mafiesto4
2486fecca5
Add RealtimeSkybox mode to SkyLight for dynamic skylight
2026-06-23 13:42:46 +02:00
mafiesto4
01ce543f21
Optimize DDGI probes debug with a batched instanced draw
2026-06-17 16:40:18 +02:00
mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
9a85ae7142
Add soft PCSS shadows on Ultra quality
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Add new `SourceAngle` property to Directional light that controls PCSS penumbra size
2026-05-06 12:37:42 +02:00
mafiesto4
aac399c6a1
Add CascadeBlendSize to Directional Light and fix sun shadow fade at distance
2026-05-04 23:41:00 +02:00
mafiesto4
2e98300693
Add minor changes
2026-05-04 08:47:21 +02:00
mafiesto4
4fd7f51fdf
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
2026-04-27 21:53:11 +02:00
mafiesto4
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4
55f73b6cf7
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
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#3917 #3827
2026-02-09 23:03:25 +01:00
mafiesto4
4afd9fd8df
Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
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#3917 #3827
2026-02-06 13:27:53 +01:00
mafiesto4
70b324cdec
Optimize included header usage
2026-02-06 09:11:55 +01:00
mafiesto4
fa428e343b
Add dithering to Volumetric Fog to reduce aliasing
2026-01-28 08:39:56 +01:00
mafiesto4
a9bddfa784
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
2026-01-27 23:24:47 +01:00
mafiesto4
18778aa511
**Add Box Projection to Environment Probe** for better indoor areas
2026-01-14 09:49:01 +01:00
mafiesto4
56066a3212
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
mafiesto4
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
44e70692a2
Fix render memory alignment issues to prevent crashes on Android
2025-09-06 23:36:54 +02:00
mafiesto4
212b0de29b
Add RenderListAlloc to simplify rendering memory allocations
2025-09-03 13:00:28 +02:00
mafiesto4
cdb09847ec
Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
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#2271
2025-08-13 21:30:18 +02:00
mafiesto4
2a9260ddd5
Optimize emitters to cull shadow passes sorting and drawing
2025-08-07 23:49:21 +02:00
mafiesto4
b1710c4d01
Add async particles drawing (GPU emitters are sync)
2025-08-05 22:53:09 +02:00
mafiesto4
1a88fefd76
Optimize CPU particles drawing to support async
2025-08-05 09:03:47 +02:00
mafiesto4
3abbf08f1f
Optimize foliage rendering with concurrent arena allocator
2025-07-08 22:18:00 +02:00
mafiesto4
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
2ad9c7f4d5
Fix Skybox rendering regression
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#2943
2024-09-24 23:01:13 +02:00
mafiesto4
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
mafiesto4
78f3248ac9
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
mafiesto4
1481d1a1e9
Add ShadowsResolution for manually specified shadowmap resolution for lights
2024-05-23 14:47:16 +02:00
mafiesto4
60e8d73079
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
2024-04-17 09:58:59 +02:00
mafiesto4
794b007170
Optimize draw calls sorting in opaque passes
2024-04-16 17:18:18 +02:00
mafiesto4
1e77f3aa5a
Optimize DrawBatch for faster sorting
2024-04-12 13:46:20 +02:00
mafiesto4
a532ea7b42
Add InvalidateShadow for manual shadow cache refresh
2024-04-11 16:34:42 +02:00
mafiesto4
b4547ec4d2
Minor fixes
2024-04-10 11:03:33 +02:00
mafiesto4
708fba5136
Add variable rate update for shadow maps atlas based on distance to light
2024-04-08 00:04:57 +02:00
mafiesto4
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
mafiesto4
f7470af42d
Optimize depth pass rendering to batch simple materials together
2024-03-26 18:04:08 +01:00
mafiesto4
55af307c43
Optimize env probes data storage in renderer
2024-03-26 15:01:12 +01:00
mafiesto4
4ab572426d
Various renamings
2024-03-26 14:27:10 +01:00
mafiesto4
01d91bf102
Optimize decals rendering
2024-03-26 14:05:24 +01:00
mafiesto4
cdbb2cc813
Refactor shader structures naming with a prefix
2024-03-25 17:52:48 +01:00
mafiesto4
0e00f1e0eb
Refactor lights data in renderer storage
2024-03-25 17:13:40 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Menotdan
bf6cb90a78
Expose partition mode, and cascade spacing.
2023-12-31 15:09:07 -05:00
mafiesto4
bc3107d1db
Fix build warnings on the latest XCode
2023-11-14 19:03:46 +01:00
mafiesto4
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
188428a7a9
Add RenderSetup and allow customizing it by gameplay and postfx
2022-12-14 14:03:59 +01:00