mafiesto4
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313f0e5478
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Content/Shaders/Editor/Grid.flax
# Content/Shaders/GBuffer.flax
# Content/Shaders/GlobalSignDistanceField.flax
# Content/Shaders/ProbesFilter.flax
# Content/Shaders/SSR.flax
# Content/Shaders/VolumetricFog.flax
# Development/Documentation/mono.md
# Source/Editor/Modules/ContentDatabaseModule.cs
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2026-08-30 22:23:31 +02:00 |
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mafiesto4
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97186f1970
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Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows
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2026-08-28 19:53:10 +02:00 |
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mafiesto4
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4123e6f638
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Various fixes to graphics
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2026-08-28 19:32:12 +02:00 |
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mafiesto4
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07cd529958
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Fix rendering transparent material on WebGPU without shadows
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2026-08-28 19:30:24 +02:00 |
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mafiesto4
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14df537817
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Refactor engine shaders folder to have better organization
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2026-08-26 12:59:23 +02:00 |
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mafiesto4
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1ce4c0f16e
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Add GPUQueryType::BinaryOcclusion for simpler visibility checks
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2026-08-23 00:01:11 +02:00 |
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mafiesto4
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dfb0db0b70
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Refactor Actor::Draw to use only variant with RenderContextBatch to simplify rendering code
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2026-08-20 22:50:32 +02:00 |
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mafiesto4
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58edc4c897
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Refactor Wireframe view mode to draw wireframe on top of lit view
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2026-08-18 12:01:03 +02:00 |
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mafiesto4
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cef6838b68
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Fix mesh index buffer when using 32-bit indices
#4217
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2026-08-16 14:39:47 +02:00 |
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mafiesto4
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708bdc7bcb
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Add MaterialTextureMipBias to control texture mip bias in materials for better frame upscaling
|
2026-08-16 14:30:53 +02:00 |
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mafiesto4
|
926d9a0a0d
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Refactor rendering code by moving RenderContext to a separate harder file
|
2026-08-16 12:45:54 +02:00 |
|
mafiesto4
|
1f9f2b6a39
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Content/Shaders/GI/DDGI.flax
|
2026-08-13 11:46:40 +02:00 |
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mafiesto4
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05ebbe7448
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Add new temporal upsampling option (TAAU) when using location DuringAntiAliasing
Refactor `RenderingUpscaleLocation` enum item names.
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2026-08-13 11:26:27 +02:00 |
|
Jake Young
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3f43c9622b
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Disable eye adaptation and motion blur by default
|
2026-08-13 02:45:04 -04:00 |
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mafiesto4
|
3f393b9429
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Merge branch 'build_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_fix
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2026-08-12 14:35:29 +02:00 |
|
Ari Vuollet
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7d945d47e8
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Fix build regression
|
2026-08-10 20:34:06 +03:00 |
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mafiesto4
|
a7baf9ca37
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Add FromMemory and LoadMemory to Texture for loading images from memory
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2026-08-10 14:58:09 +02:00 |
|
mafiesto4
|
fff611e7d2
