mafiesto4
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4ac28b7d8a
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Add temporal dithering and more accurate blending for contact shadows
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2026-06-22 23:55:16 +02:00 |
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mafiesto4
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af886ca483
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Update Common.hlsl shader library
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2026-06-22 23:39:04 +02:00 |
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mafiesto4
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808af45191
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Fix various rendering elements when using upscaling
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2026-06-22 23:37:38 +02:00 |
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mafiesto4
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c2ab1d981d
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Adjust shadows shader permutation
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2026-06-22 13:50:06 +02:00 |
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mafiesto4
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241441d5b9
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Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
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2026-05-07 19:55:03 +02:00 |
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mafiesto4
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650fa781d3
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Simplify shader code for point/spot lights to use permutations instead
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2026-05-06 12:59:35 +02:00 |
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mafiesto4
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b191d3918e
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Fix rendering various visuals on WebGPU
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2026-03-02 20:36:33 +01:00 |
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mafiesto4
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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mafiesto4
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98834131f1
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Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
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2025-03-27 10:48:35 +01:00 |
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mafiesto4
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baf28382a8
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Disable contact shadows on low shadows quality mode and fix step count for high setting
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2025-03-08 19:46:35 +01:00 |
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ExMatics HydrogenC
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561d40fd71
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Merge remote-tracking branch 'upstream/master' into reverse-z
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2024-10-10 17:42:43 +08:00 |
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ExMatics HydrogenC
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463c8dba0d
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fix depth function
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2024-06-04 23:22:41 +08:00 |
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ExMatics HydrogenC
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36f588a792
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Fix more shaders
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2024-06-04 12:07:50 +08:00 |
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mafiesto4
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0cc6669cbd
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Reimplement cascaded shadow maps blending via dithering
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2024-04-05 10:59:34 +02:00 |
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mafiesto4
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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mafiesto4
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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mafiesto4
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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mafiesto4
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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jb-perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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mafiesto4
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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