiesto4 b49b410d6b Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix 2026-06-16 11:54:54 +02:00
mafiesto4 956a59e6bb Add PostProcessEffect.CollectDrawCalls to properly draw custom meshes 2026-06-16 11:20:43 +02:00