Commit Graph
4755 Commits
Author SHA1 Message Date
whocares77 39e7be6322 Added "Start Time" option for Audio Source Actor
Added ability to set the start time of playback if "Play On Start" is enabled.
2024-01-24 19:58:29 +03:00
mafiesto4 a0e127b9cc Various porting patches 2024-01-22 21:17:58 +01:00
ruan 19ddcad16f Small clean code 2024-01-21 11:03:29 -04:00
ruan e5160f2885 Small fix 2024-01-21 10:42:55 -04:00
ruan afe9b15899 Merge branch 'master' into vehicle-physics 2024-01-21 09:02:18 -04:00
ruan 34583d7a55 Fix crash when disable vehicle 2024-01-21 09:00:46 -04:00
ruan 7f95748351 Fix brake not working on tanks 2024-01-20 19:44:08 -04:00
mafiesto4 8e3123a129 Add better stack trace reporting in crashes when running on non-Windows platforms 2024-01-18 16:06:34 +01:00
mafiesto4 b4186052df Add printing stack trace even when not using log file 2024-01-18 16:04:22 +01:00
mafiesto4 6d6b678b29 Minor changes from porting 2024-01-18 16:03:27 +01:00
NoriteSC 64e3db3a98 Update Array.h added IsValidIndex 2024-01-13 17:35:16 +01:00
ruan e6389511ff Fix tank inputs without initialized values 2024-01-13 09:47:00 -04:00
Tryibion 503bcdcf27 Change visibility instead of enable on scroll bars. 2024-01-12 19:57:00 -06:00
Tryibion 82c8e39dfd Fix AlwaysShowScrollbars to update enabled state of the scroll bars. #2165 2024-01-12 17:23:10 -06:00
mafiesto4 ec6fb459bb Merge remote-tracking branch 'origin/1.8' into 1.8 2024-01-12 13:44:57 +01:00
mafiesto4 5b3e7f0bf8 Fix FileSystem::CopyDirectory not failing when source folder is missing 2024-01-12 13:44:01 +01:00
mafiesto4 1da803c5fb Fix compilation without GPU resources naming enabled 2024-01-11 17:59:34 +01:00
mafiesto4 697db443ac Skip astc on macOS x64 due to precompiled lib with too new clang ver 2024-01-11 17:58:02 +01:00
Tryibion 76cf935583 Fix Dropdown panel scale correctly. 2024-01-10 22:00:20 -06:00
Tryibion f1d6d71f6c Get unrotated bounded box to rotate. 2024-01-10 13:53:22 -06:00
Tryibion 361cb914f3 Keep local orientation on collider spawn. Add option to keep orientation when resizing collider. 2024-01-10 11:42:49 -06:00
nothingTVatYT 8922b5cd79 clean up include file 2024-01-10 18:38:29 +01:00
nothingTVatYT d126f5bc55 use enum helper functions 2024-01-10 18:36:05 +01:00
nothingTVatYT 2c76785bf0 remove unused import 2024-01-10 18:31:13 +01:00
mafiesto4 1094abce5a Fix crash when finding actor or level with empty name text
#2161
2024-01-10 12:12:11 +01:00
mafiesto4 b7cc4c768f Fix unpacking Variant structure if input value is a scalar
#2163
2024-01-10 12:08:01 +01:00
mafiesto4 d807e9bfe0 Fix crash when setting maanaged structure data via Variant
#2163
2024-01-10 11:48:08 +01:00
mafiesto4 6289b9d15a Fix crash due to incorrect PhysX usage for vehicle setup
#1530 #2129
2024-01-10 10:58:39 +01:00
mafiesto4 0b7c187630 Fix Animated Model slot animations clearing on start
#1803
2024-01-07 22:35:17 +01:00
mafiesto4 8c2a156e1f Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
2024-01-07 18:34:15 +01:00
Mr. Capybara 7f420c0131 add validation to vehicle drive 2024-01-07 10:46:21 -04:00
Mr. Capybara eca17c7799 Change vehicle drive mode to vehiclde drive control 2024-01-07 10:35:00 -04:00
Mr. Capybara 14a4c92aa8 Add Vehicle anti roll bar and suspension sprung force multiplier 2024-01-06 14:49:38 -04:00
nothingTVatYT a24a9d2094 move constraints checks to RigidBody 2024-01-06 12:40:24 +01:00
mafiesto4 6d58883454 Add events tracing feature to Animated Model for animation playback insights 2024-01-05 21:42:28 +01:00
mafiesto4 0075184a99 Merge branch 'master' into 1.8 2024-01-05 17:13:51 +01:00
mafiesto4 b6337c748c Fix stopping slot animations and playing the same frame
#1927
2024-01-05 17:11:41 +01:00
mafiesto4 78b13ace5c Minor tweak 2024-01-05 12:19:37 +01:00
mafiesto4 8ec4030e1a Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC 2024-01-05 12:19:08 +01:00
mafiesto4 60fd4702a6 Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
2024-01-05 11:52:28 +01:00
mafiesto4 d9ca3e5b57 Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
#2118
2024-01-05 11:29:53 +01:00
mafiesto4 37da55896c Remove unused DateTime apis and cleanup constants 2024-01-05 11:15:32 +01:00
mafiesto4 976d0992df Fix DateTime::GetDate calculations
#2089 #2086
2024-01-05 11:13:41 +01:00
mafiesto4 a3b3fd2efe Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings 2024-01-05 10:42:09 +01:00
mafiesto4 6fb5c43e2a Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time 2024-01-05 10:41:05 +01:00
mafiesto4 b4f5623537 Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats 2024-01-05 10:40:21 +01:00
mafiesto4 f145809765 Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif 2024-01-05 10:39:38 +01:00
nothingTVatYT 284c971ec0 don't rotate a rigidbody around locked axis 2024-01-05 05:07:08 +01:00
Menotdan 7e948de2db Handle multiple nodes having the same mesh (probably?) 2024-01-04 15:29:23 -05:00
mafiesto4 70298e8ae8 Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix 2024-01-04 11:27:38 +01:00