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Fix delay on virtual GPU texture upload
|
2026-08-09 07:18:21 +02:00 |
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mafiesto4
|
59227bbc8b
|
Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Source/Engine/Graphics/Materials/DeformableMaterialShader.h
# Source/Engine/Platform/Windows/WindowsWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.h
|
2026-08-08 06:40:11 +02:00 |
|
David Svez
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caa670949b
|
Clarify DDGI settings guidance
|
2026-08-08 05:58:30 +02:00 |
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mafiesto4
|
de0bf0d552
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Fix missing distortion rendering on Deformable materials
#4045
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2026-08-07 06:16:30 +02:00 |
|
mafiesto4
|
8632890068
|
Missing change for fix e8c63066e3
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2026-08-03 07:47:30 +02:00 |
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mafiesto4
|
d845eb54ce
|
Refactor GeometryDrawStateData storage into RenderBufers for correct split-screen rendering
Refactor `ISceneRenderingListener` events to contain more data
|
2026-08-03 07:08:27 +02:00 |
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mafiesto4
|
e8c63066e3
|
Fix LOD Dither Factor regression from bc36168318 on negative values
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2026-08-03 07:04:49 +02:00 |
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mafiesto4
|
b66a5f1f27
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Add ViewportRect to Camera and rendering for split-screen drawing
|
2026-07-23 13:15:09 +02:00 |
|
mafiesto4
|
c306781eb3
|
Add InputLatencyMs stat to ProfilingTools
|
2026-07-22 09:59:36 +02:00 |
|
mafiesto4
|
b6204ceb76
|
Add DDGI reflections to transparent materials
|
2026-07-21 13:25:09 +02:00 |
|
mafiesto4
|
078a45c4b7
|
Add half-res DDGI reflections resolving to optimzie rendering on low-end devices
|
2026-07-20 12:06:13 +02:00 |
|
mafiesto4
|
bc7146f822
|
Add todo comment for future
|
2026-07-15 23:42:57 +02:00 |
|
mafiesto4
|
401bfbd52d
|
Add new DDGI Reflections rendering mode for fully dynamic indirect specular
|
2026-07-14 23:09:34 +02:00 |
|
mafiesto4
|
7d387a11c7
|
Simplify binding depth buffer as read-only
|
2026-06-30 15:18:43 +02:00 |
|
mafiesto4
|
1915aa3c06
|
Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Content/Shaders/DepthOfField.flax
# Source/Engine/Content/Asset.cpp
|
2026-06-30 10:06:55 +02:00 |
|
mafiesto4
|
593b989958
|
Fix procedural Skinned Mesh creation from code
https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
|
2026-06-29 15:18:21 +02:00 |
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mafiesto4
|
7f403658df
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Add option to render DDGI indirect lighting in half-res with bilateral upscaling
Cuts irradiance resolving time in half at cost of some aliasing. Ideal for low-quality settings or when rendering at high native res.
|
2026-06-27 00:44:20 +02:00 |
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mafiesto4
|
a45dec5170
|
Add Graphics.GI.Dump command for profiling DDGI/GlobalSDF
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2026-06-25 22:49:32 +02:00 |
|
mafiesto4
|
1385d5282f
|
Add Graphics.Shadows.Dump command for profiling shadow mapping
|
2026-06-25 19:02:35 +02:00 |
|
mafiesto4
|
a3694203a2
|
Optimize development-only shaders and rendering code to compile it out in Release game builds
|
2026-06-25 11:21:13 +02:00 |
|
mafiesto4
|
11a226952c
|
Update graphics API
|
2026-06-24 23:32:16 +02:00 |
|
mafiesto4
|
49b5a2e912
|
Add Light Overlap debug view mode
|
2026-06-24 23:26:38 +02:00 |
|
mafiesto4
|
91268116b0
|
Fix self-shadowing artifacts in DDGI on fast moving objects
|
2026-06-24 16:54:43 +02:00 |
|
mafiesto4
|
2486fecca5
|
Add RealtimeSkybox mode to SkyLight for dynamic skylight
|
2026-06-23 13:42:46 +02:00 |
|
mafiesto4
|
0477d37aeb
|
Add IndirectShadowsStrength to GI settings for artist-controlled light leaking
|
2026-06-23 12:33:11 +02:00 |
|
mafiesto4
|
5636c9d85b
|
Add GPU Texture binding as Gameplay Global texture for runtime-textures
|
2026-06-23 08:42:55 +02:00 |
|
mafiesto4
|
3db688e5fd
|
Add GIProbesSpacing and GlobalSurfaceAtlasResolution to global Graphics for runtime editing
#4001
|
2026-06-21 23:07:17 +02:00 |
|
mafiesto4
|
cc99d537d9
|
Add Graphics.GI.GetConvergence to use GI bounce progress for game loading screens/fades
|
2026-06-21 22:56:47 +02:00 |
|
mafiesto4
|
dfd583caca
|
Add new Lighting debug view mode for both diffuse and specular lighting preview without material colors
|
2026-06-18 13:57:59 +02:00 |
|
mafiesto4
|
e40ce90370
|
Update DirectXShaderCompiler to 1.9.2602
|
2026-06-17 12:09:01 +02:00 |
|
mafiesto4
|
39994764d1
|
Don't return matrix by value due to perf #4136
|
2026-06-16 11:57:44 +02:00 |
|
mafiesto4
|
b49b410d6b
|
Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix
|
2026-06-16 11:54:54 +02:00 |
|
mafiesto4
|
956a59e6bb
|
Add PostProcessEffect.CollectDrawCalls to properly draw custom meshes
|
2026-06-16 11:20:43 +02:00 |
|