Commit Graph
7427 Commits
Author SHA1 Message Date
GoaLitiuM a8913d89ac Fix C++ Intellisense not working with latest version of Rider
Project `IncludePath` doesn't seem to include NMake include paths
anymore in Rider, populate the property with same paths to work around
the issue.
2024-01-01 17:47:04 +02:00
Mr. Capybara 07de7a26dd Expose vehicle pad smooth inputs 2024-01-01 11:15:16 -04:00
Menotdan 8bcc526dd6 Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs. 2024-01-01 01:24:36 -05:00
Mr. Capybara 967569c3e2 Small fix vehicle tank inputs 2023-12-31 22:43:04 -04:00
Menotdan 5cf20b8eee Add an option to skip existing materials when reimporting. 2023-12-31 21:11:39 -05:00
Mr. Capybara 6a2d7e9444 auto sort wheels based on wheel position 2023-12-31 22:11:30 -04:00
Menotdan 4839ef5ddc Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds. 2023-12-31 19:42:13 -05:00
Tryibion 8bff9556de Code cleanup 2023-12-31 16:36:34 -06:00
Tryibion 57d4f0ff7d Clean up code 2023-12-31 16:09:32 -06:00
Tryibion 826a330f63 Add asset reference to Guid editor for easy picking of specific Guid based on type in editor. 2023-12-31 16:06:38 -06:00
Menotdan bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
Mr. Capybara d016305690 Add tank vehicle physics 2023-12-31 15:00:31 -04:00
GoaLitiuM 9077e0cf22 Fix crash while moving simulation disabled kinematic actors 2023-12-31 14:36:38 +02:00
GoaLitiuM 4b6ada7289 Fix profiling hotkeys not working while profiler window is closed 2023-12-31 13:10:55 +02:00
MineBill 1e797c244f Restore floating window data. 2023-12-30 18:57:33 +02:00
MineBill 343d7b4973 Save the dock state of custom editor windows between script reloads. 2023-12-30 18:30:26 +02:00
NoriteSC 8841a603f6 Virtual proxy 2023-12-29 23:15:03 +01:00
GoaLitiuM f10840efb4 Fix uninitialized value of NetworkConfig NetworkDriver field 2023-12-29 19:51:29 +02:00
nothingTVatYT e851d18227 same in UnixFile.cpp 2023-12-29 01:20:17 +01:00
nothingTVatYT 21c4667f8c same problem for Android and Apple 2023-12-28 22:36:33 +01:00
nothingTVatYT 8174e8ab77 fix getting file access time for Linux 2023-12-28 22:24:34 +01:00
mafiesto4 b275ffc146 Fix PostFx Materials blending for duplicated entries
#1991
2023-12-27 21:18:28 +01:00
mafiesto4 b4c23c969a Fix unlink usag on Unix systems to properly use returned value
#2078
2023-12-27 21:11:01 +01:00
mafiesto4 ef930375b4 Merge branch 'colorball-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-colorball-add 2023-12-27 21:03:36 +01:00
mafiesto4 7d633865ac Merge branch 'select-after-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-select-after-spawn 2023-12-27 21:02:33 +01:00
mafiesto4 4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
mafiesto4 4d9ef32abc Fix auto-docking windows on open when system DPI scale is not 1 2023-12-27 00:29:30 +01:00
mafiesto4 55066cd738 Add red tint highlight for CPU profiler table entries based on event duration 2023-12-26 13:12:51 +01:00
Preben Eriksen 35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
MineBill 87addf8197 Add the ability to quickly change window modes for the game window. 2023-12-21 19:50:44 +02:00
NoriteSC 8c1f727d9b Merge branch 'FlaxEngine:master' into GizmoSnaping 2023-12-20 23:15:18 +01:00
Tryibion 435341abd3 Add color box to ColorTrackBall. 2023-12-20 10:51:38 -06:00
Tryibion 0d5d11e184 Add selecting and starting rename on actors spawned in the prefab window. 2023-12-20 10:03:38 -06:00
Abra 3133c6fb1b remove transform/ 2023-12-20 19:02:52 +03:00
Abra 7eb0600549 fix transform identity 2023-12-20 18:50:07 +03:00
Abra 25b69449bc fix _actor > actor 2023-12-20 18:40:33 +03:00
Abra 101e33868b fix local transform prefab child 2023-12-20 18:27:16 +03:00
Abra c41d1aaec5 Update ActorNode.cs 2023-12-20 18:25:59 +03:00
Abra bd34540086 Fix for resetting local transform of new created prefab child 2023-12-20 18:03:48 +03:00
mafiesto4 4e34524a08 Add profile event 2023-12-19 13:02:48 +01:00
mafiesto4 dfd3bcdcb7 Minor improvements for play mode 2023-12-19 12:57:23 +01:00
mafiesto4 3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
whocares77 4e2f0cd22c Added "Create parent for selected actors" context menu button 2023-12-19 11:02:18 +03:00
ExMatics HydrogenC 4497b2ca7d Add fallback settings for control 2023-12-19 12:36:12 +08:00
ExMatics HydrogenC ac090d690e Merge remote-tracking branch 'upstream/master' 2023-12-19 12:33:13 +08:00
mafiesto4 8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
mafiesto4 bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
Menotdan 51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Menotdan 9ea5ed79f8 Merge branch 'master' into fix-spriterender-prefab 2023-12-17 11:52:31 -05:00