mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
775e978fed
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Flax.flaxproj
# Source/Engine/Level/Actors/StaticModel.cpp
# Source/Engine/Level/Prefabs/Prefab.cpp
# Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
Murry Lancashire
84ccb9df0c
Add more LOD Generation options to model import settings (eg. borders lock, preserve UVs)
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https://github.com/LOOPDISK/FlaxEngine/commit/1cfd4634727055c2a7249dff447528877332beab
2026-06-02 16:42:30 +02:00
mafiesto4
a544cbcfde
Add mesh index buffer optimization based on meshoptimizer library
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Work similar to existing impl but yields better results with even less overdraw.
2026-06-01 18:41:45 +02:00
mafiesto4
b7185bfe72
Merge branch 'SkeletonAndSkeletonDebugDrawImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SkeletonAndSkeletonDebugDrawImprovements
2026-05-28 10:10:19 +02:00
mafiesto4
11aeaba92a
Fix missing include files in packaged build
2026-04-22 14:48:54 +02:00
mafiesto4
fa01d2d8a3
Add additional way of loading unsupported texture formats via Texture Tool conversion
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This fixes loading `BC7` textures on `D3D10` backend.
2026-04-17 14:25:58 +02:00
mafiesto4
5b7af2e10c
Various fixes and improvements
2026-04-14 16:00:53 +02:00
mafiesto4
3830267a1e
Add new IgnoreNodesScale option to skip skeleton nodes scale during import
2026-04-14 09:05:31 +02:00
mafiesto4
1ec58e3563
Minor fixes
2026-04-07 11:08:03 +02:00
mafiesto4
0e161c6ec1
Fixes for Web
2026-04-03 16:45:16 +02:00
mafiesto4
2fc95bdf57
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4
8b383d4dbe
Fix regression on Large Worlds build and bunch of warnings
2026-03-30 23:50:03 +02:00
mafiesto4
eab7794e3b
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
2026-03-26 23:44:33 +01:00
mafiesto4
6d433d4ef7
Add normalization to Reflections debug view to be usable in HDR scenes
2026-03-26 19:16:16 +01:00
mafiesto4
e624e1ba69
Fix missing Custom Global Code code generation in Defines stage
2026-03-26 14:14:15 +01:00
mafiesto4
5e6723aa22
Fix missing init and serialization #2977
2026-03-25 17:16:01 +01:00
mafiesto4
c7449c8f95
Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
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# Conflicts:
# Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
mafiesto4
0fe297c390
Minor fixes to #3669
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Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
mafiesto4
b10303cd8d
Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned
2026-03-25 16:22:05 +01:00
mafiesto4
f3c957481c
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
mafiesto4
e8134803c4
Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
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#4017
2026-03-24 23:13:50 +01:00
mafiesto4
bd4c20d9ce
Add auto-converting unsupported GPU texture format at runtime (excluding compressed textures)
2026-03-24 15:57:50 +01:00
Saas
9505be310f
fix spelling in ShowBitDepth
2026-03-19 17:34:01 +01:00
mafiesto4
45a8d82a83
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4
549ed76e7c
Add warning when importing texture that is non-power-of-two and cannot generate mip maps
2026-03-12 14:32:11 +01:00
mafiesto4
479c5f896c
Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
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#3984
2026-03-11 13:43:26 +01:00
mafiesto4
a4cb839c6f
Minor fixes to #3637
2026-03-10 14:43:57 +01:00
mafiesto4
3b1960b977
Merge branch 'linux_dds_support' of https://github.com/alsed/FlaxEngine into alsed-linux_dds_support
2026-03-10 14:39:54 +01:00
mafiesto4
b408a8ce21
Fix WebGPU in non-Debug builds
2026-03-06 14:45:00 +01:00
mafiesto4
0fa3472f24
Refactor Texture Data function to be reusable
2026-03-06 11:40:43 +01:00
mafiesto4
94789712e8
Add basis_universal support for textures on Web
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Add implementation for loading interchange texture formats with multiple runtime formats support
2026-03-06 11:09:29 +01:00
mafiesto4
a96c7e631e
Fix some material nodes on WebGPU
2026-03-03 10:29:29 +01:00
mafiesto4
b191d3918e
Fix rendering various visuals on WebGPU
2026-03-02 20:36:33 +01:00
mafiesto4
f12ad5c874
Add **Web platform with Emscripten**
2026-02-14 00:07:21 +01:00
mafiesto4
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4
0f6c1aea62
Fix various material nodes to work on D3D12
2026-02-09 18:40:39 +01:00
mafiesto4
bbb5354e9c
Fix potential crash on out of bounds access
2026-02-03 16:32:34 +01:00
mafiesto4
3a0af54f48
Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
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#3792
2026-02-03 09:23:19 +01:00
mafiesto4
2ab8b9dd55
Add Texture Group option for triplanar and procedural samplers
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#3904
2026-02-01 23:11:44 +01:00
mafiesto4
e67b705397
Deprecate GPUTimerQuery in favor of new queries API
2026-01-16 13:39:28 +01:00
mafiesto4
69c5d65318
Add Linear to sRGB and sRGB to Linear nodes to materials
2026-01-12 15:54:52 +01:00
mafiesto4
b834dddb11
**Refactor sRGB import option on textures** to actually handle image contents with gamma
2026-01-12 15:50:24 +01:00
mafiesto4
0c887cd29e
Use fix from #3830 in particle and anim graphs too
2025-12-13 23:11:01 +01:00
Alex Ray
64cd898a65
Bypassing Call Logic in Editor Preview
2025-11-27 18:09:11 +01:00
mafiesto4
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
mafiesto4
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
mafiesto4
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
mafiesto4
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00