Commit Graph

4697 Commits

Author SHA1 Message Date
mafiesto4 c49c875165 Add astc lib for Windows x64 2024-01-03 22:05:25 +01:00
Mr. Capybara a102bad87e Change wheel steer angle limit 2024-01-02 22:28:23 -04:00
Mr. Capybara 42b20b4e76 Expose vehicle relationship between speed and steer to driver 2024-01-02 20:39:24 -04:00
Menotdan 6178cb1bf4 attempt 2 at fixing the build regression. 2024-01-02 12:36:17 -05:00
Menotdan 31adfd2c9c Attempt to fix builds on unix. 2024-01-02 04:27:35 -05:00
Menotdan 8bd84e0616 Fix sub-mesh reimporting with some potentially hacky workarounds? 2024-01-02 03:52:57 -05:00
Menotdan ab51ca6e70 Change behavior when Use Local Origin is checked. 2024-01-01 21:35:18 -05:00
Menotdan 8273656793 Fix major issue with transformation. 2024-01-01 20:24:13 -05:00
Menotdan 045943ef27 Fix prefab scale and rotation. 2024-01-01 19:11:45 -05:00
Mr. Capybara 07de7a26dd Expose vehicle pad smooth inputs 2024-01-01 11:15:16 -04:00
Menotdan 8bcc526dd6 Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs. 2024-01-01 01:24:36 -05:00
Mr. Capybara 967569c3e2 Small fix vehicle tank inputs 2023-12-31 22:43:04 -04:00
Menotdan 5cf20b8eee Add an option to skip existing materials when reimporting. 2023-12-31 21:11:39 -05:00
Mr. Capybara 6a2d7e9444 auto sort wheels based on wheel position 2023-12-31 22:11:30 -04:00
Menotdan 4839ef5ddc Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds. 2023-12-31 19:42:13 -05:00
Menotdan bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
Mr. Capybara d016305690 Add tank vehicle physics 2023-12-31 15:00:31 -04:00
GoaLitiuM 9077e0cf22 Fix crash while moving simulation disabled kinematic actors 2023-12-31 14:36:38 +02:00
GoaLitiuM f10840efb4 Fix uninitialized value of NetworkConfig NetworkDriver field 2023-12-29 19:51:29 +02:00
nothingTVatYT e851d18227 same in UnixFile.cpp 2023-12-29 01:20:17 +01:00
nothingTVatYT 21c4667f8c same problem for Android and Apple 2023-12-28 22:36:33 +01:00
nothingTVatYT 8174e8ab77 fix getting file access time for Linux 2023-12-28 22:24:34 +01:00
mafiesto4 b275ffc146 Fix PostFx Materials blending for duplicated entries
#1991
2023-12-27 21:18:28 +01:00
mafiesto4 b4c23c969a Fix unlink usag on Unix systems to properly use returned value
#2078
2023-12-27 21:11:01 +01:00
mafiesto4 4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
Preben Eriksen 35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
mafiesto4 3c6ed303fe Dont use astc on windows/limux yet 2023-12-24 22:45:44 +01:00
mafiesto4 4d8b8e5311 Merge branch 'astc' into 1.8 2023-12-22 10:36:37 +01:00
mafiesto4 b2f9b9e14d Add texture quality option for iOS 2023-12-20 15:12:48 +01:00
mafiesto4 53a2ebbd17 Add more ASTC texture formats with larger block sizes 2023-12-20 15:12:12 +01:00
mafiesto4 e4c8639697 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Cooker/Steps/DeployDataStep.cpp
2023-12-20 00:39:15 +01:00
mafiesto4 4e34524a08 Add profile event 2023-12-19 13:02:48 +01:00
mafiesto4 3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
ExMatics HydrogenC 4497b2ca7d Add fallback settings for control 2023-12-19 12:36:12 +08:00
ExMatics HydrogenC ac090d690e Merge remote-tracking branch 'upstream/master' 2023-12-19 12:33:13 +08:00
mafiesto4 8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
mafiesto4 bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
mafiesto4 c6c53baff2 Improvements for astc format 2023-12-18 09:59:29 +01:00
mafiesto4 5958b2f4ea Remove unused 'PixelFormatExtensions::ComputeScanlineCount' 2023-12-18 09:55:17 +01:00
mafiesto4 4726552d8b Merge remote-tracking branch 'origin/master' 2023-12-18 09:50:57 +01:00
Mr. Capybara 57dee19f75 Merge branch 'master' into arrow-debug-draw-improviment 2023-12-17 10:28:00 -04:00
Mr. Capybara 3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
mafiesto4 e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
mafiesto4 7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
mafiesto4 0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
mafiesto4 6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
mafiesto4 2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
mafiesto4 efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
mafiesto4 c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00
mafiesto4 141bec0259 Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow 2023-12-16 12:35:26 +01:00