Commit Graph

20 Commits

Author SHA1 Message Date
mafiesto4 4ac28b7d8a Add temporal dithering and more accurate blending for contact shadows 2026-06-22 23:55:16 +02:00
mafiesto4 af886ca483 Update Common.hlsl shader library 2026-06-22 23:39:04 +02:00
mafiesto4 808af45191 Fix various rendering elements when using upscaling 2026-06-22 23:37:38 +02:00
mafiesto4 c2ab1d981d Adjust shadows shader permutation 2026-06-22 13:50:06 +02:00
mafiesto4 241441d5b9 Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
#	Source/Engine/Graphics/GPUDevice.cpp
#	Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
#	Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
#	Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
#	Source/Engine/Renderer/LightPass.cpp
#	Source/Engine/Renderer/ReflectionsPass.cpp
#	Source/Engine/Renderer/ShadowsPass.cpp
#	Source/Shaders/SSR.hlsl
#	Source/Shaders/ShadowsSampling.hlsl
#	Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
mafiesto4 650fa781d3 Simplify shader code for point/spot lights to use permutations instead 2026-05-06 12:59:35 +02:00
mafiesto4 b191d3918e Fix rendering various visuals on WebGPU 2026-03-02 20:36:33 +01:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
mafiesto4 baf28382a8 Disable contact shadows on low shadows quality mode and fix step count for high setting 2025-03-08 19:46:35 +01:00
ExMatics HydrogenC 561d40fd71 Merge remote-tracking branch 'upstream/master' into reverse-z 2024-10-10 17:42:43 +08:00
ExMatics HydrogenC 463c8dba0d fix depth function 2024-06-04 23:22:41 +08:00
ExMatics HydrogenC 36f588a792 Fix more shaders 2024-06-04 12:07:50 +08:00
mafiesto4 0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
mafiesto4 61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
jb-perrier 03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00