mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
9a85ae7142
Add soft PCSS shadows on Ultra quality
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Add new `SourceAngle` property to Directional light that controls PCSS penumbra size
2026-05-06 12:37:42 +02:00
mafiesto4
cbcfa4013b
Add Graphics::MotionVectors::MinObjectScreenSize to skip too small objects from drawing motion vectors
2026-05-04 17:29:58 +02:00
mafiesto4
6cc0edf0eb
Optimize shadows and depth rendering with instancing support for transparent shaders
2026-05-04 15:12:40 +02:00
mafiesto4
f7d8f36add
Optimize draw calls batching and instancing with better sort keys generation and processing
2026-05-04 12:34:29 +02:00
mafiesto4
2e98300693
Add minor changes
2026-05-04 08:47:21 +02:00
mafiesto4
ce4ad8aa71
Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks
2026-04-28 21:55:52 +02:00
mafiesto4
4fd7f51fdf
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
2026-04-27 21:53:11 +02:00
mafiesto4
d48d40fc41
Fix black fog bug on transparency when Volumetric Fog is disabled
2026-04-03 12:43:15 +02:00
mafiesto4
2fc95bdf57
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4
8b383d4dbe
Fix regression on Large Worlds build and bunch of warnings
2026-03-30 23:50:03 +02:00
mafiesto4
bb2ee7260f
Optimize code in draw calls batching for shadow
2026-03-27 17:59:25 +01:00
mafiesto4
3cfa110a48
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
# Source/Engine/Graphics/Graphics.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/Config.h
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
2026-03-10 15:08:43 +01:00
mafiesto4
5fb9cf3be1
Fix shadows from wireframe materials
2026-03-04 16:55:45 +01:00
mafiesto4
b191d3918e
Fix rendering various visuals on WebGPU
2026-03-02 20:36:33 +01:00
mafiesto4
83bd1deafd
Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
2026-02-23 16:53:17 +01:00
mafiesto4
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4
55f73b6cf7
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
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#3917 #3827
2026-02-09 23:03:25 +01:00
mafiesto4
27dd1bda25
Optimize GPUVertexLayout::Get to not use mutex on lookup read
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#3917
2026-02-06 21:57:16 +01:00
mafiesto4
4afd9fd8df
Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
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#3917 #3827
2026-02-06 13:27:53 +01:00
mafiesto4
70b324cdec
Optimize included header usage
2026-02-06 09:11:55 +01:00
mafiesto4
fa428e343b
Add dithering to Volumetric Fog to reduce aliasing
2026-01-28 08:39:56 +01:00
mafiesto4
a9bddfa784
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
2026-01-27 23:24:47 +01:00
mafiesto4
18778aa511
**Add Box Projection to Environment Probe** for better indoor areas
2026-01-14 09:49:01 +01:00
mafiesto4
5c81c71116
Move constant buffer init for instanced draws only, others do it in all paths
2025-12-09 09:51:53 +01:00
mafiesto4
56066a3212
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
1f56c75821
Minor fixes
2025-09-09 15:26:03 +02:00
mafiesto4
44e70692a2
Fix render memory alignment issues to prevent crashes on Android
2025-09-06 23:36:54 +02:00
mafiesto4
212b0de29b
Add RenderListAlloc to simplify rendering memory allocations
2025-09-03 13:00:28 +02:00
mafiesto4
5a2555f845
Improve cdb09847ec and 499ef51875 to swap key bits during sorting
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#2271
2025-09-02 22:30:50 +02:00
mafiesto4
cdb09847ec
Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
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#2271
2025-08-13 21:30:18 +02:00
mafiesto4
2a9260ddd5
Optimize emitters to cull shadow passes sorting and drawing
2025-08-07 23:49:21 +02:00
mafiesto4
d4355e31d8
Optimize GPU particles drawing with batched indirect args setup before sorting
2025-08-07 18:41:58 +02:00
mafiesto4
959371a995
Fix particles regression on DirectX
2025-08-06 23:39:46 +02:00
mafiesto4
cf9c203855
Various optimizations
2025-08-06 18:48:18 +02:00
mafiesto4
b1710c4d01
Add async particles drawing (GPU emitters are sync)
2025-08-05 22:53:09 +02:00
mafiesto4
1a88fefd76
Optimize CPU particles drawing to support async
2025-08-05 09:03:47 +02:00
mafiesto4
3abbf08f1f
Optimize foliage rendering with concurrent arena allocator
2025-07-08 22:18:00 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
1b97e49ed9
Fix shadow maps rendering regression bug
2025-01-11 22:45:18 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4
2ad9c7f4d5
Fix Skybox rendering regression
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#2943
2024-09-24 23:01:13 +02:00
mafiesto4
499ef51875
Fix draw calls sorting to favor distance over geometry and material
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#2271 #2306
2024-08-27 16:01:46 +02:00
mafiesto4
fb2af0e0e7
Fix regression in Sort Key usage
2024-08-22 18:49:03 +02:00
mafiesto4
bb00653645
Fix regression in shadow maps rendering batching to ignore transparent materials due to opacity usage
2024-08-22 17:49:12 +02:00
mafiesto4
bc313c8630
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
mafiesto4
117178f547
Fix shader resource usage warning when drawing grid gizmo after selection outline
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#2808
2024-08-05 18:18:02 +02:00
mafiesto4
6fbf4a6aac
Optimize draw calls sorting and objects buffer building to be async
2024-07-02 16:07:09 +02:00