Commit Graph

7159 Commits

Author SHA1 Message Date
mafiesto4 db24203b8a Minor adjustment to #4165 2026-06-30 08:42:47 +02:00
mafiesto4 0cffaceecf Merge branch 'draw-debug-point' of https://github.com/TyGrze/FlaxEngine into TyGrze-draw-debug-point 2026-06-29 15:43:13 +02:00
mafiesto4 593b989958 Fix procedural Skinned Mesh creation from code
https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
2026-06-29 15:18:21 +02:00
Tyler Gregorcyk b23f4571ab Halved DrawPoints traingle count by skipping degenerate wedges
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:39:12 -05:00
Tyler Gregorcyk ff10fa64e2 Corrected comment in DebugDraw::DrawPoint
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:06:52 -05:00
Tyler Gregorcyk b9c93970d0 Adds camera facing point to debug draw
closes #4133

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:01:45 -05:00
mafiesto4 1fa558feec Merge branch 'fix-progressbar-margin-low-values' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-progressbar-margin-low-values 2026-06-23 09:59:23 +02:00
mafiesto4 64101b614c Merge branch 'fix-model-material-empty-entries' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-model-material-empty-entries 2026-06-23 09:56:33 +02:00
mafiesto4 f75396d5fa Merge branch 'fix-render2d-line-transform-thickness' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-render2d-line-transform-thickness 2026-06-23 08:55:47 +02:00
mafiesto4 5636c9d85b Add GPU Texture binding as Gameplay Global texture for runtime-textures 2026-06-23 08:42:55 +02:00
luchu1993 9943959e76 Fix model material access with empty entries
Allow model instance material APIs to fall back to asset material slots when instance entries have not been initialized yet. Lazily initialize entries before writing material overrides so imported prefab StaticModel instances can call GetMaterial and SetMaterial without assertion failures.\n\nFixes #3801.
2026-06-20 10:22:51 +08:00
luchu1993 68e3e459f0 Fix ProgressBar fill with large margins
Apply BarMargin before calculating the filled progress area so low values cannot shrink the bar rectangle into a negative size. This keeps ProgressBar fills clamped within the inner drawable area when large margins are used.\n\nFixes #4076.
2026-06-20 10:12:31 +08:00
luchu1993 c7468ffe54 Fix Render2D line thickness scaling
Use transformed 2D basis vector lengths instead of diagonal matrix entries when scaling line thickness. This keeps Render2D.DrawLine and rectangle outlines stable under rotation while preserving scale transforms.

