mafiesto4
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5c5641efc2
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Add profile events for shadow map tiles operations
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2026-06-25 16:39:10 +02:00 |
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mafiesto4
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404cd450b3
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Fix compilation regressions on Clang
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2026-06-25 16:16:21 +02:00 |
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mafiesto4
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589125f625
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Add CanBuild to target for selective project references compilation
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2026-06-25 11:21:49 +02:00 |
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mafiesto4
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d031c67643
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Update engine materials
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2026-06-25 11:21:28 +02:00 |
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mafiesto4
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a3694203a2
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Optimize development-only shaders and rendering code to compile it out in Release game builds
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2026-06-25 11:21:13 +02:00 |
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mafiesto4
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be87583cb2
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Fix various shader warnings
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2026-06-25 09:33:36 +02:00 |
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mafiesto4
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16c4304ab4
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Add FLAXENGINE_VERSION_MAJOR/FLAXENGINE_VERSION_MINOR macros to shaders compilation
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2026-06-25 08:56:21 +02:00 |
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mafiesto4
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2f3ce50cef
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Refactor BRDF roughness input to be squared
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2026-06-25 08:46:44 +02:00 |
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mafiesto4
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3cd04b74b7
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Rename BRDF visibility functions prefix to V_ from Vis_
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2026-06-25 08:33:52 +02:00 |
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mafiesto4
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11a226952c
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Update graphics API
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2026-06-24 23:32:16 +02:00 |
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mafiesto4
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49b5a2e912
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Add Light Overlap debug view mode
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2026-06-24 23:26:38 +02:00 |
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mafiesto4
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96a78fe217
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Add auto-fill to plugin project clone based on clipboard
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2026-06-24 17:20:13 +02:00 |
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mafiesto4
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646eadabf6
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Fixes
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2026-06-24 16:56:00 +02:00 |
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mafiesto4
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dd71bc90f6
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Fix DDGI/SDF quality in editor view when moving static objects around
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2026-06-24 16:55:50 +02:00 |
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mafiesto4
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91268116b0
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Fix self-shadowing artifacts in DDGI on fast moving objects
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2026-06-24 16:54:43 +02:00 |
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mafiesto4
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7468c85ffb
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Add Global SDF dynamic chunks updates between full cascade updates to hide latency on fast moving objects
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2026-06-24 12:56:01 +02:00 |
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mafiesto4
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2486fecca5
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Add RealtimeSkybox mode to SkyLight for dynamic skylight
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2026-06-23 13:42:46 +02:00 |
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mafiesto4
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0477d37aeb
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Add IndirectShadowsStrength to GI settings for artist-controlled light leaking
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2026-06-23 12:33:11 +02:00 |
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mafiesto4
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1c5197f3a8
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Update binary assets
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2026-06-22 23:57:20 +02:00 |
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mafiesto4
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4ac28b7d8a
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Add temporal dithering and more accurate blending for contact shadows
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2026-06-22 23:55:16 +02:00 |
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mafiesto4
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af886ca483
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Update Common.hlsl shader library
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2026-06-22 23:39:04 +02:00 |
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mafiesto4
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808af45191
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Fix various rendering elements when using upscaling
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2026-06-22 23:37:38 +02:00 |
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mafiesto4
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494a639782
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Fix Debug Draw shapes manual depth test when using resolution upscaling
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2026-06-22 13:52:08 +02:00 |
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mafiesto4
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c2ab1d981d
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Adjust shadows shader permutation
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2026-06-22 13:50:06 +02:00 |
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mafiesto4
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dbb1aab73f
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Fix X interface from polluting engine code completion
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2026-06-22 13:49:43 +02:00 |
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mafiesto4
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3db688e5fd
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Add GIProbesSpacing and GlobalSurfaceAtlasResolution to global Graphics for runtime editing
#4001
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2026-06-21 23:07:17 +02:00 |
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mafiesto4
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f9b691bbbb
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Update shaders
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2026-06-21 23:00:30 +02:00 |
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mafiesto4
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7ac1469ca4
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Fix potential crash in ribbon particles update
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2026-06-21 23:00:21 +02:00 |
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mafiesto4
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cc99d537d9
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Add Graphics.GI.GetConvergence to use GI bounce progress for game loading screens/fades
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2026-06-21 22:56:47 +02:00 |
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mafiesto4
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882a826360
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Add option to hide debug commands (eg. one auto-added within container class)
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2026-06-19 14:48:50 +02:00 |
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mafiesto4
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d67c8fee99
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Fix crash when skeleton node has invalid binding in Animated Model pose
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2026-06-18 14:22:04 +02:00 |
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mafiesto4
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dfd583caca
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Add new Lighting debug view mode for both diffuse and specular lighting preview without material colors
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2026-06-18 13:57:59 +02:00 |
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mafiesto4
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fc9de76ade
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Add noise to Global SDF and Surface Atlas debug preview to smooth the tracing
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2026-06-18 13:57:22 +02:00 |
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mafiesto4
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4bd3977e25
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Fix debug material after DDGI api change
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2026-06-18 13:13:46 +02:00 |
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mafiesto4
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2f92ca283d
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Revert partially 5ac9a41bfe due to issues in some scenes
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2026-06-18 12:50:36 +02:00 |
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mafiesto4
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65eb1d9889
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Optimize DDGI irradiance gamma conversion
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2026-06-18 12:50:22 +02:00 |
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mafiesto4
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5ac9a41bfe
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Optimize DDGI software raytracing with point sampler
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2026-06-18 09:35:50 +02:00 |
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mafiesto4
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b0629bcc67
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Add ProfilerGPU dump summary at the bottom to read it easily
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2026-06-18 09:35:19 +02:00 |
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mafiesto4
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b3ba253296
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Fix GPU workflow spread disable in DDGI
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2026-06-18 09:34:57 +02:00 |
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mafiesto4
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01ce543f21
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Optimize DDGI probes debug with a batched instanced draw
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2026-06-17 16:40:18 +02:00 |
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mafiesto4
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bd93c29c5b
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Fix Global Surface Atlas sampling sub-texel error
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2026-06-17 13:21:51 +02:00 |
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mafiesto4
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e40ce90370
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Update DirectXShaderCompiler to 1.9.2602
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2026-06-17 12:09:01 +02:00 |
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mafiesto4
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b67fa676b2
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Update DirectX12Agility to 1.619.3
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2026-06-17 11:46:07 +02:00 |
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mafiesto4
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3ccc167707
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Fix error on drag&drop in Editor
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2026-06-17 10:30:07 +02:00 |
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mafiesto4
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77476095ba
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Fix regressions from 3d669dbba0
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2026-06-17 10:29:55 +02:00 |
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mafiesto4
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ee311925b1
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Add .editorconfig for engine shaders inside Content
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2026-06-17 09:53:58 +02:00 |
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mafiesto4
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956a59e6bb
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Add PostProcessEffect.CollectDrawCalls to properly draw custom meshes
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2026-06-16 11:20:43 +02:00 |
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mafiesto4
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888dfbe014
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Add api to draw Skinned Model from code with Animated Model pose
https://forum.flaxengine.com/t/how-to-render-outline-for-an-animated-model/2598
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2026-06-16 11:19:34 +02:00 |
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mafiesto4
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ef35f01c17
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Update engine materials
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2026-06-16 10:22:06 +02:00 |
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mafiesto4
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1da2c95647
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Fixes for bc36168318
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2026-06-16 09:32:29 +02:00 |
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