Commit Graph

6941 Commits

Author SHA1 Message Date
mafiesto4 eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
mafiesto4 a2670dc3b5 Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer 2022-11-15 17:43:30 +01:00
Tryibion ade5166977 fix editor updating base values 2022-11-14 20:00:54 -06:00
Tryibion 68a5073b29 fixed issue when asset picker has no value on particle effect 2022-11-14 18:45:44 -06:00
Tryibion 6c26cbe9ba Removed adding inherited types 2022-11-11 17:11:25 -06:00
Tryibion de6cd88870 Changed names of a couple base types to match before change 2022-11-11 17:08:07 -06:00
Tryibion 6b4da88ef0 Added the ability to specify the name of the actor in the toolbox, works in searching as well. 2022-11-11 17:03:04 -06:00
Tryibion 62cd59549d removed some old code 2022-11-11 16:38:34 -06:00
Tryibion 4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Tryibion 6c18ca3f45 changed to MouseButtonDown 2022-11-11 12:45:10 -06:00
Tryibion eab45f0c48 renames item when clicking off of the popup and name is changed 2022-11-11 12:42:12 -06:00
mafiesto4 b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
mafiesto4 881880fc34 Fixes for ConcurrentArray usage 2022-11-10 23:46:59 +01:00
mafiesto4 72244be201 Add separate async job for each foliage type drawing 2022-11-10 23:46:43 +01:00
mafiesto4 aa978ce0e4 Minor improvements 2022-11-10 23:45:58 +01:00
mafiesto4 4ba1531cda Add async scene drawing for Foliage and Terrain 2022-11-10 23:43:36 +01:00
Preben Eriksen c26e0f5923 PE: DDS - Improve import time if source already has mipmaps and are compressed. 2022-11-10 13:41:40 +01:00
Preben Eriksen c73eb548c0 PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object. 2022-11-10 13:14:19 +01:00
Preben Eriksen 54ccf9edc7 PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index. 2022-11-10 11:35:29 +01:00
Preben Eriksen 29900a3cc0 PE: Support importing WAV files that contain "extra format bytes" in "fmt" header. 2022-11-10 11:19:29 +01:00
Preben Eriksen b02020f801 PE: AudioSource - Stop() folowed by Play() now act like a restart. 2022-11-10 10:51:20 +01:00
mafiesto4 ea5e38fdd1 Fixes for overriden draw calls material in debug views 2022-11-10 00:22:23 +01:00
mafiesto4 e53623e854 Fix crash with custom SelectionOutline postfx object in Editor viewport 2022-11-08 19:52:47 +01:00
mafiesto4 81c13825c5 Merge branch 'Tryibion-actor-CM' 2022-11-06 23:05:59 +01:00
mafiesto4 e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
mafiesto4 735b07f0d7 Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM 2022-11-06 22:22:45 +01:00
mafiesto4 81f7f91d73 Merge branch 'plemsoft-PE-1.4-2' 2022-11-06 22:19:06 +01:00
mafiesto4 08f71f4469 Merge branch 'PE-1.4-2' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-2 2022-11-06 22:17:58 +01:00
mafiesto4 299f5e8732 Merge branch 'Tryibion-prefab-tree-fix' 2022-11-06 22:05:44 +01:00
mafiesto4 ac89b395af Merge branch 'prefab-tree-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-tree-fix 2022-11-06 22:05:22 +01:00
Tryibion 3ac77121f5 made readonly text and fixed sizing 2022-11-06 13:45:06 -06:00
mafiesto4 f2170a09cd Optimize GlobalSDF actors drawing CPU perf 2022-11-06 20:44:44 +01:00
mafiesto4 9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
mafiesto4 183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00
Tryibion 14f64b5b20 dont close when clicking on view editor CM buttons that are not buttons. 2022-11-04 12:58:42 -05:00
Tryibion 6ace0961b3 added to resize the x and y on text changed 2022-11-04 10:57:47 -05:00
Tryibion c817b63927 made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box 2022-11-04 10:53:29 -05:00
Tryibion de4d3d97f2 removed not needed variable 2022-11-04 07:10:24 -05:00
mafiesto4 996d38b61d Add scripts dragging support to scene tree for reparenting 2022-11-04 12:49:46 +01:00
mafiesto4 e38ab163c4 Add support for hierarchical objects ownership 2022-11-03 14:34:35 +01:00
mafiesto4 007a5cb5ca Add Float2/Float3/Float4 replication in C# 2022-11-03 14:33:39 +01:00
Tryibion 2dca30305f added shader source and removed unused variables/includes 2022-11-03 08:12:40 -05:00
mafiesto4 0c9001e3d1 Fixes 2022-11-03 08:53:09 +01:00
mafiesto4 b816e2b3a9 Add INetworkObject and implement various networking features 2022-11-03 08:53:09 +01:00
mafiesto4 957a34866b Fix null String serialization over network via C# API 2022-11-03 08:53:08 +01:00
mafiesto4 70cfbada04 Add support for spawning network object on custom set of clients 2022-11-03 08:53:07 +01:00
mafiesto4 043beb03a9 Add support for DataContainer in scripting api bindings 2022-11-03 08:53:07 +01:00
Tryibion 7487b468d3 added extra checks 2022-11-02 18:37:11 -05:00
mafiesto4 0f619c2cb6 Simplify code 2022-11-03 00:19:21 +01:00
mafiesto4 b2a9ee495a Optimize PrevWorld updating during scene rendering 2022-11-03 00:08:30 +01:00