mafiesto4
39994764d1
Don't return matrix by value due to perf #4136
2026-06-16 11:57:44 +02:00
mafiesto4
b49b410d6b
Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix
2026-06-16 11:54:54 +02:00
mafiesto4
057e5684e9
Add Texture and Cube Texture support to Gameplay Globals
2026-06-09 13:49:00 +02:00
Andrei Gagua
7326cf65d8
Fix: Editor - use non-jittered projection for post-TAA overlay grid
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Add a managed `RenderView.GetOverlayProjection()` helper that returns the non-jittered projection once TAA has been resolved, and use it for editor overlay rendering paths.
2026-06-03 18:49:42 +03:00
mafiesto4
fd8ae9bc2b
Rename SceneRenderTask::RenderingPercentage to RenderScale
2026-06-03 13:01:11 +02:00
mafiesto4
c2ec3fe2cb
Simplify async render flushing code
2026-06-03 05:03:22 +02:00
mafiesto4
fca6ed43cc
Fix compilation regression
2026-06-02 19:17:40 +02:00
mafiesto4
9ce6026192
Optimize model actors entries serialization
2026-06-02 14:07:28 +02:00
mafiesto4
e7c5f257e9
Minor fixes and improvements
2026-05-28 09:54:35 +02:00
mafiesto4
320d37d9a2
Fix MeshAccessor triangle count calculation bug
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#4121
2026-05-28 09:54:18 +02:00
mafiesto4
ab6b5927f8
Fix missing Int2/Int3/Int4 in Variant support implementation parts
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#4114
2026-05-27 17:23:22 +02:00
mafiesto4
97bcdacd9a
Fix minor doc issues
2026-05-13 15:43:44 +02:00
mafiesto4
5739c0bef4
Fix assertion on shader load failure
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#2702
2026-05-12 22:53:29 +02:00
mafiesto4
d697bd7402
Update old API usage
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#4080 #4081
2026-05-12 18:40:21 +02:00
mafiesto4
caef258e1a
Fix missing ChannelMask parameter type clone for Material Instance
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#4070
2026-04-27 16:39:15 +02:00
mafiesto4
e6c0836b09
Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
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This reverts commit 641f70d4ac .
Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
2026-04-25 10:31:21 +02:00
mafiesto4
0ba611e57f
Fix compilation
2026-04-20 10:42:20 +02:00
mafiesto4
c474f2e522
Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read
2026-04-20 09:46:43 +02:00
mafiesto4
635ef0ad66
Fix drawing editor thumbnails when texture used by asset is using dynamic streaming
2026-04-19 22:37:58 +02:00
mafiesto4
54e5e6895d
Fix material instance parameters order in editor to match from base material
2026-04-19 10:22:35 +02:00
mafiesto4
641f70d4ac
Fix Blend Mode on Terrain materials to be unenviable due to not implemented
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#4056
2026-04-18 23:44:21 +02:00
mafiesto4
cb2f2bf644
Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
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#4055
2026-04-16 23:24:53 +02:00
mafiesto4
9350a4a706
Refactor model LOD transition to run only when any material uses Dithered LOD Transition
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#4055
2026-04-16 23:23:36 +02:00
mafiesto4
591706d7fd
Fix environment probe selection to use closest one to the object
2026-04-15 09:59:17 +02:00
mafiesto4
cdf82df326
Add docs about conditional features in public API
2026-04-14 16:55:43 +02:00
mafiesto4
f4cf822b3c
Fix async rendering when Job System is disabled
2026-04-14 09:09:42 +02:00
mafiesto4
1d3d20e6c5
Add option to disable shadows on transparent material
2026-04-09 14:47:39 +02:00
mafiesto4
963b2f327f
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Engine/Platform/Windows/WindowsPlatform.h
2026-04-08 13:24:29 +02:00
mafiesto4
737cac559c
Fix postfx material flicker due to lost asset reference
2026-04-08 09:27:31 +02:00
mafiesto4
0e161c6ec1
Fixes for Web
2026-04-03 16:45:16 +02:00
mafiesto4
2fc95bdf57
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4
258ba233d5
Attempt to fix time precision issue in long game run
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#3865
2026-03-27 23:52:11 +01:00
mafiesto4
54202eeb8a
Merge remote-tracking branch 'origin/1.12' into 1.12
2026-03-27 11:22:32 +01:00
mafiesto4
eab7794e3b
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
2026-03-26 23:44:33 +01:00
mafiesto4
7531b1fdbd
Fix rendering crash when D24_8Stencil format is not supported (lol)
2026-03-26 19:12:58 +01:00
mafiesto4
09a0573932
Fix MeshAccessor.Stream count for items not aligned to buffer start
2026-03-26 17:14:14 +01:00
mafiesto4
b6789ee523
Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
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https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
mafiesto4
f1b6c13ba9
Fix PixelFormatSampler.Write` in C# to actually work
2026-03-26 15:33:55 +01:00
mafiesto4
ccc8d209da
Fix MeshAccessor to validate buffer existence in C# API
2026-03-26 15:33:14 +01:00
mafiesto4
c12553812c
Update Terrain scripting API
2026-03-25 22:31:36 +01:00
mafiesto4
35fb320ff0
Merge remote-tracking branch 'origin/master' into 1.12
2026-03-24 23:59:41 +01:00
mafiesto4
3a3b997e97
Fix compilation regression
2026-03-24 23:46:21 +01:00
mafiesto4
f3c957481c
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
mafiesto4
e8134803c4
Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
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#4017
2026-03-24 23:13:50 +01:00
mafiesto4
13f5222ec7
Fix MeshAccessor to properly reference model asset data during the usage
2026-03-24 23:00:51 +01:00
mafiesto4
29abfbcdc9
Fix Cloth with models that use compressed vertex buffer
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#4017
2026-03-24 22:59:21 +01:00
mafiesto4
4d5bf4ec0c
Fix SSR with HiZ on WebGPU on Android device when R32_Float cannnot be sampled
2026-03-24 00:26:47 +01:00
mafiesto4
b756c16018
Add renaming underlying GPU resource (eg. for pooled render targets)
2026-03-23 18:37:18 +01:00
mafiesto4
750fd1f941
Optimize Web export size
2026-03-17 23:31:34 +01:00
mafiesto4
427f4647fc
Fix various issues in WebGPU backend
2026-03-16 16:39:18 +01:00