Fixes #4140.
2026-06-20 00:25:56 +08:00
mafiesto4 396f412f87 Fix spline editing in large worlds
#4132
2026-06-16 12:22:04 +02:00
mafiesto4 39994764d1 Don't return matrix by value due to perf #4136 2026-06-16 11:57:44 +02:00
mafiesto4 b49b410d6b Merge branch 'dev/GridJitterFix' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/GridJitterFix 2026-06-16 11:54:54 +02:00
mafiesto4 057e5684e9 Add Texture and Cube Texture support to Gameplay Globals 2026-06-09 13:49:00 +02:00
mafiesto4 dd3437d94c Fix deprecated warnings on the latest MSVC toolchain 2026-06-09 08:24:33 +02:00
mafiesto4 2d793f685f Add Volume to audio clip import options 2026-06-08 22:39:14 +02:00
mafiesto4 050de578a9 Add MacWindow logo loading and use correct one for Editor 2026-06-08 22:04:09 +02:00
mafiesto4 cc79a39f71 Fix Variant warning regression 2026-06-08 21:09:45 +02:00
mafiesto4 2242fd483b Merge branch 'dev/MacOSUIImprovement' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOSUIImprovement 2026-06-08 20:57:02 +02:00
mafiesto4 a6fa3196f7 Merge branch 'InRadiansPls' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-InRadiansPls 2026-06-08 20:55:15 +02:00
mafiesto4 f41e32683a Fix building deps for Windows ARM64 2026-06-07 22:50:03 +02:00
Saas 78254afd98 more doc comment improvements for BoundingFrustrum cs 2026-06-03 22:00:23 +02:00
Saas fc9e24e6fe include hint that fov needs to be in radians in doc comments 2026-06-03 21:43:02 +02:00
Andrei Gagua 7326cf65d8 Fix: Editor - use non-jittered projection for post-TAA overlay grid
Add a managed `RenderView.GetOverlayProjection()` helper that returns the non-jittered projection once TAA has been resolved, and use it for editor overlay rendering paths.
2026-06-03 18:49:42 +03:00
mafiesto4 fd8ae9bc2b Rename SceneRenderTask::RenderingPercentage to RenderScale 2026-06-03 13:01:11 +02:00
mafiesto4 e0f234c667 Add enum serialization as string via EnumString attribute 2026-06-03 13:00:43 +02:00
mafiesto4 0f86537099 Add simpler Variant::Enum that auto-setups variant type from enum scripting info 2026-06-03 11:01:14 +02:00
mafiesto4 f6f7bbb3d0 Fix Variant static typenames caching bug in Editor 2026-06-03 10:58:17 +02:00
mafiesto4 422300adbd Add VariantType::GetScriptingType for easier type information access 2026-06-03 10:57:51 +02:00
mafiesto4 89a1f00c57 Fix Guid diff serialization and loading invalid values 2026-06-03 05:11:53 +02:00
mafiesto4 f4be035f04 Add Physics::DeleteScene 2026-06-03 05:03:32 +02:00
mafiesto4 c2ec3fe2cb Simplify async render flushing code 2026-06-03 05:03:22 +02:00
mafiesto4 fca6ed43cc Fix compilation regression 2026-06-02 19:17:40 +02:00
Murry Lancashire 84ccb9df0c Add more LOD Generation options to model import settings (eg. borders lock, preserve UVs)
https://github.com/LOOPDISK/FlaxEngine/commit/1cfd4634727055c2a7249dff447528877332beab
2026-06-02 16:42:30 +02:00
mafiesto4 777602fee6 Fix asset storage handling when file is locked
https://github.com/LOOPDISK/FlaxEngine/pull/45
2026-06-02 15:54:36 +02:00
mafiesto4 24654e5b02 Add CHECK_NO_RETURN for checks in code that should continue function execution 2026-06-02 15:54:00 +02:00
Murry Lancashire 44117084c8 Fix asset cache eviction for locked files to retain cached info
https://github.com/LOOPDISK/FlaxEngine/pull/45
2026-06-02 15:53:35 +02:00
mafiesto4 9ce6026192 Optimize model actors entries serialization 2026-06-02 14:07:28 +02:00
mafiesto4 a12c5e2203 Add more profiler events to assets code 2026-06-02 13:24:10 +02:00
mafiesto4 ff526ecafb Fix nested prefab stack overflow when adding new object to nested prefabs hierarchy
https://github.com/LOOPDISK/FlaxEngine/pull/44
2026-06-02 13:23:21 +02:00
mafiesto4 6daec81db1 Fix crash when using curves inside Anim Graph
https://forum.flaxengine.com/t/bug-report-v1-12-using-curves-in-the-animation-graph-causes-a-crash/2594
2026-05-28 13:30:40 +02:00
mafiesto4 b004e90606 Adjust category names #4014 2026-05-28 10:32:16 +02:00
mafiesto4 b7185bfe72 Merge branch 'SkeletonAndSkeletonDebugDrawImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SkeletonAndSkeletonDebugDrawImprovements 2026-05-28 10:10:19 +02:00
mafiesto4 e7c5f257e9 Minor fixes and improvements 2026-05-28 09:54:35 +02:00
mafiesto4 320d37d9a2 Fix MeshAccessor triangle count calculation bug
#4121
2026-05-28 09:54:18 +02:00
mafiesto4 791fb785cf Revert "Simplify apple platform include defines"
This reverts commit 3140c711a4.
2026-05-27 17:54:06 +02:00
mafiesto4 ab6b5927f8 Fix missing Int2/Int3/Int4 in Variant support implementation parts
#4114
2026-05-27 17:23:22 +02:00